A free-to-use template for a main menu system, at only 106 tokens! (130 includes the example menu items). Simply edit the mbutts list to add your own options. I encourage you to adapt and modify the code (it's pretty vanilla right now and in dire need of beautification from a bright young go-getter like yourself).
P#69241 2019-10-24 20:59
A demo of my upcoming project, featuring zero ideas for a final title and a quarter of the tokens already. Jump with Z and fire with X, you can figure out the details.
P#69017 2019-10-18 18:15 ( Edited 2019-10-18 18:16)
Some kind of terrain editor. Place blocks with LMB, delete them with RMB, and cycle between blocks with the mouse wheel.
P#66647 2019-08-13 16:43 ( Edited 2019-08-13 18:08)
I'm putting this out there to outsource my QA and also offer a challenge to any bug-hunters out there:
If you can obtain more than 7 power cores (tracked in the top-left), tell me how you did it. I'm not even sure this is possible, which is good because it really shouldn't be.
P#65681 2019-07-07 17:26
An experiment with memcpy shenadigans and whatnot. Derived mainly from this tutorial: https://trasevol.dog/2018/01/24/di20/
P#63907 2019-04-23 23:02
Use the arrow keys to look around, and Z to generate a new archipelago. Now to figure out what game I could make with it...
P#63571 2019-04-16 08:57
The finished version of the Ooze Runner jam game. Now includes:
- High scores!
- 4 different levels!
- Slightly more varied anxiety-inducing beeping!
- Some other stuff, probably!
P#62725 2019-03-10 20:59 ( Edited 2019-03-10 21:14)
Another 1-hour game, with the theme of "small". Use the arrow keys to escape to the bottom of the screen, as many times as you can!
P#62719 2019-03-10 09:17 ( Edited 2019-03-10 09:17)
Made in one hour (and thirteen minutes). Only 77 lines, too.
P#62436 2019-03-02 21:18 ( Edited 2019-03-02 21:29)