Hello everyone! This is my first cartridge using the PICO-8 console. It's called Judgement, and it's based off of the Game and Watch game "Judge". It's a fairly simple game, and a game of chance at that. This was a fun project to work on - it took me about 6 hours start to finish. I hope to contribute a lot more games to the community in the near future.
This is the first project I completed in pico-8: Connect four +
It is just like connect four but with a twist.
When someone puts four of their pieces in a row the game doesn't just end. Instead, the pieces disappear and everything above falls down sometimes making new four in a row's. For every four in a row, four random pieces of the other person will disappear.
You can play against a friend or against AI. (or let AI play against itself :-P)
controls
- Use the arrow keys to select the slot in which you want to drop your piece.
- X to drop the piece.
Have fun.
ps. I have never beaten the AI myself.
pps. I also have an itch.io page.
This is a 17-games-in-one collaborative cart. There have been a couple of 16-in-1 jams done before but these tended to be presented as 16 standalone games with a menu screen to pick between them. I wanted to do something that was an homage to Lazy Jones on the C64 (https://www.youtube.com/watch?v=Y7DyoDJCqac), where you have 16 mini-games but also an overarching 17th game that ties them all together.
There were 16 different developers in 10 countries: UK, USA, Canada, Australia, France, Russia, Hungary, Norway, Finland, Sweden.
Contributors were: @Liquidream @platformalist @p01 @gruber_music @egordorichev @brintown @enargy @viza @MrHodgepants @kometbomb @johanpeitz @2darray @GregosEl @dollarone​, plus UncleSporky and... me!
Fly around space collecting crystals to open “anomalies”. Each one will send you to another dimension where a weird challenge will present itself. Do well and your ship will be refuelled accordingly! Try to get through all 16 anomalies before you run out of fuel.
Hey all, how do I make sprites load on the game over screen? Why is other stuff loading in that's also in mode "game"? Also I'm working on cutting down the sprite stuff bc seems like it should be easier, not sure on the best way to do it.
Song is a track from Princess Remedy called Goodnight Legend [NES]
(Note: this cart uses devkit mode, so be sure you can attach a mouse to your PICO-8!)
Description
The elephant forgot the rest of the levels, but luckily he still has one left! Help him beat it in all his metagaming glory. Use your keen knowledge of gaming and dexterity to manhandle your way through a variety of challenges. Get your mind out of the box for once! Take it outside for a walk, or maybe grab a bite to eat with it.
Oh, and beat the level. There's only one.
Controls
Arrow keys, but I am told not to tell you any more than that. The elephant says so.
Response from jmtb02 (who made the original)
did something change recently with the time function? when I run it in update60() I get seconds every half second, but when I run it in update() I get seconds every second
do I need to divide by 2 if I'm running in 60fps mode or is this a bug?
this is all the code I have currently, was just running a quick test when I noticed odd behavior
function _init() end function _update60() t=time() end function _draw() cls() print(t,64,64) end |
Hobobot is about a robot that was destroyed and junked. But, his parts still work, and he wants to be whole again! Control each of Hobobot's two legs and two hands, and kick his head and get them all back to the torso!
Controls:
z - Switch hobobot piece under control.
x - Perform action related to the current piece. Legs can kick, hands can grab.
arrow keys/dpad - Move current hobobot piece left or right. Or, perform left/right action.
enter - Bring up in-game menu. You must use this to restart the current level if you get stuck.
The head cannot be controlled, you must kick it with one of the legs.
There are 16 levels in total, which progress from fairly obvious mechanic-practice levels to mind-bending puzzles.
My attempt at recreating a Battlezone(ish) game. Drive the most advanced and realistic tank simulator since the bulldozer. Hide behind various (two) creatively designed geometric shapes on the battlefield and battle numerous (three) types of enemies. Wonder why the lava on the volcano is green.
Controls:
- Arrow keys to drive tank or select menu option
- Z/X to fire
Optional: - Tab button to change to third person view
- P2 left and right to turn turret
- P2 Down to fire
- P2 Up to turn tank body toward turret
P.S. You can swap the colors to the Gameboy color scheme from the menu.
Thanks to jdan for the demo I adapted to make this: https://lexaloffle.com/bbs/?tid=4126