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Game Designer. Co-founded id, ION Storm, Monkeystone. Did Keen, Wolfenstein 3D, DOOM, Rise of the Triad, Anachronox, DASH games. VR/AR/Photography/puns/Switch!

Waiting for Good Dot
by thattomhall

Cart [#tater_evader-0#] | Code | 2019-05-20 | No License | Embed
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TATER EVADER!

You dropped some Honey Gold potatoes at a picnic, and they GAINED SENTIENCE, realized you were about to eat them, so they got mad and started to fire TATERIKENS at you! Try to survive as long as you can!

Use the arrow keys to evade the angry taters and their taterikens! If you touch either, you die and game ends. Press X to retry!


WORLD RECORD SO FAR: 77.26s, Taters (E:) 26.


P#64623 2019-05-20 17:19 ( Edited 2019-05-20 19:49)

Cart [#tater_evader-0#] | Code | 2019-05-20 | No License | Embed
1

.
.

TATER EVADER!

You dropped some Honey Gold potatoes at a picnic, and they GAINED SENTIENCE, realized you were about to eat them, so they got mad and started to fire TATERIKENS at you! Try to survive as long as you can!

Use the arrow keys to evade the angry taters and their taterikens! If you touch either, you die and game ends. Press X to try again!

It's not quite two tweets yet, hope to get it down to there... maybe.....

WORLD RECORD SO FAR: 77.26s, Taters (E:) 26.

P#64571 2019-05-19 02:04 ( Edited 2019-05-20 19:49)

Cart [#gooddotgame-8#] | Code | 2019-04-27 | License: CC4-BY-NC-SA | Embed
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Controls: Arrows. Get to the highest level you can before you run out of shoes.

Okay, let us travel back to ... 1980!

Our family got an Apple ][+ on June 9th, 1980. I LIVED on that computer all summer. Making text adventures, graphics demos...

One of the first games I made was WALK INTO THE DOT. It was in Apple ][+ lo-res graphics. There are BAD DOTS. Do not walk into them. There is a GOOD DOT. Walk into it if you can!

It wasn't great, BUT it did bring up some subtle game design ideas, and was part of me learning, 39 years ago, how to design games.

But how to re-make it now? Make it with cool graphics? NO. I would make it like it was. Crappy, primitive, but hiding some interesting lessons.

So, I programmed the old Applesoft lo-res commands of PLOT, HLIN, and VLIN and re-made this crappy old game.

HOWEVER, there is something about it! As you get above level 10, level 20, you start feeling that "slot machine" feeling and "I almost made it"! That weird frustration-success feeling is addictive, and is worth study, even in such a primitive game as this! Also, you can learn the secrets of the game's collision: if ANY pixel of your dude touches the good dot (even if other parts touch the bad dots), you win the level! Often you may see you can win when it looked hopeless.

Caution, this is a quickly done game, not well-coded, but it's an interesting study in very raw game design. AND... there is... A CHALLENGE.

THE WORLD RECORD IS LEVEL 36. Playing, you will see how hard that is!

CAN YOU GET HIGHER?


CRT Shader version on itchio:

https://thattomhall.itch.io/waiting-for-good-dot-crt

P#63938 2019-04-24 19:04 ( Edited 2019-04-27 20:54)

Cart [#gooddotgame-7#] | Code | 2019-04-24 | License: CC4-BY-NC-SA | Embed
6

Controls: Arrows. Get to the highest level you can before you run out of shoes.

Okay, let us travel back to ... 1980!

Our family got an Apple ][+ on June 9th, 1980. I LIVED on that computer all summer. Making text adventures, graphics demos...

One of the first games I made was WALK INTO THE DOT. It was in Apple ][+ lo-res graphics. There are BAD DOTS. Do not walk into them. There is a GOOD DOT. Walk into it if you can!

It wasn't great, BUT it did bring up some subtle game design ideas, and was part of me learning, 39 years ago, how to design games.

But how to re-make it now? Make it with cool graphics? NO. I would make it like it was. Crappy, primitive, but hiding some interesting lessons.

So, I programmed the old Applesoft lo-res commands of PLOT, HLIN, and VLIN and re-made this crappy old game.

HOWEVER, there is something about it! As you get above level 10, level 20, you start feeling that "slot machine" feeling and "I almost made it"! That weird frustration-success feeling is addictive, and is worth study, even in such a primitive game as this! Also, you can learn the secrets of the game's collision: if ANY pixel of your dude touches the good dot (even if other parts touch the bad dots), you win the level! Often you may see you can win when it looked hopeless.

Caution, this is an alpha, not well-coded, but it's an interesting study in very raw game design. AND... there is... A CHALLENGE.

THE WORLD RECORD IS LEVEL 32. Playing, you will see how hard that is!

Can you get higher?

About to publish it as finished!

P#63803 2019-04-22 03:09 ( Edited 2019-04-24 03:08)

Cart [#a2fontandbeep-0#] | Code | 2019-04-02 | License: CC4-BY-NC-SA | Embed
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I just entered the basic uppercase Apple ][+ font in sprites and added a SFX that is the tone of the boot beep of the Apple ][. If this is exciting to you, use it in whatever project you want with a lil' credit in the comments.

I also added a few character I wish I'd had back then in spritesheet 1.

Initial running of the cart cuts off the beep. Reset the cart to hear it properly (hit Return and choose).

Enjoy!

P#63202 2019-04-02 23:37 ( Edited 2019-04-02 23:40)

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