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Voxatron Development Map

Current version: alpha 0.3.5

This page is intended to give a top-level view of what's going on with Voxatron development. For more up-to-date happenings, try #voxatron on twitter or my Blog. For extremely real-time information, drop by Lexaloffle HQ and look over my shoulder to see what's on the screen.

Milestones

Vertical Slices
Alpha v0.1
Minimal world designer, modelling tools, Arena and Story prototypes.
Adventure
Alpha v0.2
Explorable worlds, object permanence, extra monsters, animation and monster design tools.
Fantasy Console
Alpha v0.3
Custom players and weapons, inventories, mulitplayer, micro-scripting, audio tools, cartridges.
Voxatron Arena
Beta v0.4
Arena shooter w/ sidekicks, portals and multiple characters. Lua scripting and PICO-8 support.
Voxatron Story
v1.0
Exploratory action/adventure game set in the Voxatron universe.

Next Milestone: v0.4 (Beta)

At 0.4, Voxatron will be feature complete (except for Voxatron Story) and change to beta status.

The following is an overview of items left to complete 0.4, roughly in the order they will become available.

:: Usability
Better documentation, tutorials and more visually structured editor GUI.
:: Lua Scripting
Create cartridges from scratch using only Lua scripting, or use Lua for finer control over existing engine features.
:: PICO-8 Support
Load PICO-8 cartridges into the resource tree and run them from within a Voxatron world.
:: Display Support
Support for real holographic (Looking Glass), and volumetric (Voxon VX1) displays.
:: Improved BBS
Optimised web player, social features, embedding, cart recommendation and featuring.
:: Console Interface
New minimal front menu, bbs cart labels, new cartridge explorer based on PICO-8 SPLORE.
:: Big Worlds
Larger max room size, vertically scrolling rooms, save procedurally generated room and object data.
:: New Demo Carts
Cartridges showing the new engine features, and larger range of possible types of carts.
:: Voxatron Arena (Cartridge)
Will mark the release of v0.4. New monsters, weapons, pickups, portals, music.


v1.0 Voxatron Story

Voxatron Story is a multi-character adventure set in the Voxatron universe, and will be included with v1.0.

Most 0.4.* updates will be bug fixes and minor improvements to support Story development.



Completed

Features added during Alpha, available in the most recent builds.

Inventories

Make player-selectable pickups with their own weilding and HUD-display rules.

Multiplayer

Multiplayer controls, selection, inventory rendering and team logic.

Shareable Cartridges

Each Voxatron game is packaged as a cartridge that can be shared as a .png or online via an HTML5 player.

Custom Actors

Create actor animations, state trees and emitters to create a variety of behaviours and attacks.

Microscripting

Flexible control over interactions between actors and other objects using triggers and actor modifiers.

Controls

Mix player control schemes: analogue, quantized, twin-stick, inventory selection and customized bindings.

Physics

Solid physics system featuring per-actor hoisting, throwing, carrying, density, gravity and bounce.

Liquids

Water, mud, jelly or lava-based rooms, with liquid displacement and surface ripples.

Persistent Worlds

Preserve whole room states or individual objects in save game data.

Audio Tools

Use a built-in tracker and sound designer to create PICO-8 audio triggerable by actor or room events.

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