2darray [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=16330 Toboggoban <p> <table><tr><td> <a href="/bbs/?pid=71027#p"> <img src="/bbs/thumbs/pico8_toboggoban-12.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=71027#p"> toboggoban</a><br><br> by <a href="/bbs/?uid=16330"> 2darray</a> <br><br><br> <a href="/bbs/?pid=71027#p"> [Click to Play]</a> </td></tr></table> </p> <p>It's time for Toboggoban! A Sokoban-variant featuring wintery vibes and sliding toboggans.</p> <p>This game was made for the <a href="https://www.lexaloffle.com/bbs/?tid=36076">2019 Advent Calendar</a> - check it out for a bunch of other wintery content from other developers, gradually unlocking throughout December 2019!</p> <p>Arrows: Move<br /> Z: Undo<br /> X: Reset level</p> <hr /> <p><em>Awkward special note: This game uses a music track supplied by <a href="https://www.lexaloffle.com/bbs/?uid=11292">Gruber</a>, but it plays a version of his song which I modified to be less melodic (for a less-distracting puzzle-solving backdrop). My edited version isn't as good as the original song, so if you don't like the gameplay music, don't go blaming it on Gruber (check his profile - his work is A++). His original track plays during the final cutscene, so if you beat the game, you get to hear it properly!</em></p> https://www.lexaloffle.com/bbs/?tid=36255 https://www.lexaloffle.com/bbs/?tid=36255 Sun, 15 Dec 2019 02:47:03 UTC Palette-Maker <p> <table><tr><td> <a href="/bbs/?pid=0#p"> <img src="/bbs/thumbs/pico8_palette_maker-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=0#p"> palette_maker</a><br><br> by <a href="/bbs/?uid=16330"> 2darray</a> <br><br><br> <a href="/bbs/?pid=0#p"> [Click to Play]</a> </td></tr></table> </p> <p>A tool for creating palettes!</p> <p><strong>RUN THIS CARTRIDGE LOCALLY!</strong></p> <p>This tool exports your palette to your clipboard, which only works if you download the cartridge in the local Pico-8 Editor - to download this cartridge, run this command from the main p8 commandline:<br /> <span style=" display:inline-block; background-color:#eee; padding:2px; margin: 4px; padding-left: 8px; padding-right: 8px; color:#222">LOAD #PALETTE_MAKER</p> <p><strong>INSTRUCTIONS:</strong></p> <p>Press X to switch between &quot;Color Select&quot; mode and &quot;Color Order&quot; mode.</p> <p>In &quot;Color Select&quot; mode: Click a color to select/deselect it. Press Z to switch between default colors and &quot;special dark&quot; colors.</p> <p>In &quot;Color Order&quot; mode: Click and drag colors to reorder them.</p> <p>At any time: Paste your clipboard contents into another pico8 editor (or a text file) to export your palette as Lua. You can put this Lua in your _INIT() function, or at the very top of your script, or at whatever point you want the palette to change.</p> <p>Example output:</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>_pal={132,4,143,15} for i,c in pairs(_pal) do pal(i-1,c,1) end</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> https://www.lexaloffle.com/bbs/?tid=35462 https://www.lexaloffle.com/bbs/?tid=35462 Fri, 27 Sep 2019 17:21:09 UTC Cached Rotation Matrix Drawing <p> <table><tr><td> <a href="/bbs/?pid=67097#p"> <img src="/bbs/thumbs/pico8_store_rotation_matrix-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=67097#p"> store_rotation_matrix</a><br><br> by <a href="/bbs/?uid=16330"> 2darray</a> <br><br><br> <a href="/bbs/?pid=67097#p"> [Click to Play]</a> </td></tr></table> </p> <p>Quick example of how you can save a sin/cos result for an angle, and then draw a whole rotated object with a bunch of drawing-API calls which all re-use the trig results.</p> https://www.lexaloffle.com/bbs/?tid=35225 https://www.lexaloffle.com/bbs/?tid=35225 Sun, 01 Sep 2019 13:43:20 UTC Water Balloon Physics <p> <table><tr><td> <a href="/bbs/?pid=66345#p"> <img src="/bbs/thumbs/pico8_waterballoon_physics-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=66345#p"> waterballoon_physics</a><br><br> by <a href="/bbs/?uid=16330"> 2darray</a> <br><br><br> <a href="/bbs/?pid=66345#p"> [Click to Play]</a> </td></tr></table> </p> <p>Sketched out some water balloon physics - press any P8 button to restart with a randomized balloon size.</p> https://www.lexaloffle.com/bbs/?tid=34943 https://www.lexaloffle.com/bbs/?tid=34943 Sun, 04 Aug 2019 00:37:42 UTC &quot;Ladybug&quot; Scene/Renderer <p> <table><tr><td> <a href="/bbs/?pid=64769#p"> <img src="/bbs/thumbs/pico8_point_cloud_ladybug-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=64769#p"> point_cloud_ladybug</a><br><br> by <a href="/bbs/?uid=16330"> 2darray</a> <br><br><br> <a href="/bbs/?pid=64769#p"> [Click to Play]</a> </td></tr></table> </p> <p>I took a shot at &quot;demaking&quot; an image made by Inigo Quilez. His original piece draws an animated scene which is modeled and rendered entirely by code which runs on the GPU (<strong>note:</strong> this link takes you to a webpage which runs heavy GPU code, and it will likely slow down your browser while it's running): <a href="https://www.shadertoy.com/view/4tByz3">https://www.shadertoy.com/view/4tByz3</a></p> <p>My version is a lot simpler. It draws a single still image in two passes (first a depth/material-ID pass, then a lighting pass to get the final result), so be patient! Nothing else happens after it finishes drawing the image.</p> <p>Unlike the original version, which uses Signed Distance Field modeling to describe its shapes, I used a point-cloud generator/rasterizer which uses a z-buffer for sorting (very similar to the triangle-renderers used in almost all current 3D game engines, but it only draws points instead of triangles). Each object on the screen is created by some function which submits a sequence of 3D positions with material values to to the rasterizer.</p> <p>All lighting operations (diffuse + specular + approximated directional shadows + SSAO) are performed as a post-process, like deferred rendering in modern environments. Since the shapes in the scene are just arbitrary collections of points, they don't have &quot;real&quot; normals - instead, all normals are approximated based on the depth buffer, after all the points have been rasterized.</p> https://www.lexaloffle.com/bbs/?tid=34339 https://www.lexaloffle.com/bbs/?tid=34339 Sun, 26 May 2019 21:17:33 UTC Tiny Swordfighter <p> <table><tr><td> <a href="/bbs/?pid=60506#p"> <img src="/bbs/thumbs/pico8_tiny_swordfighter-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=60506#p"> tiny_swordfighter</a><br><br> by <a href="/bbs/?uid=16330"> 2darray</a> <br><br><br> <a href="/bbs/?pid=60506#p"> [Click to Play]</a> </td></tr></table> </p> <p>Tiny Swordfighter is a swordfighting game, and it's pretty tiny, but it's got some fun features:</p> <ul> <li>Swords</li> <li>Guns</li> <li>Bump-mapped lighting</li> <li>Flowfield pathfinding (solves shared paths for many enemies at once)</li> <li>Auto-save</li> <li>A bossfight at the end</li> </ul> <p>It's pretty close to finished, but I figured I'd try doing a WIP post to get some feedback for final adjustments. I'm nearly out of tokens, but there's still some room to optimize some more out, so I can do a small amount of extra stuff. I know it still needs some sound effects and a bossfight song, but other than that, let me know if you find any problems - confusing stuff, frustrating stuff, broken stuff, tedious stuff, etc.</p> https://www.lexaloffle.com/bbs/?tid=32766 https://www.lexaloffle.com/bbs/?tid=32766 Wed, 02 Jan 2019 19:20:24 UTC Advent Calendar 2018 <p> <table><tr><td> <a href="/bbs/?pid=59497#p"> <img src="/bbs/thumbs/pico8_pico8adventcalendar2018-31.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=59497#p"> pico8adventcalendar2018</a><br><br> by <a href="/bbs/?uid=16330"> 2darray</a> <br><br><br> <a href="/bbs/?pid=59497#p"> [Click to Play]</a> </td></tr></table> </p> <h3>It's the Pico-8 Advent Calendar for 2018!</h3> <p>This is the main menu for a collaboration organized by Bigaston.</p> <p>Come back on each day from the 1st to the 25th of December for twenty-five different surprises, each made by a different developer! This menu cartridge will link to all of the games as they are released, though the individual cartridges will also have their own threads.</p> https://www.lexaloffle.com/bbs/?tid=32388 https://www.lexaloffle.com/bbs/?tid=32388 Sat, 01 Dec 2018 04:12:45 UTC Froggy Road <p> <table><tr><td> <a href="/bbs/?pid=59052#p"> <img src="/bbs/thumbs/pico59051.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=59052#p"> Froggy Road (TweetTweetJam Entry)</a><br><br> by <a href="/bbs/?uid=16330"> 2darray</a> <br><br><br> <a href="/bbs/?pid=59052#p"> [Click to Play]</a> </td></tr></table> </p> <p>An entry for <a href="https://itch.io/jam/tweettweetjam">TweetTweetJam</a> - a weeklong gamejam where everyone makes a game in 560 bytes or less.</p> <p>Arrow keys to move, X to reset if you die. Your score is based on your forward distance.</p> https://www.lexaloffle.com/bbs/?tid=32256 https://www.lexaloffle.com/bbs/?tid=32256 Thu, 15 Nov 2018 23:44:55 UTC Winter Golf <p> <table><tr><td> <a href="/bbs/?pid=57221#p"> <img src="/bbs/thumbs/pico8_winter_golf_2darray-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=57221#p"> winter_golf_2darray</a><br><br> by <a href="/bbs/?uid=16330"> 2darray</a> <br><br><br> <a href="/bbs/?pid=57221#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is my entry in the Pico-8 Advent Calendar for 2018, a jam organized by Bigaston.</p> <p>Winter Golf is a short golf game for snowy-minded individuals. Each time you collect a snowflake, your snowball gets larger and larger. Grab all the snowflakes in a course to unlock the goal! There are five courses total.</p> <p>Press left and right to aim, hold and release O (or, on a keyboard, Z) to take a shot, or hold X to restart the current course.</p> <p>There's a special surprise at the end...but you'll have to figure out how to get to it!</p> <p>(little note: this thread originally contained a placeholder cartridge, so there are some comments about that original cart - for context, it was a drawing of an orange.)</p> https://www.lexaloffle.com/bbs/?tid=31956 https://www.lexaloffle.com/bbs/?tid=31956 Fri, 28 Sep 2018 13:32:19 UTC Tiny Fisher <p> <table><tr><td> <a href="/bbs/?pid=51637#p"> <img src="/bbs/thumbs/pico51642.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=51637#p"> Tiny Fisher</a><br><br> by <a href="/bbs/?uid=16330"> 2darray</a> <br><br><br> <a href="/bbs/?pid=51637#p"> [Click to Play]</a> </td></tr></table> </p> <p>Ahoy! Here's a little fishing game for you.</p> <p>The main goal of this project was to experiment with a bunch of fun rendering effects that aren't super common in Pico-8...</p> <p>...so hopefully the gameplay is worthwhile enough to justify its own inclusion.</p> <p>Some features:</p> <ul> <li>3D character animation (with knees and elbows!)</li> <li>Spriteless animated fish rendering</li> <li>Water which visualizes a flow-velocity field</li> <li>Fullscreen &quot;day to night&quot; transition filter</li> <li>Realtime shadows, including soft shadows from the player</li> <li>&quot;Windy grass&quot; rendering</li> <li>Procedurally generated maps</li> <li>A shop with four gadgets</li> <li>Something unexpected, which I don't want to spoil for you</li> </ul> <p>The version of the code that's included here is obfuscated to be illegible, but you can buy the real source code (formatted properly, with optional comments) on <a href="https://2darray.itch.io/tiny-fisher">itch.io</a> - the price is &quot;$1 or more.&quot;</p> <p>Thanks for reading - I hope you enjoy the game!</p> <hr /> <p><em>First update - fixed a bug in the minified version which broke all the item unlocks. Sorry about that!</em></p> <p><em>Second update - didn't change the game, but the itch.io page is live, so I added a link above.</em></p> https://www.lexaloffle.com/bbs/?tid=31129 https://www.lexaloffle.com/bbs/?tid=31129 Sun, 15 Apr 2018 15:19:38 UTC Tweetjam 3D Donut <p> <table><tr><td> <a href="/bbs/?pid=50803#p"> <img src="/bbs/thumbs/pico50802.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=50803#p"> Tweetjam 3D Donut</a><br><br> by <a href="/bbs/?uid=16330"> 2darray</a> <br><br><br> <a href="/bbs/?pid=50803#p"> [Click to Play]</a> </td></tr></table> </p> <p>It's a frosted 3D donut, drawn in 265 chars of Lua!</p> <p>I'm including the code here, with spacing and indents for legibility (instead of minimizing chars like in the cart).</p> <p><strong>Variable meanings:</strong><br /> X/Y/Z: Current sample position (moves along a camera ray), +Y is up<br /> I/J: Screenspace position<br /> U/V/W: Ray direction (normalized)<br /> C: Output color of the current ray<br /> K: Raymarch iterator<br /> Q: Distance to the unextruded torus on XZ plane<br /> L: Shortest distance to the surface of the extruded 3D torus<br /> A: Angular position of sample pos around the torus (0-1, repeating)</p> <p>(Both distance values are signed: a negative distance means that a point is inside a shape)</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> cls(2) ::_:: x=0 y=2 z=-3 i=rnd(112)+8 j=rnd(66)+40 u=i/128-.5 v=-(j/128) w=sqrt(1-u*u-v*v) c=2 for k=1,20 do q=sqrt(x*x+z*z)-1 l=sqrt(q*q+y*y)-.5 if (z&gt;4 or y&lt;-1) then break end if (l&lt;.08) then a=t()/64+atan2(z,x) c=(-y*5-.3+sin(a*6)/4) break end x+=u*l y+=v*l z+=w*l end pset(i,j,max(c%16,1)) goto _ </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> https://www.lexaloffle.com/bbs/?tid=31001 https://www.lexaloffle.com/bbs/?tid=31001 Sun, 25 Mar 2018 14:12:31 UTC 3D Material Capture <p> <table><tr><td> <a href="/bbs/?pid=50081#p"> <img src="/bbs/thumbs/pico50080.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=50081#p"> 3D Material Capture 1.0</a><br><br> by <a href="/bbs/?uid=16330"> 2darray</a> <br><br><br> <a href="/bbs/?pid=50081#p"> [Click to Play]</a> </td></tr></table> </p> <p>Material Capture, or &quot;matcap&quot; for short, is a really neat technique, and now that I've learned about it, I'm pretty surprised that it doesn't come up more often in gamedev conversations. It's great! Here's a pico8 implementation of the concept: it draws approximated realtime reflections on 3D meshes.</p> <p>There are three settings that you can change while it's running:</p> <p>Right/Left: Switch materials<br /> Up/Down: Fast-mode / Slow-mode<br /> O/X: Switch models</p> <p>Fast-mode is kind of like a vertex shader in modern 3D engines (the material texture is only sampled along the edges of triangles). Slow-mode is kind of like a pixel shader (except there's no GPU to give it a speed boost)</p> https://www.lexaloffle.com/bbs/?tid=30911 https://www.lexaloffle.com/bbs/?tid=30911 Wed, 07 Mar 2018 22:54:05 UTC Desert Road (generated animation) <p> <table><tr><td> <a href="/bbs/?pid=48976#p"> <img src="/bbs/thumbs/pico48972.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=48976#p"> Desert Road (generated animation)</a><br><br> by <a href="/bbs/?uid=16330"> 2darray</a> <br><br><br> <a href="/bbs/?pid=48976#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hello again!</p> <p>Here's something I made this weekend - I recreated a pixel art image which was made by @Kldpxl:</p> <p><a href="https://twitter.com/Kldpxl/status/944196919643070464">https://twitter.com/Kldpxl/status/944196919643070464</a></p> <p>I love his pixel art because it often has a really striking photographic look about it, so I tried to carry that effect over as much as I could.</p> <p>Some features:</p> <ul> <li>It's 100% code: all sprites are generated at load time</li> <li>Textured ground plane with perspective distortion</li> <li>Value noise with multiple octaves (used for building all textures)</li> <li>Raymarcher for generating sprites with lighting: <ul> <li>Four types of plants</li> <li>Background mountains</li> <li>Horizontally-tiling clouds</li> </ul></li> <li>3D-positioned plant billboards</li> <li>3D extrusion for low grass and road lines</li> </ul> <p>I think it even runs at 60 fps!</p> https://www.lexaloffle.com/bbs/?tid=30727 https://www.lexaloffle.com/bbs/?tid=30727 Sun, 04 Feb 2018 16:53:07 UTC Tiny Platformer (Tutorial/Example Project) <p> <table><tr><td> <a href="/bbs/?pid=48607#p"> <img src="/bbs/thumbs/pico48605.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=48607#p"> Tiny Platformer (Tutorial/Example Project) 1.0</a><br><br> by <a href="/bbs/?uid=16330"> 2darray</a> <br><br><br> <a href="/bbs/?pid=48607#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hello there! This is an example project which is intended to help people learn about making platformers in Pico-8.</p> <p>The game is free to play, but the source code for this version has been obfuscated, so it's not really practical to look through it. To read the normal-and-legible version of the source code (with or without comments), you can <a href="https://2darray.itch.io/tinyplatformer">buy it for at-least-$1 on itch.io</a>. As long as you make your own map, you can even sell games that use this code! If you didn't already know, itch.io has very nice support for Pico-8 games.</p> <p>Anyway, it's a cute little platformer with a grappling hook (you get the hook about halfway through) and a big finale! The main goal was to make a piece of illustrative/educational content which was centered around a real and complete game. See, &quot;Madness Interactive&quot; taught me that reading source code for a game that's fun to play can be much more exciting than reading a code snippet in the middle of some online tutorial. Not sure if I succeeded, but I tried real hard!</p> <p>Huge thanks to David Carney for helping me with the music, and also to everyone who volunteered to test the game! Y'all made the game better.</p> <p>A first run seems to take 20-45 minutes or so, but it depends on the player, and a fast runthrough is around three and a half minutes. If you record a video of a run that's faster than that, I'd love to see it!</p> https://www.lexaloffle.com/bbs/?tid=30669 https://www.lexaloffle.com/bbs/?tid=30669 Sat, 27 Jan 2018 18:52:39 UTC Music Fountain (plus example code) <p> <table><tr><td> <a href="/bbs/?pid=47257#p"> <img src="/bbs/thumbs/pico47254.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=47257#p"> Music Fountain</a><br><br> by <a href="/bbs/?uid=16330"> 2darray</a> <br><br><br> <a href="/bbs/?pid=47257#p"> [Click to Play]</a> </td></tr></table> </p> <p>A particle effect that spawns streams based on the music that's playing!</p> <p>The song is a chiptune cover of &quot;STONEFIST&quot; by HEALTH.</p> <p>It never stops repeating once it starts, but the music loop is maybe 45 seconds long.</p> <p>Here's an example of how to do some basic stuff that reacts to music:</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> // pick a channel - a number from 0-3 // (0 is the far-left channel in the music editor) channel=0 // get the sfx index that's playing in this channel // (the number at the top of an enabled music channel's column) sound=stat(16+channel) // get the current timeline position of this channel (0-31) row=stat(20+channel) // get the two bytes representing the channel's current note byte1=peek(0x3200+68*sound+row*2) byte2=peek(0x3200+68*sound+row*2+1) // now we can extract the note values! // all three of these return 0-7 volume=band(byte2,0b1110)/2 effect=band(byte2,0b1110000)/16 instrument=band(byte1,0b11000000)/64 instrument+=band(byte2,1)*4 </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>More info about the audio memory layout is available <a href="https://gist.github.com/paniq/7814560e2b560b76911b"><strong>here</strong></a>.</p> https://www.lexaloffle.com/bbs/?tid=30420 https://www.lexaloffle.com/bbs/?tid=30420 Sun, 10 Dec 2017 16:15:15 UTC Self Portrait <p> <table><tr><td> <a href="/bbs/?pid=44286#p"> <img src="/bbs/thumbs/pico44285.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=44286#p"> Self Portrait</a><br><br> by <a href="/bbs/?uid=16330"> 2darray</a> <br><br><br> <a href="/bbs/?pid=44286#p"> [Click to Play]</a> </td></tr></table> </p> <p>I made an animated self-portrait!</p> <p>Some of it is rendered with drawing functions (the head shape, eyeballs, &quot;ear beams&quot; on the glasses, cheek-lines, etc), and other stuff done with sprites (frames of glasses, eyelids, most of the hair).</p> <p>Had a lot of fun making this - I recommend making one of yourself, or of someone else!</p> <p>I also added a fullscreen trail effect for some extra pizzazz, because it's an easy addition. Here's the code for that part, in case you want to use it in your own stuff - note that this will only allow you to &quot;fade to black&quot; over time, but you could modify it a bit to make it fade to a different color. It's...probably very difficult to control what colors it moves through as it approaches your target color, though, since it's abusing the two-pixels-per-byte format that pico8 uses for its screen buffer (which is also why it produces vertical stripes).</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> for i=1,1100 do local x=flr(rnd(64)) local y=flr(rnd(128)) local m=8192*3 poke(m+y*64+x,peek(m+y*64+x)*.6) end </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> https://www.lexaloffle.com/bbs/?tid=29947 https://www.lexaloffle.com/bbs/?tid=29947 Sun, 17 Sep 2017 17:55:59 UTC FABRIK Pinwheel (Inverse Kinematics Demo) <p> <table><tr><td> <a href="/bbs/?pid=42901#p"> <img src="/bbs/thumbs/pico42900.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=42901#p"> FABRIK Pinwheel (Inverse Kinematics Demo)</a><br><br> by <a href="/bbs/?uid=16330"> 2darray</a> <br><br><br> <a href="/bbs/?pid=42901#p"> [Click to Play]</a> </td></tr></table> </p> <p>A barebones implementation of the FABRIK algorithm (&quot;Forward And Backward Reaching IK&quot;). Move the mouse around to control the IK target point.</p> <p>I think there's something kind of cute and coincidental about the way that it actually sorta looks like fabric.</p> <p>FABRIK is a clever trick that's surprisingly straightforward to implement, and it gives some really natural and performant results. The general principle is that instead of doing gradient descent or other fancy math for IK, you just imagine that your IK chain is a string (for 2D strings, imagine that they're resting on a table, and you're viewing from above).</p> <p>At each tick, you perform two loops through the chain: First, you &quot;pull the string&quot; by the end point to the target position (and some amount of the rest of the string will get pulled along with it). After you've done this, you do the same thing, but this time, you pull the root of the string to the anchor point. (If the IK chain is a person's arm, then the anchor point is the shoulder.)</p> <p>The source code also includes a 2D-distance check that tries to avoid number-overflow (by sacrificing some precision) when you give it a large enough vector. Might not be tuned perfectly (I really just guessed about the &quot;safe range&quot;), but maybe some motivated party can math out a more rigorous version of the function!</p> https://www.lexaloffle.com/bbs/?tid=29726 https://www.lexaloffle.com/bbs/?tid=29726 Sat, 29 Jul 2017 19:09:35 UTC Fractal Flames (Genetic Algorithm) <p> <table><tr><td> <a href="/bbs/?pid=42361#p"> <img src="/bbs/thumbs/pico42360.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=42361#p"> Fractal Flames (Genetic Algorithm) 1.0</a><br><br> by <a href="/bbs/?uid=16330"> 2darray</a> <br><br><br> <a href="/bbs/?pid=42361#p"> [Click to Play]</a> </td></tr></table> </p> <p>A weird animated image generator, based on the screensaver &quot;Electric Sheep&quot; (except way less powerful).</p> <p><strong>USAGE INSTRUCTIONS</strong></p> <p>Press Z to generate a new flame.</p> <p>Press S to save the current flame.</p> <p>Press X to view saved flames.</p> <p>When viewing saved flames, press Up/Down to move the cursor between saved flames.</p> <p>When viewing saved flames, press F to select/deselect a flame.</p> <p>When viewing saved flames, press Z to load the selected flame (instead of generating a new one).</p> <p>If you have flames selected and you close the saved-flame-view (by pressing X), then any new flames that are generated will be bred from the flames that you've selected (as parents).</p> <p>For example: If you select one flame, close the selector, and generate new ones, they will all at least vaguely resemble the one that you selected. If you select more than one parent and generate new ones, then the new ones will inherit traits from all selected parents (plus some randomized mutations).</p> <p>Post me your prettiest children in the comments!</p> https://www.lexaloffle.com/bbs/?tid=29629 https://www.lexaloffle.com/bbs/?tid=29629 Mon, 10 Jul 2017 21:42:06 UTC Forest Road Scene <p> <table><tr><td> <a href="/bbs/?pid=42208#p"> <img src="/bbs/thumbs/pico42207.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=42208#p"> Forest Road Scene</a><br><br> by <a href="/bbs/?uid=16330"> 2darray</a> <br><br><br> <a href="/bbs/?pid=42208#p"> [Click to Play]</a> </td></tr></table> <br /> A non-interactive view of a scene. It's roughly based on something I saw a few days ago, which reminded me of Virginia.</p> <p>Some features:</p> <ul> <li>Infinite random props</li> <li>&quot;Immediate mode&quot; rendering - no spawning/deleting/pooling props</li> <li>Smooth LOD on tree leaves (more leaves on nearby trees)</li> </ul> <p>Source code is commented, but the least-intuitive part of it (infinitely looping random objects) isn't really explained in there, because it would be a huge comment. Instead, here we go:</p> <p>First, think of the casino signs with a ring of lights around them. When they light up one at a time in sequence, it can appear like a &quot;single light&quot; is &quot;moving around&quot; the sign, even though it's really different lights which are blinking at choreographed times. Our trees in this demo work similarly, but we can also move the positions of the lights separately from changing their states. Also, instead of on-or-off, each tree is given a persistent random seed.</p> <p>Other than that, it's all pretty normal, I think?</p> https://www.lexaloffle.com/bbs/?tid=29594 https://www.lexaloffle.com/bbs/?tid=29594 Wed, 05 Jul 2017 15:09:45 UTC Nighttime Skyline Generator <p> <table><tr><td> <a href="/bbs/?pid=42147#p"> <img src="/bbs/thumbs/pico42148.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=42147#p"> Nighttime Skyline Generator</a><br><br> by <a href="/bbs/?uid=16330"> 2darray</a> <br><br><br> <a href="/bbs/?pid=42147#p"> [Click to Play]</a> </td></tr></table> </p> <p>Just a little image generator. Generates buildings, a moon, some stars, and a reflective body of water. Nothing particularly fancy going on here; the code is probably relatively self-explanatory</p> https://www.lexaloffle.com/bbs/?tid=29583 https://www.lexaloffle.com/bbs/?tid=29583 Sun, 02 Jul 2017 14:32:40 UTC