Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Hi Everyone,

Just wanted to share a demo of something that I've been working on as part of journey of learning Pico 8. I've drawn so much inspiration from popular shooters, especially Xenon 2 on the Amiga.

There's plenty still left to do but I don't know if this will turn into a proper game as it's somewhat unconventional how I've done things. All of the game graphical output is using custom code and interacting directly with the video memory. I'm not using any of the in-built command set - mostly using memcpy.

The next part I'll be working on is enemy AI. It won't be anything spectacular, probably just plain old predefined paths but, lets see where things go.

Anyway, hope you like the demo.

0 comments


You have two guns: left and right. Use them well. Be careful. Good luck. Reach the core of planet Ozulo and defeat the Guardian O!

Cart #ooo-0 | 2024-12-21 | Code ▽ | Embed ▽ | No License

0 comments


Cart #game_of_life_practice-0 | 2024-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Game of Life is a cellular automaton simulation inspired by the classical algorithm designed by mathematician John Conway and created using PICO-8. The simulation is deployed on a 96x96 grid, where cells give birth, die, and reproduce based on simple rules.

This project was created for practice with PICO-8 and Lua. (The low FPS may be due to my poor processing: ......)

0 comments


Basil's out sniffing around and scattering dandelions again. Oh look, there's a cave. I wonder what's inside?

Cart #basil_returns-0 | 2024-12-20 | Code ▽ | Embed ▽ | No License
10

I made the original Basil's Adventure in 2016 as a Christmas present for my wife. I had just found out about Pico-8, and I thought it'd be fun to make a simple exploration platformer. She loved it.

Since then I've done a bunch more Pico-8 projects, including two more wintry games intended as greeting cards for my friends. They've all been weird little design experiments, like, Gordy and the Monster Moon is an attempt to do a game that feels like Zelda with none of the usual Zelda interactions (no sword, no bow and arrow, no hookshot, no boomerang, no bombs, etc.),

[ Continue Reading.. ]

10
1 comment


Cart #santasack-10 | 2024-12-18 | Code ▽ | Embed ▽ | No License
6

Rudolph got stir-crazy waiting for Christmas Eve, so he took a bag of Santa's stuff and started flying around erratically, dropping it in the local river!

Santa can grab the stuff and save Christmas! Just use left and right arrows to guide Santa's hand into the five dropping channels. Catch your stuff! It will fly to your magic sack of goodies!

BUT WATCH OUT! Don't catch coal or any of the other dangerous things. If they hit your mitten, you lose a Heart! Lose THREE Hearts and Santa is too depressed to deliver gifts! It'll be...

GAME OVER, SAN! GAME OVER!

<-- Hand Left
--> Hand Right
Z/O Hand All the Way Left
.X. Hand All the Way Right

Good luck, Santa, it's DANGEROUS out there!


WORLD RECORD: 10955, Level 8 -- NarcolepticFrog.


Thanks to NarcolepticFrog for testing upper levels,
Bikibird for hosting the jam and feedback and gingerbread suggestion,
and the Holiday Jammers for testing and feedback.
And Shadowphiar for finding a MUSIC bug. :O

6
3 comments


Cart #wozefoheki-1 | 2024-12-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Merry Christmas! It's been a couple of years since I've posted here with a crappy little Christmas game (Santa's Leap). Surprisingly enough, here is another crappy little Christmas game, Santa's Ascent.

It is, of course, a prequel to Santa's Leap. In Santa's Leap, sleigh-less Santa was already atop the chimneys and leaping from rooftop to rooftop. In Santa's Ascent, however, he is first faced with a skyscraper which he must ascend, then once inside deliver presents, and then finally re-ascend inside the chimney.

Avoid the large snowballs (outside) and burning hot coals (inside the chimney stack). Deliver to all the Christmas trees and in a decent time to avoid getting insulted.

[ Continue Reading.. ]

0 comments


Cart #snowfall_practice-1 | 2024-12-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


This is a project I created with pico-8 and Lua practice. I created this because I love to watch the snow fall!

2
3 comments


Cart #pattern_shifter_nonexdog-3 | 2024-12-19 | Code ▽ | Embed ▽ | No License
2

Small disclaimer: You are free to use these in your projects, free of charge !! Only thing I ask in return is attribution by crediting me somewhere in the project.

Here are two little code snippets to shift patterns!! The token cost is 55 tokens for the vertical shifting code and 76 tokens for the horizontal shifting code. These code snippets also account for additional settings on bits 0b0.111 of the pattern (to learn what the hell that is, check this part of the manual). I am choosing to leave the snippets as they are in the cartridge in here to people can see (and try to understand if they want to) what is going on under the hood without reading something that looks like a keysmash.

[ Continue Reading.. ]

2
0 comments


Was working for a multi-cart that would be published in like, 7 months, and decided to give y'all a taste of what's to come this cc-mas with a demo of Chapter 1. Hope you enjoy! :D

Cart #multi_sneakpeak-0 | 2024-12-19 | Code ▽ | Embed ▽ | No License
5

Controls

  • Arrows to Move
  • Z to Jump
  • X to pickup and throw objects
  • Down + X to place the object down rather than throwing it.
5
1 comment


Cart #bajbutsimplified-0 | 2024-12-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

It's just an Build A Jetpack texture pack with simplified textures that remember to consoles like an gameboy color. (¿Or it's just an Build A Jetpack but bad? I don't know really.) ¡Well, Enjoy!

1
1 comment


Cart #jd_snowball_fight-7 | 2024-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

A Fight! With snowballs! Don't forget to grab all the cool stuff the other kids drop!

Growing up in rural Canada, winter always meant huge, endless piles of snow everywhere. And as kids, huge piles of snow meant chaos. Snowball Fight! is an endless, high score chasing, winter arena "shooter." Bury the other kids with snowballs or dig ledges out from underneath them and nab dropped presents for bonus points. Clear each screen to move to the next one.

This game was made as part of the 2024 PICO-8 Advent Calendar.

Thanks to everyone who play-tested early versions of the game. And special thanks especially to:

  • bikibird: for managing and organizing the Advent Calendar

[ Continue Reading.. ]

5
2 comments


Cart #rallypong-5 | 2024-12-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

About

  • Score 5 points to win!
  • Try to get the highest rally!

Default Controls

  • P1: UP/DOWN: E/D
  • P2: UP/DOWN: Arrow-Keys
  • FIX: In a 1 player game. You can now use both E/D and Arrow keys (mobile now works)

Other/Credit

-Just a clone of pong
-This was just a programming/design project by and for myself. (MrDuckyWucky)
-Uploaded Dec 18, 2024

1
1 comment


Cart #attackofxotolo-0 | 2024-12-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

I started this game following a tutorial for pico-8 that was in the Magpi magazine 6 years ago. My daughter then aged 3 helped me to design the space ship. I figured I should finish this and inspire her as she has recently taken an interest in gaming. The nemesis in the game is a monster from my good friend Jon Hillman's book "The Vile Realm".

It's a classic side scrolling space shooter. The game features a ship with rechargable shields, energy bombs, timed missiles, and lasers. The player has to stop the big bad "Xotolo" from reaching Earth during the final wave of the game cycle. I hope you have fun, I plan to use what I have learned and push pico-8 to its limits!

5
0 comments


Cart #celestial_valley-2 | 2024-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

An idle farming game developed in the Celeste Classic engine.

Controls

Movement: Arrow Keys
Jump: Z, C, or N
Interact: X, V, or M

Fish: Down + Interact
Swap: Up + Interact

Original game created by Maddy Thorson and Noel Berry.
https://celesteclassic.github.io/

6
1 comment


A little holiday stocking filler for the 2024 Advent Calendar.
"Do You Hear What I Hear" 1962 by Noël Regney and music by Gloria Shayne
Arranged for pico-8 by @shadowphiar
With thanks to @bikibird and the PICO-8 Free Music Jam for the visualiser.

Cart #shadowphiar_holiday_music_1-0 | 2024-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

4
0 comments


Cart #tuwebegajo-0 | 2024-12-18 | Code ▽ | Embed ▽ | No License

角斗场

12-18

--加入了光标,现在可以指挥战场了!!!
--操作方式:z键进入光标模式,方向键切换战斗单位,继续按z键可以在“同一类战斗单位”和“所有战斗单位”中切换。按x键和方向键操作选中的单位。
--注意,被操作的单位不能攻击,并且重置攻击时间。
--修改了骑兵的特性,骑兵可以在移动时自动开始攻击时间计时,不用再靠近敌方单位时再次计时。

挑战:

你能否操控蓝色军队击败地方战士大军,试试看吧!
提示:
[hidden]选择全部骑兵,利用骑兵的特性,拉开距离后让骑兵冲起来,冲击敌人,攻击完后立即撤离,躲避敌人攻击。

[ Continue Reading.. ]

0 comments



PATCH 2 NOTES
--small performance boosts
--added pseudo voxels for map, up to 4 cubes high

Silly little raycast engine, ill probably make a game with this at some point but for now here ya'll go. Feel free to use this for whatever just credit me :)

--IMPORTANT
there is no actual game, for realsies, I just made the murder mystery as clickbait because I'm greedy, there will be a game one day but as of current its just a simple game engine.

--Old versions




PATCH 1 NOTES
--added a lot of explanitory comments, look at tab number 5 for info on making sprites
--made floors pixel perfect aswell as much more efficient
--added windows for a spacious, luxurious room feel and to air out the room


--First edition

8
5 comments


simple resistors calculator tool.

Cart #picoohm-0 | 2024-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

5
0 comments


Cart #friswan-4 | 2024-12-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

3
3 comments


Cart #lulazoop-0 | 2024-12-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments




Top    Load More Posts ->