Luck Be a Pico-Lord
A Pico-8 tribute to Luck Be a Landlord.
This is a fan-made, non-commercial clone of the amazing indie game Luck Be a Landlord (originally by TrampolineTales).
It was created as a passion project using the Pico-8 fantasy console and OpenAI’s ChatGPT for coding, debugging, and design suggestions.
Please note:
This project is not affiliated with, endorsed by, or a replacement for the original Luck Be a Landlord.
All game mechanics and UI are heavily inspired by the original, which you can (and should!) purchase on Steam and other platforms.
All coding, balancing, and Pico-8 adaptation were done as a personal challenge and to learn about procedural game design (with help from AI tools).


With a sea full of trash, someones gotta try to clean that up, leave it to Crabby the Crab! With his trusty basket, he volunteers to collect as much fallen Trash as possible under the sea!
But be careful not to collect the bombs that will explode when it touches your basket while also trying not to leave too many trash to the ground, that can radiate Crabbys home!
Set in the same world as Shore Sweepers!
Huge Credit to Nerdy Teachers for their guides in aiding me through learning Pico-8!
A very simple cart to test stat(102)
and load("#id")
.
Note: I used tiny tactics, my first PICO-8 game, as an example of a BBS cart.
Value returned by stat(102)
depending on how the cart is run:
- number 0 when running .p8 file in PICO-8.
- number 0 when running cart from SPLORE.
- number 0 when running Windows .exe standalone.
- empty string when running .html standalone export directly from filesystem.
- "www.lexaloffle.com" string when running from BBS forum post.
When load("#id")
works:
- when ruuning .p8 file in PICO-8.
- when running from BBS forum post.
- when running from SPLORE.
I am currently developing my second PICO-8 game. I'm considering adding an option to load my first game directly from the new cart, if the player wants to give it a try.
I know, from the PICO-8 User Manual (section 6.1), that "BBS carts can be loaded from other BBS carts or local carts, but not from exported carts." But how can I detect from which type of cart the code is running?
stat(102)
I know, from the PICO-8 Wiki, that I can use stat(102)
(not officially documented) to gather URL information. For BBS carts, it returns "www.lexaloffle.com". For local carts, it returns 0.
I wrote a simple test cart to investigate a little further.
function _init() s102 = stat(102) end function _update() end function _draw() cls() color(7) print("stat(102):",0,0) print("["..s102.."]",0,6) [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=169477#p) |



Hi there!
PICODACITY is a tiny piano app built with PICO-8. Use your keyboard to play notes, customize the keys, or even add new ones! By default, the key layout is set for AZERTY keyboards, but you can easily change it by editing the "keys" list — just don’t forget to add the uppercase version to the "caps" list too. You can also tweak the sound of each note to create your own vibe.
Hope you enjoy making music with it!

A small remake of the first game I ever made, completed in about 4 days. Take to the skies to defend your city from an aerial invasion, and rescue as many civilians as you can!
The music is courtesy of Gruber (which can be found here and here), and some code was used which was created by professir (for the timer mechanism) and drakeblue (for the water reflection). The sound effects were also done by Gruber (they can be found here). The art was done by me!



Welcome to our first game, Tactic Toe!
Tactic Toe is a block pusher where the adjacency of a block changes where it can move. Over the past year we (Ben and Ben) have sunk dozens of hours into tinkering with this simple premise to expand it into a full puzzle game experience. Thank you so much for playing and please let us know any questions or feedback you have below!
Features:
- 100+ Total Levels, 30 of which have unique rulesets!!!
- Built-In Infinite Level Generator
- Built-In Level Editor (with Save)
- Save File
- Mouse Controls (C=Click, X=Right Click)
This was made as part of the pali musi 2025 game jam
The controls for up, down, left, and right change as you move. The time resets each time you clear a screen. If you leave the path or run out of time, you lose.
o musi pona
What future do you believe in?
ESPER//EXILE is a vertical scrolling shmup I jammed in about 2 months. It features a light narrative and a unique HEAT system where you derive your score and shot power from grazing enemy bullets!
O: Primary fire, X: Reflect bullets (hold)
If you enjoyed the game, you can follow me at @evergreengames on Bsky and Mastodon, or at itch.io!
If you'd like to support me, you can check out my Patreon 💖
Happy gaming!
Hello everyone!
For my first game i wanted to make something simple and common, mostly for practice. Though I do hope you all enjoy it, it's my first game made in Pico-8 and I wanted to share it with you all, in case someone out there would enjoy it! I may post more in the future if i feel compelled to do so by some mysterious force, but until then, Thank you! And have fun!
(if there are any bugs or oversights i missed please let me know and i will do my best to fix them :) )
(i also wanted to note that you can cycle between colors in the difficulty select by holding down confirm!)

Hi! This is a sequel to the spring edition.
Yes, I'm a year late, but that's okay.
This was released for the Celeste Classic Summer Olympics! Signups are now closed, but if you're interested in playing in a different tournament, there's a Discord server available.
Special thanks to Howf for the emotional support. Needed it.
But anyway, I did everything this time! This includes coding, sprites, level design, and more.
I hope you have fun! It is possible again to beat the game without a second dash, but I made it more difficult.


Here are some sound effects I've made that you are free to use in any of your projects, Pico-8 or not. They're released under Creative Commons.
Simply play the sounds until you find one you'd like to use, then go to the sfx editor to copy the sound and paste it back into your own project.
If you'd like to use this menu interface to store and sort your own sound effects, simply delete the existing sfx from this this cart. Then copy and paste yours own sfx into the cart. Lastly, edit the sfx_table{} to add the id number of the sfx slots you're using and then give each a short name.
The code will parse your table make it easy to sift through and organize those sfx pieces.



As you can see, I have made my first cartridge! It is my first demo for my upcoming game, Kirby in the Land of Poyo-8! Please give constructive criticism. Have fun~
Credits
Code: @Tycho10101
Music: @Trianull
Sprites: @Tycho10101
This cart is not affiliated, associated, authorized, endorsed by, or in any way officially connected with Nintendo, Hal Laboratories, or any of their subsidiaries.
--Updates:
Fixed a graphical glitch related to the shuffling animation.
(Also definitely didn't upload a wrong update that forgot to reset the pawns... //whistles innocently)
Fixed a bug that caused the AI to softlock under specific cases related to splitting its moves between two pans.
--
..And here's my first Pico-8 game, after just right of a month!
(I'm still not sure I'm doing threads right, though...)
I have no idea why but I kind of always wanted to remake Sorry! onto, well, anything that I could code.
I even actually have started Sorry! remakes on Scratch and Python that I never really finished...
So I decided to make it my first game proper on Pico-8!

