Theseus and the Minotaur
Theseus is trapped within the mythical Labyrinth, forced to contend with the ferocious Minotaur. The Minotaur is faster than Theseus, but has severely limited intelligence. Thus, for every square Theseus moves, the Minotaur will have the opportunity to move twice. However, the Minotaur's movement capabilities are limited to the following:
-If the Minotaur can move horizontally towards Theseus, he will do so.
-Otherwise, if the Minotaur can move vertically towards Theseus, he will do so.
-Finally, if the Minotaur can do neither, he will pass his turn.
In an open field, the Minotaur would outrun Theseus and eat him every time. However, the maze-like structure of the Labyrinth, coupled with the Minotaur's inefficient and predictable movement pattern, allows Theseus to trap the Minotaur behind walls and make his way safely to the exit.
Use the arrow keys to move. If Theseus desires, he can also pass his turn with the key z. Choosing to pass may seem useless, but doing so at the right moments is critical to completing certain levels.
Move on to the next level by reaching the green dot.
-There are 20 levels total. More may be added in the future.
-Things start to get hard around level 10
-I still don't know how to beat level 15, so if anyone figures it out, please let me know.
"Theseus and the Minotaur" mazes were originally designed by game designer Robert Abbot.
Levels adapted from Kristanix's PC game "Theseus and the Minotaur."
You are melvin, a little guy with a big umbrella.
Use the arrow keys to jump and move left/ right, and try to collect all the red coins. Game ends when you reach the sky (about a minute), collect all 100 coins, or fall off the platforms.
Use the up and down arrow keys to control your paddles. After scoring 5 points, the red paddle works against you. Try to score 81 for Kobe-- Good luck!
Just started getting into Pico-8. For a starter project, I thought it would be fun to remake the "Sid" game from the Strong Bad email "date".
The code is ugly, the game-play isn't quite e-sports ready, but its the first game I ever finished so ¯_(ツ)_/¯
[# The Cave #]
You awaken in a mysterious cave. Eventually, you find prisoners staring at their own shadows.
It's your mission to find who put them there - and bring them to justice.
← → - Move
↑ - Fly
X - useful when prompted
1) The hitboxes in the last part are a bit wonky, so just experiment :)
2) Don't fly too high!
A wandering knight embarks on a heroic quest to rid the Bonegrove of its skeleton infestation. But can the Undead Horde ever truly be eradicated?
- ←↑↓→ - Move
- Z - Block
- X - Attack
- Your shield blocks all attacks that hit it, at the cost of your stamina. Lower your shield to recover!
- Your shield will glow for a moment after raising it. Any attacks that hit it during this time will be Deflected:
- Deflect arrows to send them right back at the enemy.
- Deflect a spear charge to stop an enemy in its tracks for an easy kill.
- The timer shows how long you need to wait until another fruit grows somewhere in the Bonegrove, and its color indicates the type of fruit you will find. If you haven't eaten the last fruit by the time the next one grows, it will disappear.
- You can't be under the effects of multiple fruits at the same time. If you find another fruit while you're still enjoying your last one, try saving it for later!
- Enemies spawn faster as time goes on. Be sure to kill them quickly before the growing swarm of skeletons becomes more than you can handle!
You play as Buzzy the robot, and your goal is simple: avoid the falling bricks, collect coins, and get the best score!
When Buzzy is in "positive" mode, "negative" bricks will be attracted towards him and "positive" bricks will be repelled. The opposite is true when you enter "negative" mode!
The Pocket Popcorn Computer
There's a new kickstarter for the Pocket Popcorn computer, a small linux handheld that builds on designs from the original PocketCHIP. This time the keyboard looks quite useable and it has a high-quality 5 inch display. With it's full HD resolution we could display PICO-8 with a perfect 8x scale. What's more it seems it could be binary compatible with the PocketCHIP build of PICO-8. By the way, the red color below is from the configurable RGB lighting and could be any color you like.
Currently there is a discussion for the right keyboard layout, if some of you could post their suggestions here. I think we need a better cursor key layout that is suitable for gaming.
The device is slated for an August 2020 release. Well. Let's hope.
Hello, everyone. First-time poster, first cartridge here.
There's not much I can say about this, other than it's my first PICO-8 game, and as I do when learning any console, I made a Pong clone. It's not very well-optimized, and the source is a bit cluttered, but it's a game.
Okay so I need a little bit of help. I couldn't really find anywhere on the wiki to put this, and even now I don't honestly know if this is the right place. Either way I need to have one of the Admins request a site dump on the PICO-8 wiki. It says here that you can basically download the entire wiki: https://community.fandom.com/wiki/Help:Database_download but I can't because there is no dump: https://pico-8.fandom.com/wiki/Special:Statistics I don't know if there is an Admin on the wiki but if they could request a database dump that would help tons. I do all my Pico-8 programming on a computer not connected to the internet and could really use constant access to the wiki instead of having to go to another computer. Thank you very much, and I look forward to you guy's help!
Here is a Bob Ross parody i did where i made a small game in pico 8.
here is the game you will eventually make
A deck-building, dungeon-making, rogue-like card game made for the 2019 GMTK jam!
The theme of this jam was "Only one". This game demonstrates that theme by putting players in situations where they are only able to pick one card from a deck that the are continuously building.
How to Play
Building Your Deck
At the title screen, you can push the Z key to start the game. You will then be shown the deck building screen.
At this screen, you will be asked to pick seven cards to make your starting deck of cards. For each set of three cards, use the left and right arrow keys to pick the card, then the Z key to confirm.
Once you have selected all of your cards, the game will begin.
Playing the Game
This screen is the main screen of the game. On each level, your goal is to move the player piece from its starting location to the staircase. You may move the player in any of the directions shown by the arrows by using the arrow keys.
However, most of the time, there will not be a straightforward path to the staircase. In that situation, you will need to play some cards.
When at the main game screen, pressing the Z key will open the Deck Menu.
At this menu, you can move the cursor up and down with the arrow keys, and select an option with the Z key. Selecting "Cancel" or pressing the X key will close the menu.
If you select "Draw Cards", the game will automatically draw the next 3 cards from the deck.
When the 3 cards are displayed, you can select one of the cards with the left and right arrow keys. Press the Z key to confirm your selection.
The card you select will be moved to the playing field. The other cards will be discarded, and cannot be used until the next level.
At this point, the card you chose can be moved with the arrow keys. When it is in the correct position, press the Z key to place it.
When you place a card onto the table, it will not return to your deck. Think carefully about which cards to use.
If there are fewer than 3 cards remaining in your deck, you will only be able to pick from those ones.
Viewing the Deck
By either selecting "View Deck" from the Deck Menu, or by pressing the X key at most points during the game, you will be able to view the cards in your deck.
The cards on the left are the ones in your deck, and the cards on the right are the ones in your discard pile. You can look at different cards by using the arrow keys, which is helpful when you have a lot of cards in your deck.
Pressing the Z or X key will return you to the previous screen.
Different Kinds of Room Cards
As well as having different entrances and exits, some rooms have special features:
The staircase is the main goal of each level. Aim to move the player piece to this space.
Move to a room containing a heart, and your HP will be replenished by 1 point.
When you move into a room containing a chest, you will be immediately given a choice of three more cards to add to your deck.
When you enter a room containing a monster, you will fight. The monster will be defeated, but you will lose one HP in the process. When you run out of HP, it's Game Over.
Certain cards cannot be played onto the board, and instead perform special functions when played. There are four types of these, and a description is displayed on-screen whenever they can be selected.
Winning the Game
Instead of a staircase, Level 9 contains a Crown. When you pick up this Crown, you will win the game!
Tips and Advice
- Once you use a card, it's gone forever. The ones you don't use will be added back into your deck at the start of your next turn.
- Sometimes, you can draw a card containing a monster. These cards can still be useful. Check the number of exits on the card!
- There are two ways to lose the game. You will lose if you run out of HP from fighting too many monsters, but you will also lose if there are no more cards in your deck and no moves you can make. Be careful!
It would be helpful if calling color() to change the default color would return the previously default color. I am currently using a snippet like this to restore a previous default color:
t=band(peek(24357),15) color(c) blah blah color(t)
My first PICO-8/ Any game project!!
Heyo!! I would like to start by saying Im BRAND NEW HERE! So. Apologies if this is horrible :O
I had fun making it and found that you could publish it and I thought that'd make it easier to have my friends give it a try and provide feedback while having the community chime in as well.
Im pretty awkward with the whole publishing thing - so be nice? :P
I tried to acquaint myself in using objects and properties and tried my best to structure the code well!!
I'm open to any criticism and any recommendations or suggestions!!
I'm still hoping to incorporate more features like-
- Timers for the spl. effects
- Enemy AI ships
Movement : Arrow Keys
- You spawn with 3 hearts.
- Asteroids have a health of 3 so they take 3 hits to get destroyed!
- The asteroid Spawnrate is a function of the Score so the game gets... harder?
- You can pick up certain orbs to enhance the ship
- Pink / Yellow - 20% Spawn rate allowing you to 1 Hit the asteroids
- Blue - Enables player with a shield.
- Heart - Adds a Heart!
P.S - I enjoyed working with and learning to use PICO-8 and/or LUA? :P