Tetris, but Sideways!™
Move and rotate the cursor with the arrow buttons and Z, and drop pieces with X. Form horizontal or vertical lines to clear them and gain extra time, or set up multiple lines in quick succession for big points!
You found a .txt file on your hard drive while clearing space. Its timestamp says it was put there last week, but everything else in its local neighbourhood of /Desktop/old stuff/apps/New Folder hasn't been touched in years. Its contents are as follows:
TO WHOEVER THIS REACHES
Your forebearers called them many different things. Utsi. Pla Mawr. Wan Gui Hong. In your time, these names have blissfully slipped from memory. Not for much longer.
In preparation for their return, we have provided to you a compact training program for the popular "PICO-EIGHT" computer, to hone your skills in combat. Use your "Arrow Keys" to move your weapon, and "Z" to strike. Eliminate all 128, and do not let any of them reach the other side of the viewport. Turn back the simulation with "Enter" until you may achieve this with consistency. Then, press "X" however many times you wish for a greater challenge.
Spread this program to your friends and loved ones. You must all be prepared for when PESTILENCE returns.
A PICO-8 Katamari-like for Toy Box Jam 2. Instructions are included in-game.
An arcade dogfight-em-up made over the course of a month for Cartridge Jam #3 ( https://itch.io/jam/cartridge-jam-3 ). Survive against ceaseless waves of laser-shooting digital birds, absorbing their JUICE to increase your own firepower.
Introducing GOLGYEOG, my newest and hopefully most likely to be finished project! Move and aim with the arrow keys, jump with Z, and fire with X to vanquish an endless horde of demon skulls peacefully minding their own business.
I'm looking for feedback on how the game feels to play in the moment, as well as how this current gameplay can be adapted to a more permanent progression system.
A free-to-use template for a main menu system, at only 106 tokens! (130 includes the example menu items). Simply edit the mbutts list to add your own options. I encourage you to adapt and modify the code (it's pretty vanilla right now and in dire need of beautification from a bright young go-getter like yourself).
A demo of my upcoming project, featuring zero ideas for a final title and a quarter of the tokens already. Jump with Z and fire with X, you can figure out the details.
the scariest monster of all
Some kind of terrain editor. Place blocks with LMB, delete them with RMB, and cycle between blocks with the mouse wheel.
I'm putting this out there to outsource my QA and also offer a challenge to any bug-hunters out there:
If you can obtain more than 7 power cores (tracked in the top-left), tell me how you did it. I'm not even sure this is possible, which is good because it really shouldn't be.
An experiment with memcpy shenadigans and whatnot. Derived mainly from this tutorial: https://trasevol.dog/2018/01/24/di20/
Use the arrow keys to look around, and Z to generate a new archipelago. Now to figure out what game I could make with it...
A small PICO-8 tribiute to one of the most unique and unforgettable gaming experiences out there.
The finished version of the Ooze Runner jam game. Now includes:
- High scores!
- 4 different levels!
- Slightly more varied anxiety-inducing beeping!
- Some other stuff, probably!
Another 1-hour game, with the theme of "small". Use the arrow keys to escape to the bottom of the screen, as many times as you can!
Made in one hour (and thirteen minutes). Only 77 lines, too.
An experiment with random generation. Z plays the bird's call, and X generates a new one.
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