This is a 17-games-in-one collaborative cart. There have been a couple of 16-in-1 jams done before but these tended to be presented as 16 standalone games with a menu screen to pick between them. I wanted to do something that was an homage to Lazy Jones on the C64 (https://www.youtube.com/watch?v=Y7DyoDJCqac), where you have 16 mini-games but also an overarching 17th game that ties them all together.
There were 16 different developers in 10 countries: UK, USA, Canada, Australia, France, Russia, Hungary, Norway, Finland, Sweden.
Fly around space collecting crystals to open “anomalies”. Each one will send you to another dimension where a weird challenge will present itself. Do well and your ship will be refuelled accordingly! Try to get through all 16 anomalies before you run out of fuel.
All mini-games run using the arrow keys, plus Z and X on the keyboard (which correspond to the Pico-8’s O and X button prompts by default).
Hope you enjoy it!
Given how little fuel you have it would be nice if there was some way to tell where you can go next, since flying off blindly can very easily spell doom. Maybe a minimap of sorts, an arrow pointing towards the nearest one, or something where you can spend a bit of fuel to either be pointed in a direction or told a nearby sector to visit.
@Pordrack thanks! No rules I'm afraid, I did ask everyone to make the games as intuitive as possible. If there's one you're stuck with, let me know and I'll help you out.
@Jusiv thanks for the feedback, I've had other people say the same thing. I brought all the anomalies really close to the start position and they are spawned in a symmetrical pattern. I thought about having a minimap but it would make finding the anomalies too easy - if you just get led to the next one, I might as well have just made the 16 games play one after another. Ideally I wanted some old school gameplay where you have to note down the sectors that contain anomalies, I know it's old fashioned and a bit of a pain but it's an aesthetic choice.
@binarycat I think whichever option I used there would be complaints. I made the shell cart a looooonnng time ago (I had a baby during the jam and had to put it on hold for around 8 months) so it's possible I had a reason for it but I can't remember. Maybe I had ideas for extra features that would require the buttons? Who knows.
@elneil Alright if the positions are consistent then that's not so bad. One thing that did throw me off though is that you start in such a high-numbered sector, because it immediately implies that the map area is going to be fairly large.
Starting around (0,0), (2,2), or even (5,5) instead of (10,10) might help clue people in to the fact they don't need to travel far.
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