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Aspiring game developer. I really like character action games. Pico-8 is my dream console - a system (and community!) that encourages fun games that you can customize and tweak.
I am a biology student at the University of Oxford, and, I guess, I can now also say I make games!
Hi, we're Gradual Games. We've been making NES homebrew games since 2008. It's a time consuming process to make games in assembly language, so we're tinkering with Pico 8 on the side to rapidly prototype future game ideas and just have fun.
I am a CS graduate student who secretly has no idea what he's doing.
we make Pico-8 games!
Beginner game dev, I like to discover different engine and some fantasy console!
I'm a game developer. I'm trying to mess around with pico8 because I want to take advantage of your pleasant little community by trying to attract attention so I can sell my other stupid shit to you. Hurr durr, nothing can be just for fun anymore
Like retro stuff. C64 coder/game maker. Aka @Piko8Fan
He/Him. Comics, Cooking, Photographs, Boardgames, Prints, Painting and Drawing, IT/Web.
Recently trying out being a Game Developer and DJ.
North Shields, UK.
Hobby developer from Norway. I enjoy grid-based puzzle games.
There's nobody else like me. I checked.
I like drawing on paper/ T-shirt, molding by clay
I'm currently making flash games, and putting them on the website Newgrounds under the name JauqAr.
I recommend Voxatron to anyone who wants to make games. It's easy to use, and powerful.
Josh Millard, cortex at Metafilter, creative internet person, the NES was my life as a kid and as an adult I can never quite get out of the aesthetic orbit of those formative years. Am really excited about playing with PICO-8; the specific sensibility of constraint in it is just about perfect for how my brain copes with developmental scope.
Visual Effects Technical Artist for film and TV, getting back into indie game making.
Hi, I make games.
Game dev, pixel artist, feminist
I'm a prematurely-retired professional video game programmer. I have some health problems that ruin my concentration and keep me from doing the kind of programming people will pay you for. PICO-8 is really nice for me, because the limited scope of the platform tends to keep the scope of problems and solutions limited enough for my limited concentration to cope with. I don't think I'll ever manage to produce a game for PICO-8, but it sure is fun just to play with.
(If I've just handed you some ideas or advice, probably for the fifth time this week, and you're getting sick of my doing that, then I have a couple of things I should say: first of all, you should let me know, because I know unwelcome advice is annoying and I don't want to be annoying; but also, second, try not to be too irritated with me, because giving advice is the only way I still feel like I can be a productive member of the video game developer community. I mean well, I swear.)
Oh, and about the avatar... once upon a time, I chose a nice little image of Miku in glasses for my avatar, purely because it struck me as adorable. However, I kept it because I discovered it kept away those useless people who would judge a book by its cover. This is that avatar, but hand-pixeled into low-res, pico-8 palette format.
Indie Game Designer, Software engineer, Computer Polyglot, Mathematician and Time Traveler
you found my profile! as a reward for visiting, you may look at the paragraph below...
through a patented process, I have determined with 99% accuracy that these two carts which I have pinned are the two best dog-themed games on the BBS: