Path of the Snail
controls : arrow UP and DOWN
Game is an endless runner, the speed is slowly increasing with time. You can collect stuff, because NOTHING CAN GO WRONG (as the theme of the jam says).
The game has been made during the Brackeys Game Jam, and every asset has been done by me and during the jam. I have spend about 7hours on this game, as I was very limited... but hey, nothing can go wrong :D
Collectibles:
Apple - adds additional HP
Skull - removes HP
Mushroom - gives extra points, switches the controls (UP is DOWN and DOWN is UP)
Carrot - speeds up the game, gives extra points
Banana - slows down the game, removes 1HP
If you have any feedback or additions, please let me know. I can' t promise that I will make a post jam version of the game, but I can feel that some Quality of Life updates would be cool.


Snake Game
This is my first Pico-8 game so I hope you enjoy!
It is snake with some homemade jank that gives it a bit more character.
trouble with animation
i am learning pico 8 and watching some videos to kind of learn how to do things but not copy directly so i actually retain knowledge, and im animating sprite and i got it to work going right and left but not up and down. im wondering if anyone can look at my code and see if its glaringly obvious? its my second day learning game dev in general so any notes would be helpful. here is the code:
okay, the bbs will not let me post my code in a nice little box, it cuts it off very short, so excuse the wall of text if anyone has tips on that too, i would appreciate it.

poke( 0x5f2e, 1 )
pal({[0]=0,4,128,133,1,129,3,139,140,12,14,15,135,138,9,7},1)
-- color palette --
function _init()
position=63
player={
x=63,
y=63,
f=false,
sp=1,
speed=1,
stimer=0,
ani_speed=10,
first_frame=1,
last_frame=4,
}
end
function _update()
--amimation player--
if btn(➡️) then
if player.stimer<player.ani_speed then
player.stimer+=1
else
if player.sp<player.last_frame then
player.sp+=.3
else
player.sp=player.first_frame
end
stimer=0
end
end
if btn(⬅️) then
if player.stimer<player.ani_speed then
player.stimer+=1
else
if player.sp<player.last_frame then
player.sp+=.3
else
player.sp=player.first_frame
end
stimer=0
end
end
if btn(⬇️) then
if player.stimer<player.ani_speed then
player.stimer+=1
else
if player.sp<player.last_frame then
player.sp+=.3
else
player.sp=player.first_frame
end
stimer=0
end
end
if btn(⬆️) then
if player.stimer<player.ani_speed then
player.stimer+=1
else
if player.sp<20 then
player.sp+=.3
else
player.sp=17
end
stimer=0
end
end
--player movement--
if btn (➡️) then
player.x+=player.speed
player.f=false
end
if btn (⬅️) then
player.x-=player.speed
player.f=true
end
if btn (⬇️) then
player.y+=player.speed
player.sp=1
end
if btn (⬆️) then
player.y-=player.speed
player.sp=17
end
end
--speed on roads--
// if mget(flr((player.x+4)/8),flr((player.y+4)/8))==27 then
// player.speed=1.5
// end
function _draw()
cls(7)
map()
spr(player.sp,player.x,player.y,1,1,player.f)
end


Walk without rhythm in this game where you just walk to a target
BUT be careful because if your steps are too even you can summon THE WORM

Originally developed for Ludum Dare 55 in 3 hours because I was on vacation :D
I spent the last 2 years polishing this game
music was composed by Hannes Zimmmmmmer
Lisan al gaib!



Controls
use the arrows to move the reindeer and navigate between the menus, use the X key to confirm.
The shots are automatic, it's like vampire survivors.
Rules
Survive the shots and enemies, when you survive for a certain time you will receive rewards. After choosing a reward you will have to survive again. This is the gameplay loop.
Behind The Scenes
This Game is made in 7 days, i made it for The a Game jam, and i win the Game jam.
This is an updated version of the game, the original is in Brazilian Portuguese, so I had to translate the game into English, forgive me for any translation errors.
Credits
the game entirely made by riko, if you want to check out my itchio here is the link:
5 years after its release, Shift Trap receives an enhanced edition! This great cart by Sol was held back by sound design that wasn't on the same level of polish as the rest of the game. I loved this game and wanted to tighten it up just a little bit to create the definitive version.
SHIFTTRAP - Enhanced improvements:
• Entirely new music composed by me!
• Removed the constant banging of the gears in the background.
• More pleasing sound effects.
• Added difficulty toggles in the menu between normal and hard.
• Cutscene timing and writing was tweaked to be more concise.
• Several new sound effects added to cutscenes.
• Three levels were tweaked slightly to improve the difficulty curve (levels 2, 11 and 21)
• The duration of the hourglass energy was increased to make it more useable and fun.




Eyes Wide Open.
Produced for Lovebyte 2025, on the theme of 'Blind Date'. While we may begin blind, we need fearless vision to succeed in love.
Our story is told in exactly 64 characters:
With eyes wide open, our separated halves find their way as one.
– and animated with just 64 bytes!
More info here: https://github.com/ace-dent/demo-toybox/tree/main/Lovebyte2025
(64 chars)
while(♥)?"⁶t⁶.<𝘷◜ュヲユナらᶜeᵇb,ᶜ8𝘧⁶1⁶c1⁶!5f2c⁵",56*min(t()/3,1)^8,56 |
You are JAKE BULLET!!!! Exorcist Extraordinaire................
........and you`re on a mission from God!!
You have been sent into the Bowels of hell to rescue stolen innocent souls who have been body-napped by vile demons and using your mighty Exorcism powers, its your job to save these souls and allow them to ASCEND to heaven!
Only when all the souls are saved, will you be ready for ASCENSION!
HOW TO PLAY
Throw or drop Holy Bombs into the path of a demon to turn them vulnerable for an exorcism then pull out your holy cross for a bolt of GOD POWER!!!!!
Crouching and dropping a bomb will make the bomb not roll, useful when playing for oncomming enemies!
Demons will get angry if you leave it too long to exorcise them so dont dily daly!
- A Z-Soft Game -
Shaun Watters - Coding & Graphics
Tim Gilbert - Graphics
Mike Richmond - Music
v1.1 - Various Bug Fixes




I'm back!
Okay, I guess no one cares, lol.
I have a new game idea here:
A role-playing platformer game!
The main character is a ghost (a cute, white, round, bouncy one), and he wakes up in a big manor house for unknown reasons
So he had to search for various fragments in the manor and pick up memories of the past.
The gameplay of the game is that players can control the movement of the ghost, and fly in stealth for a limited time. There are still living people in the manor, so they cannot be detected.
Also here's a soundtrack I just made:


i tried adding display_hdmi_rotate / display_rotate / lcd_rotate / display_lcd_rotate =1 in /boot/firmware/config.txt but that only works if i disable kms which causes pico-8 to fail to boot.
i'm running whatever version of raspbian you can get pico-8 rotated on. raspbian full with cmdline boot, raspbian lite, 32 or 64 bit.
i added video=HDMI-A-1:800xx480M@60,rotate=90 to cmdline.txt and that only rotated the cmdline, not pico-8.



A simulation of the classic UK children's game of the same name.
Features:
🌰 17 levels of smashing conkers action
🌰 7 different colors of conks to choose from
🤖 Varying levels of CPU AI
🤔 Strategy
🎵 Chill shop and exciting battle BGM
🙂↕️ Cool, supportive, randomly generated crowd
🫨 Juice
Note: requires mouse!
- Move your conker into position with ⬅️⬆️➡️⬇️
- Pick it up with the mouse 🖱
- Let go for the action to start!
Also available to play on Itch: https://cheapshot.itch.io/bonkers-4-conkers
Drilt is an Asteroids-style arcade game I've worked on sporadically for while now. For reasons, the next step in its developement requires a complete rewrite from the ground up. So while I pull together a V2, I wanted to post the prototype version and gather some much-needed feedback!
Warning
This game features some intense graphical effects and filters. Most can be toggled in the settings menu as you see fit.
If you believe an effect that isn't disableable should be, please let me know!
Controls
Arrow Keys - move, navigate menu
Z / Select - confirm menu option
Description
Drilt places you in control of a mining ship in an unexplored asteroid belt. After suffering severe hull damage, the ship must replenish its leaking fuel with minerals from the rocks it drills. However, a lurking observer takes issue with your intrusion, and sends its fleets to combat you.

I made a game called Daruma Dolls for Brackeys Game Jam 2025.1
Apologies for not uploading the cart yet, the code is a mess at present, but I will put that out soon.
I didn't get much time so I didn't do everything, but I have so many ideas/features to add. Some of them are new expressions, different colored dolls, and better indicators when the rules change. Please check out this game and if you have any ideas, tell me. Thanks :)

You can play the game here on itchio and as usual I put in some effort on the game profile too.