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Game Designer. Co-founded id, ION Storm, Monkeystone. Did Keen, Wolfenstein 3D, DOOM, Rise of the Triad, Anachronox, DASH games. VR/AR/Photography/puns/Switch!

Waiting for Good Dot
by thattomhall

Cart #tbj2019_democart-0 | 2020-01-01 | Code ▽ | Embed ▽ | No License
1

This is the DEMO CART for Toy Box Jam 2019.

https://itch.io/jam/toy-box-jam-2019

The code is mostly atrocious, but on purpose -- it shows what sprite numbers to use and colors to change to make the most out of a limited number of sprites.

Enjoy the fine music by Gruber!

P#71620 2020-01-01 00:39

Cart #tbj_launcher-10 | 2020-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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TOY BOX JAM LAUNCHER

Here is the launcher for TOY BOX JAM!

All the games are here! Choose your cart with arrows then press X to launch it.

You can get back to the Launcher by pressing RETURN (Pause Menu) and choosing "Back to Launcher".

SHOUT OUT TO ZEP! His last minute heroics fixed some small issues and lets the launcher work perfectly! Thanks, Zep!

Have fun with the games/tech demos/stories/experiences!

Also, good things come to those who wait..... ;^)

P#71510 2019-12-29 22:42 ( Edited 2020-01-02 05:45)

Cart #myrrhs_edge-3 | 2019-12-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

MYRRH'S EDGE

You are BALTHAZAR, King of Tarse and Egypt! You are one of the Three Kings mythically following the North Star to find that baby Jesus! BUT you’ve woken up late -- you were supposed to be at the manger hours ago! On top of that you’ve forgotten your gift of Myrrh you were supposed to bring! (Maybe you can pick some up on the way?)

Parkour your way across Bethlehem, avoiding aggressive Bethlehem guards, picking up 50 myrrh to fill your gift box, and get to the barn's manger as fast as you can!

MYRRH’S EDGE: It’s a holiday parkour speedrun challenge!

Who can get:
--fastest to manger with 50 myrrh? (World Record So Far: 107.3 SCOTT! SCOTT! SCOTT!)
--fastest to manger with all 200 myrrh? (World Record: DIDERO Time 602.9! Well done!)

Come on, Bal! You’re late! Get a move on!

CONTROLS

Left/Right: Run
L/R+Down: Slide
Up/Down: Climb ladders
Z (O): Jump
Z+Down: Jump down through semi-solid
X: Interact (unlock doors with keys, enter doors, grab zipline)
X+L/R: Move along horizontal zipline (brachiate)
L/R wall: Wall Slide (we call it a “Wally”)

HINT: Play multiple times to see different things at the end. ;)

THREE UNWISE MEN:

Brilliant Coding and Some Design Bits: Squirrel Eiserloh
Great Art/Animation: Toby Hefflin
Game / Map Design, Sfx, and Some Okay Art/Animation: That Tom Hall

Featuring a Talented and Wise Man Who Did Genius Music: Gruber
(Killer song, eh?)

This game got made because Tom thought of the punny title. Had to do it. It was a virtual development team, and we had fun making it! Enjoy!

P#71393 2019-12-25 19:03 ( Edited 2019-12-28 17:20)

Cart #fruitlicker-1 | 2019-11-15 | Code ▽ | Embed ▽ | No License
6

FRUIT LICKER!

Lick fruit without guilt or shame RIGHT NOW in my easy little game, FRUIT LICKER! (My 560-char entry to #TweetTweetJam)

Get as many oranges as you can in 30 seconds! Play in your browser or on your phone! IT'S LICKALICIOUS!

Z to lick. Game ends in 30 seconds. Press X to restart.

Game minified and cool eye-moving by Paul Nicholas ( @Liquidream). Thanks!

WORLD RECORD IS 37 by Mango Man. Congrats!

P#69933 2019-11-15 23:48 ( Edited 2019-11-16 21:04)

Cart #tater_evader-0 | 2019-05-20 | Code ▽ | Embed ▽ | No License
1

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TATER EVADER!

You dropped some Honey Gold potatoes at a picnic, and they GAINED SENTIENCE, realized you were about to eat them, so they got mad and started to fire TATERIKENS at you! Try to survive as long as you can!

Use the arrow keys to evade the angry taters and their taterikens! If you touch either, you die and game ends. Press X to retry!


WORLD RECORD SO FAR: 77.26s, Taters (E:) 26.


P#64623 2019-05-20 17:19 ( Edited 2019-05-20 19:49)

Cart #tater_evader-0 | 2019-05-20 | Code ▽ | Embed ▽ | No License
1

.
.

TATER EVADER!

You dropped some Honey Gold potatoes at a picnic, and they GAINED SENTIENCE, realized you were about to eat them, so they got mad and started to fire TATERIKENS at you! Try to survive as long as you can!

Use the arrow keys to evade the angry taters and their taterikens! If you touch either, you die and game ends. Press X to try again!

It's not quite two tweets yet, hope to get it down to there... maybe.....

WORLD RECORD SO FAR: 77.26s, Taters (E:) 26.

P#64571 2019-05-19 02:04 ( Edited 2019-05-20 19:49)

Cart #gooddotgame-8 | 2019-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

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Controls: Arrows. Get to the highest level you can before you run out of shoes.

Okay, let us travel back to ... 1980!

Our family got an Apple ][+ on June 9th, 1980. I LIVED on that computer all summer. Making text adventures, graphics demos...

One of the first games I made was WALK INTO THE DOT. It was in Apple ][+ lo-res graphics. There are BAD DOTS. Do not walk into them. There is a GOOD DOT. Walk into it if you can!

It wasn't great, BUT it did bring up some subtle game design ideas, and was part of me learning, 39 years ago, how to design games.

But how to re-make it now? Make it with cool graphics? NO. I would make it like it was. Crappy, primitive, but hiding some interesting lessons.

So, I programmed the old Applesoft lo-res commands of PLOT, HLIN, and VLIN and re-made this crappy old game.

HOWEVER, there is something about it! As you get above level 10, level 20, you start feeling that "slot machine" feeling and "I almost made it"! That weird frustration-success feeling is addictive, and is worth study, even in such a primitive game as this! Also, you can learn the secrets of the game's collision: if ANY pixel of your dude touches the good dot (even if other parts touch the bad dots), you win the level! Often you may see you can win when it looked hopeless.

Caution, this is a quickly done game, not well-coded, but it's an interesting study in very raw game design. AND... there is... A CHALLENGE.

THE WORLD RECORD IS LEVEL 36. Playing, you will see how hard that is!

CAN YOU GET HIGHER?


CRT Shader version on itchio:

https://thattomhall.itch.io/waiting-for-good-dot-crt

P#63938 2019-04-24 19:04 ( Edited 2019-04-27 20:54)

Cart #gooddotgame-7 | 2019-04-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Controls: Arrows. Get to the highest level you can before you run out of shoes.

Okay, let us travel back to ... 1980!

Our family got an Apple ][+ on June 9th, 1980. I LIVED on that computer all summer. Making text adventures, graphics demos...

One of the first games I made was WALK INTO THE DOT. It was in Apple ][+ lo-res graphics. There are BAD DOTS. Do not walk into them. There is a GOOD DOT. Walk into it if you can!

It wasn't great, BUT it did bring up some subtle game design ideas, and was part of me learning, 39 years ago, how to design games.

But how to re-make it now? Make it with cool graphics? NO. I would make it like it was. Crappy, primitive, but hiding some interesting lessons.

So, I programmed the old Applesoft lo-res commands of PLOT, HLIN, and VLIN and re-made this crappy old game.

HOWEVER, there is something about it! As you get above level 10, level 20, you start feeling that "slot machine" feeling and "I almost made it"! That weird frustration-success feeling is addictive, and is worth study, even in such a primitive game as this! Also, you can learn the secrets of the game's collision: if ANY pixel of your dude touches the good dot (even if other parts touch the bad dots), you win the level! Often you may see you can win when it looked hopeless.

Caution, this is an alpha, not well-coded, but it's an interesting study in very raw game design. AND... there is... A CHALLENGE.

THE WORLD RECORD IS LEVEL 32. Playing, you will see how hard that is!

Can you get higher?

About to publish it as finished!

P#63803 2019-04-22 03:09 ( Edited 2019-04-24 03:08)

Cart #a2fontandbeep-0 | 2019-04-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5
I just entered the basic uppercase Apple ][+ font in sprites and added a SFX that is the tone of the boot beep of the Apple ][. If this is exciting to you, use it in whatever project you want with a lil' credit in the comments.

I also added a few character I wish I'd had back then in spritesheet 1.

Initial running of the cart cuts off the beep. Reset the cart to hear it properly (hit Return and choose).

Enjoy!

P#63202 2019-04-02 23:37 ( Edited 2019-04-02 23:40)

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