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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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Cart #wonderboy-0 | 2020-04-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Wonder Boy Demake

Controls:

Arrow Keys - Run
Z / Up - Jump
X - Throw Axe

P#74589 2020-04-09 06:07 ( Edited 2020-04-09 06:08)

Cart #snekman-0 | 2020-04-08 | Code ▽ | Embed ▽ | No License
2

P#74582 2020-04-08 21:25

Cart #ghosti-7 | 2020-04-08 | Code ▽ | Embed ▽ | No License

P#74577 2020-04-08 18:17 ( Edited 2020-04-08 18:18)

What I'm trying to do is make a typewriter script, but when checking to see that the third line has less characters than the dialogue, I keep running into the same odd error. Is this not a string?

-- typewriter

dialogue = {d1={
    l1="qwertyuiop",
    l2="asdfghjkl",
    l3="zxcvbnm"}}
c_text_1 = "."
c_text_2 = "."
c_text_3 = "."
c_dia = 1

function typewriter(string,wait)
    if frame > wait and #c_text_3 != #tostr(dialogue[("d"..c_dia)[l3]]) then
        sfx(0)
        frame = 0
    end
end
P#74563 2020-04-08 13:44 ( Edited 2020-04-08 13:45)

Cart #pelogen-0 | 2020-04-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

What the tool can do

  • 3D modeling in 16x16x16 size.
  • Save and load into a sprite sheet.
  • Export the loading code from the sprite sheet.
  • Export the drawing code of the 3D model.

Control are followings(WIP)
Reference

"p01_triangle_163" source code by
@p01

P#74562 2020-04-08 13:33 ( Edited 2020-04-08 13:36)

Cart #tc_vortex-0 | 2020-04-08 | Embed ▽ | License: CC4-BY-NC-SA
1

I got the voxel itch again after so long. This is a tweetcart version of an effect I'll very probably use in the future. The code is slightly altered from what I posted on Twitter because when running a cart without a scene, the camera is not properly reset.

I also added the zoom transition that'll be used, you can see it working by pressing up/down.

Here's the code

q=0
function _draw()
camera()
if(btn(3))q-=.5
if(btn(2))q+=.5
q=mid(20,q)
clv()
for z=48,63 do
a=t()/6-z/12
r=63-z+q
s=16*(1-q/20)
o,p=s*cos(a),s*sin(a)
col=z%2+33
set_draw_slice(z-q)
rectfill(0,0,127,127,col)
circfill(o+64,p+64,r*6,0)
end
set_draw_slice(0)
end
P#74558 2020-04-08 10:15

Cart #picodepon-2 | 2020-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
15

DESCRIPTION

The classic 16-bit-era action puzzle game returns again -- enhanced and remastered. Pico de Pon brings favorite characters from across the PICO-8 library together for intense block-swapping battle.

INSTRUCTIONS

Player I:
Arrow keys, move cursor
X (or M or V) key, swap blocks
Z (or N or C) key, manually raise stack

Player II:
E/S/D/F keys, move cursor
A (or Shift) key, swap blocks
Q (or Tab) key, manually raise stack

Swap blocks beneath the cursor. Horizontal or vertical runs of three or more matching block types are cleared. Swapping a block over an edge will cause it to fall.

The stack rises over time. The game ends when blocks reach the top of the stack. The rising of the stack is delayed while matched blocks are clearing.

Combos are triggered by clearing more than three blocks at once. Chains are triggered by matches caused by blocks falling due to cleared blocks below.

In SOLO mode, points are scored only from combos and chains. In VS mode, combos and chains send garbage blocks to your opponent’s stack.

Garbage blocks fall on the top of the stack. They can only be cleared by touching matches of other blocks. Garbage clears to standard blocks. Because these blocks stay suspended in air while converting, they provide an opportunity for counter attack by lining up matching blocks beneath to set up chains.

Special attack blocks [!] will send metal garbage even without a combo or chain. Metal garbage behaves like regular garbage but will not clear when touched by clearing regular garbage.

ATTRIBUTION

Made in collaboration with @stephan_gfx.

Music and Additional Sounds by @tesselode.

Thanks to the amazing members of the pico8 community who generously donated their inspiring characters to our little game!

From left to right, top to bottom on the character select screen:

Also thanks to the other folks who offered to let us use their characters! If we do an expansion cart we'll be back in touch!

P#74540 2020-04-07 18:35 ( Edited 2020-04-08 05:27)

Cart #yiyiwiguze-0 | 2020-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

The last avatar of my unending quest for creating the perfect mix of innovative yet accessible roguelike...

A mahjong solitaire roguelike.
Use your weapons to clear the enemies, reach the exit and pick up a maximum of gold in the middle.

Right now it is very crude, but imagine there's more content, bosses, better UI...

If you feel daring, you can skip reading the instructions below, and after playing let us know how (un)intuitive the game controls are :)

Instructions :

The weapons on the right are your tiles.
The rest are the level tiles.
Pick one of your tiles, then use it on an enemy tile to clear it.
If your power is lower than the opponent, you will lose life.
If both tiles are the same color, opponent's special ability is negated.
Use all tiles in a weapon to fully recharge it.
You can also click your spell to recharge both weapons, but its costs increases each use.
Deal the exact amount of damage needed on an enemy to gain 1 energy.

P#74528 2020-04-07 15:36 ( Edited 2020-04-07 15:43)

Cart #neon-0 | 2020-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

A short song and a little visualizer :)

P#74526 2020-04-07 13:18

(WIP) Medikaren

Cart #pastehaste-0 | 2020-04-06 | Code ▽ | Embed ▽ | No License

This was a game I was making and then covid19 struck and I haven't worked on it to much, I might come back to this and finish it but here it is if you want to look at it. (the game dosen't auto-reset so you will have to your self.)

Hope you enjoy it anyways.

P#74515 2020-04-06 23:48

I wrote a tutorial on Fandom that explains how to add Quick Actions, from Finder, in MacOS

Hope it helps!

https://pico-8.fandom.com/wiki/Add_%22Run_PICO-8_Cartridge%22_Quick_Action_to_MacOS

P#74512 2020-04-06 21:45

Using version 0.1.12c, After running pico-8 once(pico-8.exe), closing the program, then re-running (pico-8.exe), the escape key to get to the editor no longer functions. Also, even after a fresh install, changing the carts folder in config.txt to anything but the default breaks it as well.
I have to reinstall for each use. There is no error in log file either.
A Shift-Escape key combo works after the standard escape stops working fortunately. Perhaps this is just a documentation update needed?

P#74511 2020-04-06 20:10 ( Edited 2020-04-06 20:48)

Cart #pizugajuka-2 | 2020-04-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Added new death screen info

Cart #pizugajuka-1 | 2020-04-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Fixed a text placement issue

Cart #pizugajuka-0 | 2020-04-06 | Code ▽ | Embed ▽ | No License

Added a new shop/event
Added starfield background

P#74503 2020-04-06 03:31 ( Edited 2020-04-06 03:54)

Cart #pico_snake-0 | 2020-04-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Had some fun playing around with pico-8 for the first time. Wanted to keep it as simple as I could and figured I'd try a go at a classic like snake.

Enjoy,
l4nk332🤙

P#74495 2020-04-06 00:35 ( Edited 2020-04-06 00:36)

Cart #pain-0 | 2020-04-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Try not to die or you'll have to go to the last checkpoint! (which is Kirby so that's not too bad)

Original songs:
https://www.youtube.com/watch?v=5OAysfkcMjg
https://www.youtube.com/watch?v=UmIweVC4PO0&t=33s

P#74490 2020-04-05 20:00 ( Edited 2020-04-05 20:12)

This is a fairly basic issue I'm facing... On Linux Mint 19.3, when I go to paste a function, it pastes twice when I only hit the key combo once. The same issue occurs when I go to undo something in the sprite/map editor. Is there anything else I should include in this report?

P#74489 2020-04-05 19:21

I am working on a small 3D modeling tool separate from the main game project.

The created 3D model is written to a sprite, and it is ready to be read.
However, operations and views are very confusing.

No such tool exists on the PICO-8 platform. (Or not seen)
I guess it's probably because there's an alternative and it's easier to produce.

Would you like to take advantage of this tool, even if it is paid?

P#74479 2020-04-05 02:01 ( Edited 2020-04-05 03:27)

Cart #hosayawodo-3 | 2020-04-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

update 07/04/2020 remake player's ship's explosion and sfx close to the original AppleII game fx.

It's a honor for me to remake this classic Apple II game 1981's baby from Nasir Gebelli (Sirius Software)
great challenge but I made it and proud!

Enjoy!

P#74458 2020-04-04 03:38 ( Edited 2020-04-08 15:39)

Cart #pejotufane-0 | 2020-04-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

P#74454 2020-04-03 23:58

I exported a game to html and put it on my website, but no matter what i tried there doesn’t seem to be a way to control the volume besides volume mixer for the entire browser. It starts so loud that it turns people away and blows out phone speakers. I don’t use the max volumes for sound effects or music yet it is still soul crushingly loud. Any help with this?

P#74452 2020-04-03 22:43
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