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Internet capability. It's not something you hear much of when talking about Pico-8, even if it's looked down upon for the ridiculousness of a 80's themed console could do such a thing. But there is one common term that does crop op alot, BBS. BBS is the name of Pico-8's Cart Library (Bulletin Board System, for those unaware) and the thing I wish Pico-8 users could freely control. Now Pico-8 already has one of these and indeed it does, but Imagine running your own.
Pico-8 has started many people on there careers as game developers, why not web developers? I'd like to mention some points.

  1. Private Sites
    Pico-8 isn't a very private thing, which is a good thing, but imagine a small Pico-8 games company. hosting there own BBS for chatting with there members on a custom designed web-page, keyboard controlled. Having your mini-software logo featured at the top of the screen in glories 16 colors, it sounds like a dream come true.

2.New Challenges
The struggles of dealing with the web development are more than a minor nuisance, an while I believe It would be simplified for Pico-8 users, Dealing with the people logged in, Members who are allowed and not, maybe even dealing with a White-list. Valuable skill for anybody

3.Many Possibility's
With a take to the internet many Pico-8 Developers will find new things to do with that. And who knows a BBS game could be rather interesting. Wouldn't you like to play a game across the web with your favorite Pico-8 pals?

4.New Cart Sharing Methods
A Custom BBS could be one's hub to there favorite Carts, or a way for them sharing Carts. Some people use a raspberry
PI for Pico-8, and having the only description for a game be available from the Users browsers, makes it difficult
for those users to learn about there favorite games.

As for limitations. Well there are several Ideas. One making it text based only, Two limiting colors or a few select
colors per page. I think there would be several benefits to adding a User Controlled BBS System.

Those are just my thoughts, opinions, and ideas. Thank You for reading!

P#59988 2018-12-14 17:10 ( Edited 2018-12-14 17:13)
P#60003 2018-12-14 16:27 ( Edited 2018-12-14 16:28)

A bit of Hyperglycemic Insomniacal Manual Manic Mischief:
Almost THREE (3) years worth of PICO-8 _mainloops!

P#59989 2018-12-14 04:19 ( Edited 2018-12-14 05:11)

Cart [#theabroborasthiefv1-0#] | 2018-12-14 | License: CC4-BY-NC-SA | Embed

Colect the coins and steal the pumpkin!!!

P#59987 2018-12-14 01:47 ( Edited 2018-12-14 01:49)

Cart [#mb_ohgj2018-1#] | 2018-12-14 | No License | Embed

This is a work in progress of a remake of a PICO-8 game I made for the 2018 Zero-Hour Game Jam.

P#59986 2018-12-14 00:43 ( Edited 2018-12-14 07:22)

Wip - My second demo

Cart [#mejafepumi-0#] | 2018-12-13 | License: CC4-BY-NC-SA | Embed

P#59984 2018-12-13 22:58

Wip - My First Demo
I start, I learn programming ...

Cart [#hotifnmu-0#] | 2018-12-13 | License: CC4-BY-NC-SA | Embed

P#59983 2018-12-13 22:55 ( Edited 2018-12-13 22:56)

Somehow, box causes extreme lag. To reproduce, just add this code:

box(0, 0, 0, 127, 127, 63, 7)

I don't want to kill people's browsers, but here's a cart. Play at your own risk.

Cart [#laggybox-1#] | 2018-12-13 | License: CC4-BY-NC-SA | Embed

Edit: Updated with some stuff that better demonstrates how big the lag spike is. Press z to lag. Sorry for these frequent edits.

P#59976 2018-12-13 21:38 ( Edited 2018-12-13 21:47)

Cart [#bifajitedu-1#] | 2018-12-13 | License: CC4-BY-NC-SA | Embed

Trying to figure out why the player looks so jittery. I'm having the camera follow the player, and the ground below looks fine as the player moves, but the player itself is super jittery. In the embedded player here it looks fine, but while running in the designer, it's super jittery.

P#59971 2018-12-13 20:20

Cart [#sokahebot-0#] | 2018-12-13 | License: CC4-BY-NC-SA | Embed
I am trying to recreate an old zx spectrum game from 1983 called Shadowfax, not because it's good, although I do have fond memories of playing it with my brother, but because I wanted to learn a bit a coding with pico-8.

It's kinda sorta there, minus enemy death animation and the four digit score display. Even though I've tried to remake it in all of its boring glory, I have added variable speed to the enemy otherwise playing it was pointless. The things I need to work on are;

-Death animations i.e flashing sprite
-Four digit scores
-Changing the awful sfx (really, they suck, turn your volume down)

This is my first ever bit of coding, I really like the pico-8 environment but as such it's pretty simple stuff for my benefit really. Cheers!

P#59967 2018-12-13 19:22 ( Edited 2018-12-14 08:30)

Cart [#xmas_delivery-0#] | 2018-12-13 | No License | Embed

Christmas Delivery

My second PICO-8 game. In this one, you're Santa delivering presents in the wee hours of Christmas morning. I'm fairly happy with the result, although the game is quite short. My top score is 79% :)

I tried to incorporate all of the elements to make this a "real" game, e.g. title screen, in-game instructions, music. A high scores list at the end would have probably been a good addition. If you have thoughts on other ways to polish the game, let me know. I'm still exploring other PICO-8 games (really enjoying the advent calendar).

Additional links

This game was made for an itch.io game jam where you only use two buttons (pretty easy to accommodate on PICO-8!):

I put up an iPhone-friendly version of the game on itch.io here (sound and input don't work so well for me on the embedded versions on the BBS):

Gameplay video

P#59963 2018-12-13 15:55

Cart [#konsairib-0#] | 2018-12-13 | No License | Embed

It was passed usage limit that the token size and compressed size.

P#59957 2018-12-13 12:42

Cute Sunshine Strikes Again! Charge up your cuteness explosion and clear the sky from the evil rainclouds. Will we ever see the blue sky again?

It's still a work in progress! If you have any thoughts on the game or ideas what we could improve, please let me know in the comment section.

P#59956 2018-12-13 10:07

This is another game from our Pico 8 Game Jam.
In "Between Water and Fire" you have to keep the balance and make sure that your tea kettle doesn't get empty or cold.
Whenever you're in the blue area, the water bar rises and the fire bar sinks (and vice versa).
Any ideas and feedback are very much appreciated!

More updates coming soon :)

P#59955 2018-12-13 09:53 ( Edited 2018-12-13 09:54)

"Night of the Worm Slayer" is a game that we're developing as part of a Pico 8 Game Jam in school.
You are a belligerent garden gnome. Find your way through the maze, dodge the cats and slay the worms that tyrannize the garden!
Today we're working on the hitboxes for the cats. One of the gifs shows you what the player's field of vision is going to be.
Tell us what you think :)

P#59954 2018-12-13 09:14 ( Edited 2018-12-13 09:14)

Cart [#mb_tweetcart01-0#] | 2018-12-13 | License: CC4-BY-NC-SA | Embed

My first Voxatron tweetcart! Enjoy!

P#59949 2018-12-13 02:19

(FYI we've pinged you in the secret discord server about this, but maybe you have those notifications turned off or something, so I'm posting it here for you to see)

The Advent Calendar 2018 cart hasn't been showing up in SPLORE since sometime Thursday night/Friday morning UTC, I think (around the time I posted my Day 7 cart). I also cannot find it via the search in SPLORE. (I've only been able to get to it because my Day 7 cart has a link to it in the menu :)

Also the thumbnail that shows for the BBS thread (and in pinned posts at the top) is wrong; I think both of these things started happening at the same time, so I'm wondering if they are perhaps related?

P#59940 2018-12-12 19:58 ( Edited 2018-12-12 19:59)

it took a while but I finally got a print of the console from my last post (with some small changes) Now I just need to adjust USB and HDMI ports to fit the raspberry pi better. After that I will probably work on figuring out how to make the physical carts work, along with the power button. After that I should be done but who knows how long all of that will take.

(Sorry for the sideways pictures)

P#59937 2018-12-12 16:22 ( Edited 2018-12-12 16:30)

Cart [#avoision-0#] | 2018-12-12 | No License | Embed

Just discovered PICO-8 about a week ago (how did I not know about this sooner!?), and this is my first PICO-8 release. It is a demake of a very simple game I made a long time ago named Avoision.

Instructions: You control the green square. Try to capture the red square while avoiding the moving white squares. Super simple, but I've found it to be fun in small bursts. Enjoy!

You can play the original (HTML5) game here, if you're so inclined:

Gameplay video (of the demake):

P#59936 2018-12-12 15:19

Cart [#hisayifur-7#] | 2018-12-13 | No License | Embed


  • Added boss intro
  • Added score system


  • Added death animation
  • Fixed collsions
  • Added soul hitboxes


  • Fixed missing enemies


  • Added more effects
  • Souls now spawn
  • Game Over can now be exited


  • Fixed explosion crash bug


  • Finished main menu
  • Adjusted explosion particles


  • Added a menu which still is not fully completed


  • Our Pico8 game where the player has to fight through the 9 stages of hell
  • Still WIP
P#59920 2018-12-12 07:35 ( Edited 2018-12-13 14:35)
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