A version of Duck Hunt made for #TweetTweetJam 2 in 557 characters.
Use the mouse and click to shoot the ducks. There are 9 rounds, try to get them all before they fly away!
I was bored in class today, and had an idea for a quick Etch-A-Sketch simulator.
Up/Down/Left/Right to control, or you can switch to a more "authentic" Etch-A-Sketch experience by switching the controls with the "Change controls" option in the menu. L/R will then move left/right, Z/X will move down/up.
Shake the canvas by using the "Shake" option in the menu.
It's not really meant to be anything special, but I haven't posted in a while.
Try to build the largest snowman in this appropriately themed puzzle game!
There are 20 levels to play and to try to get the best score.
D-pad: Move player
X: Hold to reset level
Z: Select options
Enjoy this Pico-8-ified version of the Bongo Cat meme, complete with terrible placeholder music! Feel free to use this to your heart's content.
UPDATE 2: I went in and added parallax scrolling! I'm very pleased with how it turned out. This will probably be the final update to the game, as I've now completed everything I was interested in doing.
UPDATE: Based on feedback, I've added the option to add a border or background around the minimap. The option can be seen in the pause menu (press ). I also added a sash that shows what level you're about to begin.
My first real Pico-8 game! It's a clone of the classic arcade game Bosconian, which has always been a favorite of mine. I'm really happy with how it turned out. There's a few things that I might eventually revisit, and the music is sort of terrible, but all and all not bad for my first fully fledged game.
X to shoot,  to pause. D-pad to steer, but the ship flies forwards on its own.
A small little program to play Conway's Game of Life in. It supports randomly populating the screen, as well as creating your own designs with an editor.
I started out making this as a quick little project, but I ended up also using it to figure out how a title screen menu would work.
After looking at some Outrun art earlier today, I was inspired to try my hand at some as well. I quite like how this turned out in the end, although there's a few small visual things I could probably tune up. I did make a tweetcart version of the program w/o the buildings in (just barely) under 280 characters. I might use this as a visual to later try and make some appropriate music using Pico-8.
The shimmering sun effect was based on a similar effect done (better) by user Svetlana here on the BBS.
This is the first platformer I've made on Pico-8, featuring a character created on the Stardew Valley Discord for its first anniversary. It's pretty rough, but for a first attempt I'm rather pleased how it turned out.
As you could also guess, it's based heavily on the platformer example from the second Picozine.
A test in making 3D graphics within Pico. I'm pretty pleased with the result, although the shader isn't working well enough to show off here.
This was the very first thing I made in Pico-8, and so I've decided to upload it. Some of the code is a little funky, such as using sprites to make the Red Spot instead of using the same method used to make the other stripes, but I was still learning the ropes.