Liquidream [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=13822 Pico TRON - Theme + Wallpaper pack (+installer) <p> <table><tr><td> <a href="/bbs/?pid=145126#p"> <img src="/bbs/thumbs/pico64_pico_tron-6.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=145126#p"> pico_tron</a><br><br> by <a href="/bbs/?uid=13822"> Liquidream</a> <br><br><br> <a href="/bbs/?pid=145126#p"> [Click to Play]</a> </td></tr></table> </p> <h3>About</h3> <p>A classic example of scope-creep ๐Ÿ˜…<br /> What started off as an exercise to learn how to do create a cool &quot;Tron&quot;-style theme in Picotron<br /> ...eventually turned into a Theme+multi-Wallpaper pack (WITH Installer!) ๐Ÿ˜‡</p> <img style="margin-bottom:16px" border=0 src="/media/13822/picotron_half-res-ezgif.com-resize.gif" alt="" /> <h3>Installation</h3> <p>Run the following from the Picotron console:<br /> <code>load #pico_tron</code><br /> Then do &lt;CTRL/CMD+R&gt; to run the installer</p> <ul> <li>To install the TRON-style Picotron theme, click Install [Theme]</li> <li>To install the multi-Wallpaper cart, click Install [Wallpaper]</li> <li>To change wallpaper (at any time), click [Next Wallpaper]</li> </ul> <p>NOTE: In order to persist the above installation, the following paths need to exist:</p> <ul> <li><code>/appdata/system/themes/</code></li> <li><code>/appdata/system/wallpapers/</code></li> </ul> <p>If you don't yet have these paths, you can create them from the default system ones as follows:</p> <ul> <li><code>cp /system/themes /appdata/system/themes</code></li> <li><code>cp /system/wallpapers /appdata/system/wallpapers</code></li> </ul> <h3>Tools Used</h3> <ul> <li><a href="https://8bitartwork.co.uk/">Retrospecs</a> - Pixel Art processing tool for iOS (latest beta w/ Picotron ๐Ÿคซ)</li> <li>&quot;Aseprite -&gt; Picotron image importing&quot; script by &amp;commat;SoundsDotZip (in <a href="https://discord.gg/XQStcpPeH4">Picotron Discord</a> code snippets)</li> </ul> <h3>Change History</h3> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>v1.0 - Initial release</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p></div></div></div></p> https://www.lexaloffle.com/bbs/?tid=141276 https://www.lexaloffle.com/bbs/?tid=141276 Sat, 30 Mar 2024 16:19:16 UTC MandelSaver (v1.2) <p> <table><tr><td> <a href="/bbs/?pid=143529#p"> <img src="/bbs/thumbs/pico64_mandelsaver-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=143529#p"> MandelSaver (v1.0)</a><br><br> by <a href="/bbs/?uid=13822"> Liquidream</a> <br><br><br> <a href="/bbs/?pid=143529#p"> [Click to Play]</a> </td></tr></table> </p> <h3>About</h3> <p>Save your precious pixels with this <a href="https://en.wikipedia.org/wiki/Mandelbrot_set">Mandelbrot</a> fractal screensaver for Picotron.<br /> Watch as the multi-coloured infinate fractal goodness stylishly reveals the meaning of life*<br /> *<em>(not guaranteed)</em></p> <img style="margin-bottom:16px" border=0 src="/media/13822/fastbrot_01.gif" alt="" /> <h3>Installation</h3> <p>Save this into <code>/appdata/system/screensavers</code> to add it to your permanent screensaver list in Settings.<br /> (copying to &quot;system/...&quot; will not be permanent, as system contents reset on each Picotron restart)</p> <p>If you don't have the above path yet, you can start from the default system ones, using the following command:<br /> <code>cp /system/screensavers /appdata/system/screensavers</code></p> <h3>Change History</h3> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>v1.2 - More improvements from &amp;commat;luchak (thx again &amp;commat;luchak!) to work well at diff zoom levels Auto-selecting &quot;interesting&quot; scenes while balencing iteration count <a href="https://www.lexaloffle.com/bbs/?uid=24137"> <a href="https://www.lexaloffle.com/bbs/?uid=24137"> @luchak</a></a> v1.1 - Performance boost via userdata (credit &amp;commat;luchak, thx!) <a href="https://www.lexaloffle.com/bbs/?uid=24137"> <a href="https://www.lexaloffle.com/bbs/?uid=24137"> @luchak</a></a> v1.0 - Initial release</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p></div></div></div></p> https://www.lexaloffle.com/bbs/?tid=140808 https://www.lexaloffle.com/bbs/?tid=140808 Sun, 17 Mar 2024 17:00:05 UTC PICO-8 Cheat Sheet (Modern 4K edition) v1.5 <img style="margin-bottom:16px" border=0 src="/media/13822/p8cs.png" width=0 height=0 alt="" /> <p>Hi all,</p> <p>I decided to create my own take on the <strong>PICO-8 Cheet Sheet</strong>. ๐Ÿ‘จ&zwj;๐Ÿ’ป๐Ÿ–ผ๏ธ</p> <p>Inspired by <a href="https://www.lexaloffle.com/bbs/?uid=16585"> <a href="https://www.lexaloffle.com/bbs/?uid=16585"> @LightBWK</a></a>'s version - I wanted to try to make a 4K one using a clean, modern look.</p> <h3>Light Version</h3> <img style="margin-bottom:16px" border=0 src="/media/13822/40_PICO-8 Cheat Sheet (4k).png" alt="" /> <p>It was also important to me to have a matching &quot;Dark Mode&quot; variant, as that's my go-to style ๐Ÿ•ถ๏ธ</p> <h3>Dark Version</h3> <img style="margin-bottom:16px" border=0 src="/media/13822/41_PICO-8 Cheat Sheet (4k - Dark).png" alt="" /> <h3>Main Features</h3> <ul> <li><strong>๐Ÿ–ฅ๏ธ 4K (3840x2160) Resolution</strong></li> <li><strong>๐Ÿ”  Clear, Monospaced <a href="https://www.jetbrains.com/lp/mono/">JetBrains Mono</a> Font</strong></li> <li><strong>๐Ÿ”ท PICO-8 API up to v0.2.5g</strong></li> <li><strong>๐ŸŽจ Full PICO-8 Palette (inc. &quot;Secret&quot; cols)</strong></li> <li><strong>๐Ÿฆ“ Matching &quot;Light&quot; and &quot;Dark&quot; variants</strong></li> <li><strong>โŒจ๏ธ All Major PICO-8 Keyboard Shortcuts</strong></li> <li><strong>๐Ÿ–Œ FILLP() Mask + Glyph Patterns</strong></li> <li><strong>๐Ÿ”„ Turn-Based Angle + Trigonometry Primer</strong></li> <li><strong>๐Ÿˆ‚๏ธ Full Character Set</strong></li> <li><strong>๐Ÿ˜บ Glyph List + Constant Values</strong></li> <li><strong>๐Ÿ› System + Debugging</strong></li> <li><strong>+More!</strong></li> </ul> <p>Please let me know what you think (...especially if you spot any errors! ๐Ÿ˜ฌ)</p> <p>Below you will find links to high-res .PNG + .PDF exports of my cheat sheets, enjoy! ๐Ÿค“</p> <h3>Downloads</h3> <ul> <li><strong><a href="https://www.lexaloffle.com/media/13822/40_PICO-8%20Cheat%20Sheet%20(4k).png">PICO-8 Cheat Sheet (4k).PNG</a></strong></li> <li><strong><a href="https://www.lexaloffle.com/bbs/files/13822/PICO-8%20Cheat%20Sheet%20(4k).pdf">PICO-8 Cheat Sheet (4k).PDF</a></strong></li> <li><strong><a href="https://www.lexaloffle.com/media/13822/41_PICO-8%20Cheat%20Sheet%20(4k%20-%20Dark).png">PICO-8 Cheat Sheet (4k - Dark).PNG</a></strong></li> <li><strong><a href="https://www.lexaloffle.com/bbs/files/13822/PICO-8%20Cheat%20Sheet%20(4k%20-%20Dark).pdf">PICO-8 Cheat Sheet (4k - Dark).PDF</a></strong></li> </ul> <h3>Sources/Acknowledgements</h3> <ul> <li><a href="https://www.lexaloffle.com/bbs/?tid=28207">Enhanced PICO-8 cheat sheet by <a href="https://www.lexaloffle.com/bbs/?uid=16585"> <a href="https://www.lexaloffle.com/bbs/?uid=16585"> @LightBWK</a></a></a></li> <li><a href="https://www.lexaloffle.com/dl/docs/pico-8_manual.html">PICO-8 Manual</a></li> <li><a href="https://iiviigames.github.io/pico8-api/">Pico-8 API Cheatsheet (iiviigames)</a></li> <li><a href="https://carlos-aguilar.com/pico8-api/">Pico-8 API Cheatsheet (neko250/Carlos Aguilar)</a></li> <li><a href="https://github.com/ztiromoritz/pico-8-spick">Orig PICO-8 Cheatsheet PDF by <a href="https://www.lexaloffle.com/bbs/?uid=11837"> @ztiromoritz</a></a></li> <li><a href="https://nerdyteachers.com/PICO-8/Guide/">Nerdy Teachers PICO-8 Guide</a></li> <li><a href="https://pico-8.fandom.com">PICO-8 Wiki</a></li> <li><a href="https://www.jetbrains.com/lp/mono/">JetBrains Mono (font)</a></li> <li><a href="https://www.canva.com/join/kvs-flz-xrl">Canva (designed with)</a></li> </ul> <h3>Support</h3> <p><a href="https://ko-fi.com/liquidream"><img style="margin-bottom:16px" border=0 src="/media/13822/36_kofi_button_blue.png" width=254 height=40 alt="" /></a></p> <h3>Change History</h3> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>v1.5 - Fixed typos and incorrect glyph value (thx &amp;commat;kozm0naut) v1.4 - Added SYSTEM FLAGS section Added STAT values Added Tracker Instruments Added Comments Added more Shortcuts Condensed SPRITES + other additions/tweaks (thx &amp;commat;pancelor) v1.3 - Added MAP section (thx &amp;commat;eskil) Fixed inconsistent quotes(&quot;&rdquo;) (thx &amp;commat;thomaswm) Added IPAIRS (thx &amp;commat;picoretro) Added BREAK v1.2 - Fixed dupe `repeat..until` (Thx &amp;commat;Ulquiro) + added new &quot;Debugging&quot; section v1.1 - Updated char map to include top-row of P8SCII chars. v1.0 - Initial release.</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p></div></div></div></p> https://www.lexaloffle.com/bbs/?tid=54246 https://www.lexaloffle.com/bbs/?tid=54246 Fri, 29 Sep 2023 16:29:50 UTC PICO-1K Jam 2023 <p> <table><tr><td> <a href="/bbs/?pid=133836#p"> <img src="/bbs/thumbs/pico8_pico_1k_jam_2023-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=133836#p"> pico_1k_jam_2023</a><br><br> by <a href="/bbs/?uid=13822"> Liquidream</a> <br><br><br> <a href="/bbs/?pid=133836#p"> [Click to Play]</a> </td></tr></table> </p> <h1>PICO-1K Jam 2023</h1> <p>The 3rd annual <strong>PICO-8 1K Jam</strong> (<strong>#Pico1k</strong>) has now started! ๐Ÿฅณ<br /> ๐ŸŒ <a href="https://itch.io/jam/pico-1k-2023"><a href="https://itch.io/jam/pico-1k-2023">https://itch.io/jam/pico-1k-2023</a></a></p> <p>You have until the end of September to make cool things in PICO-8<br /> ...by <strong>using only 1K (1024) Compressed Bytes</strong> of code ๐Ÿ—œ๏ธ</p> <p>No pre-defined Sprites, Maps, SFX or Music data allowed.<br /> ALL content must be created using code.</p> <p>It can be a:<br /> ๐Ÿ•น๏ธ <strong>Game</strong><br /> ๐ŸŽž๏ธ <strong>Demo</strong> (Animated or Interactive)<br /> ๐Ÿ› ๏ธ <strong>Tool</strong> or Utility<br /> ...whatever you can fit within 1KB, basically!</p> <p>It's a relaxed, non-competitive jam, running for a whole month.</p> <p>Please refer to <a href="https://itch.io/jam/pico-1k-2023">the PICO-1K Jam page</a> for Rules, FAQ &amp; Resources &amp; more info.</p> <img style="margin-bottom:16px" border=0 src="/media/13822/Pico1k 2023 - v3.jpeg" width=512 height=194 alt="" /> https://www.lexaloffle.com/bbs/?tid=53963 https://www.lexaloffle.com/bbs/?tid=53963 Fri, 01 Sep 2023 17:57:31 UTC Tiny Code Christmas <h1>Tiny Code Christmas</h1> <p>LoveByte&rsquo;s <strong><a href="https://tcc.lovebyte.party/">Tiny Code Christmas</a></strong> is an event to help you take your first steps in demoscene sizecoding with Lua based fantasy consoles like TIC-80 and <strong>PICO-8</strong>! </p> <p>Over 12 days, from the <strong>12th to the 23rd of December</strong>, learn the effects and techniques used in Byte Jams, Byte Battles, and Tiny Intros!</p> <img style="margin-bottom:16px" border=0 src="/media/13822/tcclogo.gif" width=512 height=194 alt="" /> <h2>About Tiny Code Christmas</h2> <p>Join us for 12 days of tiny challenges to gradually introduce you to size coding and effects!<br /> A new video will be released each day to introduce a new concept and outline the challenge.</p> <p>A little bit of programming knowledge will help but you don&rsquo;t need a lot. The challenges will introduce demoscene concepts without jargon so it is friendly for newcomers to the scene! Tell your friends!</p> <h2>Sharing is caring!</h2> <p>If you feel like it, why not share what you&rsquo;ve done with us on the <a href="https://discord.gg/pUS5kCJTzp">LoveByte Discord</a>, <a href="https://www.twitter.com/lovebyteparty">Twitter</a>, or <a href="https://graphics.social/@lovebyteparty">Mastodon</a> using the hashtag <code>#lovebytetcc</code></p> <p>๐ŸŽ„ <a href="https://tcc.lovebyte.party/">Join the <strong>Tiny Code Christmas</strong> challenge...</a> ๐Ÿ‘ฉ&zwj;๐Ÿ’ป</p> https://www.lexaloffle.com/bbs/?tid=50635 https://www.lexaloffle.com/bbs/?tid=50635 Tue, 13 Dec 2022 19:24:14 UTC LUMON-8 <p> <table><tr><td> <a href="/bbs/?pid=117423#p"> <img src="/bbs/thumbs/pico8_lumon8-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=117423#p"> LUMON-8 (#Pico1k jam)</a><br><br> by <a href="/bbs/?uid=13822"> Liquidream</a> <br><br><br> <a href="/bbs/?pid=117423#p"> [Click to Play]</a> </td></tr></table> </p> <p>๐ŸŒ <strong>NOTE: For the FULL experience, please <a href="https://liquidream.itch.io/lumon8-1k">visit the jam entry on Itch.io</a></strong> ๐ŸŒ</p> <h1>Welcome to the Lumon Family</h1> <p>Congratulations! ๐ŸŽ‰<br /> We are all thrilled you've decided to become part of <strong>Macrodata Refinement</strong> department, here at Lumon Industries.<br /> We shall now begin your orientation on being a successful Macrodata Refiner.</p> <h3>OBJECTIVE</h3> <ul> <li>Examine the numbers displayed in the data field in front of you which need refining.</li> <li>Using the roller ball, move the magnifying glass around the data field and see the numbers enlarge as it passed over them.</li> <li>Periodically, certain numbers may start to make you <strong> <em>feel</em> </strong> a certain way.</li> <li>There are <strong> <em>four</em> </strong> categories of numbers, each of which elicits a different feeling. <ul> <li><code>WO</code> - These numbers elicit melancholy or despair.</li> <li><code>FC</code> - These numbers elicit joy or ecstasy.</li> <li><code>DR</code> - These numbers elicit fear, anxiety or apprehension.</li> <li><code>MA</code> - These numbers elicit rage or a desire to do harm.</li> </ul></li> <li>When you are ready, try highlighting a group of numbers by clicking and dragging over a data set. Then release to automatically drop the numbers into a bin.</li> <li>Once dropped into a bin, a progress report will display, showing the levels of each number type within that bin.</li> <li>Your job is to fill <strong>all five</strong> bins evenly, with the four kinds of numbers.</li> <li>Should you have any further questions, feel free to ask your supervisor.<br /> ...and remember - when you reach 75% completion, you'll be rewarded with a<br /> <strong>Music/Dance Experience</strong>! ๐Ÿ•บ๐Ÿšฅ</li> </ul> <p>Happy Refining and Praise Kier! ๐Ÿ”ขโคต๏ธ๐Ÿ—‘๏ธ</p> <p><strong>Paul N.</strong><br /> - Macrodata Refinement</p> <h3>CONTROLS</h3> <ul> <li><strong>Move Pointer</strong> - Mouse Move</li> <li><strong>Refine Numbers</strong> - Mouse Click+Drag to select numbers</li> </ul> <h3>ABOUT</h3> <p>LUMON-8 was an attempt to demake the <strong>Macrodata Refining</strong> (MDR) Program from the TV show [Severance}(<a href="https://en.wikipedia.org/wiki/Severance_(TV_series">https://en.wikipedia.org/wiki/Severance_(TV_series</a>)), using only <strong>1,024 compressed bytes of code</strong>, for <a href="https://www.lexaloffle.com/bbs/?tid=49121">#Pico1k</a> Jam 2022.</p> <p>I also recommend listening to the <a href="https://open.spotify.com/album/6sImespZLxOQOKwbmegpcF">Severance Soundtrack</a> while you are refining numbers<br /> (it's your Outie's favourite! ๐ŸŽต)</p> <h3>ACKNOWLEDGEMENTS</h3> <ul> <li>This is a fan creation and has no affiliation with Apple.</li> <li>A large chunk of the code was taken up creating a custom font for the tiny numbers, which was inspired the fonts <a href="https://not-jam.itch.io/not-jam-pixel-5">Not Jam Pixel 5</a> and <a href="https://somepx.itch.io/humble-fonts-tiny-ii">Particle</a>.</li> <li>Carl Chimes for <a href="https://github.com/carlc27843/pico8-crt-plate">CRT HTML plate</a><br /> (uses @Mattias_G's <a href="https://github.com/mattiasgustavsson/crtview">shader</a> + based on <a href="https://www.lexaloffle.com/bbs/?uid=13845"> @ultrabrite</a>'s <a href="https://www.lexaloffle.com/bbs/?tid=33488">HTML template</a>)</li> <li><a href="https://www.lexaloffle.com/bbs/?uid=16330"> @2darray</a>'s <a href="https://demoman.net/?a=animation-code-part-1">Demo-Man</a> - for lerping code snippets.</li> <li>Simplified UI inspired by this <a href="https://lumon-industries.com/">online clone</a> of MDM interface.</li> <li><a href="https://www.youtube.com/watch?v=wmaxdFThXm4">Severance, Recreated in Blender 3.1</a></li> <li>The <a href="https://books.apple.com/gb/book/severance/id1613220757">Severance - The Lexington Letter</a> eBook - for MDM reference.</li> <li>This <a href="https://lumon.industries/">Lumon Industries</a> fan site - for more reference</li> </ul> <h3>SOURCE CODE (1,024 bytes)</h3> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>poke(24365,1)poke(22016,4,4,6)poke(22401,2,5,5,2,0,0,0,0,3,2,2,2,0,0,0,0,3,4,2,7,0,0,0,0,7,2,4,3,0,0,0,0,5,5,15,4,0,0,0,0,7,1,4,3,0,0,0,0,2,1,5,2,0,0,0,0,7,4,2,1,0,0,0,0,7,5,7,7,0,0,0,0,2,5,4,2,0,0,0,0,0,5,2,5,0,0,0,0,9,4,2,9,0,0,0,0,1,3,5,9,15,1,0) u=0 v=0 f={}g={ {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}}?&quot;\astb3a#ga#a#gg&quot; a={1,2,3,4,5}::_:: oval(90,1,126,15,12) oval(99,2,116,14) rect(5,4,121,12) r=false x=stat(32) y=stat(33) if stat(34)&gt;0 and #a&gt;0 then if (not d) d=true j=x k=y else if (d) then r=true v=.01 s=rnd(a) end d=false j=nil end rect(-1,17,128,19) rect(-1,101,128,103) for i=0,127 do n=f[i] or { n=rnd()*10\1, x=(i*8)%128+2, y=((i*8)\128)*10+22, a=(i*8)%128+2, b=((i*8)\128)*10+22, z=.5, v=rnd(), }z=n.z+sin(u+n.v) if(j)n.s=n.x&lt;x and=&quot;&quot; n.x=&quot;&quot;&gt;j and n.y&lt;y and=&quot;&quot; n.y=&quot;&quot;&gt;k and z&gt;1.4 ?((((x-n.x)^2+(y-n.y)^2)^โ–ˆ&lt;12 or z&gt;1.4) and &quot;&quot; or &quot;\14&quot;)..n.n,n.x,n.y,n.s and 7 or 12 if(r and n.s) n.u=(s-1)*24+12 if n.u then n.x=n.a*(1-v)+n.u*v n.y=n.b*(1-v)+103*v if(v&gt;1)then n=nil k=rnd{1,2,3,4}g[s][k]=min(g[s][k]+1,25) end end f[i]=n end if (d) rect(j,k,x,y) u+=.0005 if v&gt;0 then v+=.04 l=(s-1)*24+5w=mid(.77-abs(v/2%4-.77),.37)-.25 for i=1,4 do ?&quot;โถ#&quot;..({&quot;WO&quot;,&quot;FC&quot;,&quot;DR&quot;,&quot;MA&quot;})[i]..&quot; &quot;,l+2,112+i*6-w*4*65,(&quot;3421&quot;)[i] rectfill(l+11,113+i*6-w*4*65,l+11+.36*g[s][i],113+i*6+3-w*4*65) line(l,110,l+sin(w)*10,110-cos(w)*10,7) line(l+20,110,l+20-sin(w)*10,110-cos(w)*10) end if(v&gt;4)v=0 end p=0rectfill(0,110,127,127,c)for i=1,5 do b=g[i] b[0]=b[1]+b[2]+b[3]+b[4] l=(i-1)*24+5 rectfill(l,119,l+.2*b[0],126,7) ?&quot;\14 0&quot;..i..&quot;\n\|j&quot;..b[0]..&quot;;&quot;,(i-1)*24+8,111,12 rect(l,110,l+20,117) rect(l,119,l+20,126) if(b[0]==100)del(a,i) p+=b[0]c=0 end if(p\5==75)c=t()\1%4 ?&quot;sIENA โถwโถx3\#&quot;..c..&quot;โถ-bLUMON&quot;,9,6 if(p\5==100)?&quot;โถwโถtโถ#100%&quot;,50,50,7 ?&quot;\14\f7&lt;โถ1โถc&quot;..c,x,y ?(p\5)..&quot;% cOMPLETE&quot;,38,6 goto _</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p></div></div></div></p> https://www.lexaloffle.com/bbs/?tid=49337 https://www.lexaloffle.com/bbs/?tid=49337 Wed, 14 Sep 2022 17:57:00 UTC PICO-1K Jam 2022 <p> <table><tr><td> <a href="/bbs/?pid=116646#p"> <img src="/bbs/thumbs/pico8_pico_1k_jam_2022-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=116646#p"> pico_1k_jam_2022</a><br><br> by <a href="/bbs/?uid=13822"> Liquidream</a> <br><br><br> <a href="/bbs/?pid=116646#p"> [Click to Play]</a> </td></tr></table> </p> <h1>PICO-1K Jam 2022</h1> <p>The 2nd annual <strong>PICO-8 1K Jam</strong> (<strong>#Pico1k</strong>) has now started! ๐Ÿฅณ<br /> ๐ŸŒ <a href="https://itch.io/jam/pico-1k-2022"><a href="https://itch.io/jam/pico-1k-2022">https://itch.io/jam/pico-1k-2022</a></a></p> <p>You have until the end of September to make cool things in PICO-8<br /> ...by <strong>using only 1K (1024) Compressed Bytes</strong> of code ๐Ÿ—œ๏ธ</p> <p>No pre-defined Sprites, Maps, SFX or Music data allowed.<br /> ALL content must be created using code.</p> <p>It can be a:<br /> ๐Ÿ•น๏ธ <strong>Game</strong><br /> ๐ŸŽž๏ธ <strong>Demo</strong> (Animated or Interactive)<br /> ๐Ÿ› ๏ธ <strong>Tool</strong> or Utility<br /> ...whatever you can fit within 1KB, basically!</p> <p>It's a relaxed, non-competitive jam, running for a whole month.</p> <p>Please refer to <a href="https://itch.io/jam/pico-1k-2022">the PICO-1K Jam page</a> for Rules, FAQ &amp; Resources &amp; more info.</p> <img style="margin-bottom:16px" border=0 src="https://www.lexaloffle.com/media/1/pico1k_2022.png" width=512 height=194 alt="" /> https://www.lexaloffle.com/bbs/?tid=49121 https://www.lexaloffle.com/bbs/?tid=49121 Thu, 01 Sep 2022 17:55:23 UTC UnDUNE II - The Demaking of a Dynasty <p> <table><tr><td> <a href="/bbs/?pid=109394#p"> <img src="/bbs/thumbs/pico8_undune2-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=109394#p"> UnDUNE 2 - The Demaking of a Dynasty (v1.4)</a><br><br> by <a href="/bbs/?uid=13822"> Liquidream</a> <br><br><br> <a href="/bbs/?pid=109394#p"> [Click to Play]</a> </td></tr></table> </p> <h2>OVERVIEW</h2> <p>UnDUNE II is a demake of the classic (and original) RTS game <a href="https://en.wikipedia.org/wiki/Dune_II">DUNE II</a>, re-created from scratch in PICO-8.</p> <p>A strategy-based resource management simulation, where three houses fight for control of the planet Dune - the land of sand and home of the spice.</p> <p>This project started as a fun idea, that I expected to get done within a month or two.<br /> Well... almost 3 years later (working on &amp; off, in my free time) - I'm happy to say that it is finally finished! ๐Ÿ˜…</p> <p><a href="https://img.itch.zone/aW1hZ2UvMTM2NTA0NS83OTcyNDAyLmdpZg==/original/C3vpJ0.gif" target=_view_image><img style="margin-bottom:16px" border=0 src="https://img.itch.zone/aW1hZ2UvMTM2NTA0NS83OTcyNDAyLmdpZg==/original/C3vpJ0.gif" width=256 height=256 alt="" /></a> <a href="https://img.itch.zone/aW1hZ2UvMTM2NTA0NS83OTcyNDA0LmdpZg==/original/%2FqsVCE.gif" target=_view_image><img style="margin-bottom:16px" border=0 src="https://img.itch.zone/aW1hZ2UvMTM2NTA0NS83OTcyNDA0LmdpZg==/original/%2FqsVCE.gif" width=256 height=256 alt="" /></a> <a href="https://img.itch.zone/aW1hZ2UvMTM2NTA0NS84MzQzNTYyLmdpZg==/original/YRHFsk.gif" target=_view_image><img style="margin-bottom:16px" border=0 src="https://img.itch.zone/aW1hZ2UvMTM2NTA0NS84MzQzNTYyLmdpZg==/original/YRHFsk.gif" width=256 height=256 alt="" /></a> <a href="https://img.itch.zone/aW1hZ2UvMTM2NTA0NS83OTcyNDA4LmdpZg==/original/VPztl6.gif" target=_view_image><img style="margin-bottom:16px" border=0 src="https://img.itch.zone/aW1hZ2UvMTM2NTA0NS83OTcyNDA4LmdpZg==/original/VPztl6.gif" width=256 height=256 alt="" /></a></p> <h2>FEATURES</h2> <p><strong>๐Ÿ‘ฅ All 3 Factions (+Sardaukar)<br /> ๐Ÿ‘จ&zwj;๐Ÿซ All 3 Mentats (+Bene Gesserit)<br /> ๏ธ๐Ÿ—บ๏ธ All 9 Mission Levels (inc. anim map w/ intros)<br /> ๐Ÿ”Š Music + SFX remade for PICO-8 (by <a href="https://www.lexaloffle.com/bbs/?uid=11292"> @Gruber</a>)<br /> ๐Ÿญ All 19 Building Types<br /> ๐Ÿš› All 21 Unit Types<br /> ๐Ÿฏ All Palace Weapons<br /> ๐Ÿจ Capture Buildings (inc. Harvesters)<br /> ๐Ÿ› Sandworms<br /> ๏ธโ›ฐ๏ธ Multiple Terrain Types<br /> ๏ธ๏ธโ›๏ธ Spice Blooms<br /> ๐ŸŒ Fog of War<br /> ๐Ÿ“ก Low/High-res Radar<br /> ๐Ÿค– Multiple AI Opponents<br /> ๐Ÿ’พ Auto-saving after each Level<br /> ๐Ÿ“Š Level End Stats (w/ Rankings)<br /> ๐Ÿ’พ ๏ธSpanning 12 PICO-8 Carts<br /> ๏ธ๐Ÿ–ฑ๏ธ Mouse/KB/Gamepad/Mobile-Friendly<br /> โณ HOURS of gameplay!<br /> </strong></p> <h2>CONTROLS</h2> <h3>Mouse (Recommended)</h3> <ul> <li><strong>Left-Mouse-Mutton</strong>: Select Unit/Building, Choose destination/target</li> <li><strong>Right-Mouse-Button</strong>: Deselect/Cancel</li> </ul> <h3>Gamepad/Keyboard</h3> <img style="margin-bottom:16px" border=0 src="/media/13822/undune2-controls.gif" alt="" /> <h2>GAMEPLAY</h2> <p>If you've never played the original (or an old-school RTS) before, the basic principle of UnDUNE II is as follows.<br /> Build up your base by ...building! (just remember to put down concrete slab foundations before placing your buildings, to avoid damage).</p> <img style="margin-bottom:16px" border=0 src="/media/13822/undune2-gameplay.png" alt="" /> <p>Wind Traps generate electricity to power your buildings. Refinery's take raw Spice (mined by Harvesters), which are converted into credits, to allow you to build more! Take your units and explore your new terrain.</p> <p>But watch out, as you are not alone. There are two other foreign factions that will fight you for control of Dune. Not to mention the native lifeforms - such as Sandworms, which can swallow units whole!</p> <p>Units can be instructed to attack enemy units and may automatically retreat when outnumbered. Harvesters will automatically try to find the closest spice, but can also be told where to mine - they'll also automatically return to base for unloading when full.</p> <p>Grow your base, expand your building options as you go (more will unlock at later levels). Preserve your Construction Yard at all costs - you can't build another one!<em><br /> </em>(unless you have an MCV...)</p> <p>Good luck! ๐Ÿ˜€๐ŸŽ–๏ธ<br /> ...feel free to share any cool pics/vids using #UnDUNE2 hashtag</p> <h2>DOWNLOADS</h2> <p>Pre-built Win, Mac, Linux, RPi executables can be downloaded from the <a href="https://liquidream.itch.io/undune2">UnDUNE II itch.io page</a>.</p> <h2>TIPS</h2> <ul> <li>Improve radar quality by <strong>building a Radar Outpost</strong><br /> (ensure sufficient power levels are maintained to keep operational)</li> <li>Certain buildings require other buildings to be built before they will be available.</li> <li>Other buildings and units will unlock at the later levels.</li> <li>If you <strong>need credits fast</strong>, you can <strong>send a Harvester back to Refinery</strong> early.</li> <li>Some units are only available to certain factions -<br /> such as <strong>Harkonnen Devastator, Ordos Deviator, Atreides Sonic Tank</strong>.</li> <li><strong>Build a Repair Centre</strong> and units will try to go directly to them get fixed without you having to tell them.</li> <li><strong>Build base foundations</strong> quickly by placing 4x4 Concrete Slabs (when unlocked)</li> <li><strong>Build a Carryall</strong> as soon as you can (via Hi-Tech Factory) -<br /> as they will pick-up/drop-off units (such as Harvesters and retreating units) MUCH faster. </li> <li>Trikes are fast and inexpensive - use them to scout enemy bases<br /> (just make sure you're prepared for a fight once they know where you are!) </li> <li>Sandworms cannot &quot;eat&quot; units if they are on land.</li> <li>Spice Blooms (mounds) can be shot to release payloads of spice.</li> <li><strong>Build an MVC and send it into corner of map</strong><br /> so you have a &quot;backup&quot; Construction Yard, should your only one be destroyed.</li> <li>Target enemy Spice Refinery first, to stop them from earning credits,<br /> then go for their Repair Facility and then Unit Factories.</li> </ul> <h2>CREDITS &amp; THANKS</h2> <p>๐Ÿ‘จ&zwj;๐Ÿ’ป Code, PixelArt:<br /> &bull; <strong>Paul Nicholas</strong> - (<a href="https://twitter.com/Liquidream">Liquidream</a>) - <a href="www.liquidream.co.uk"><a href="https://www.liquidream.co.uk">https://www.liquidream.co.uk</a></a></p> <p>๐ŸŽถ Music &amp; SFX:<br /> &bull; <strong>Chris Donnelly</strong> - (<a href="https://twitter.com/gruber_music">Gruber_Music</a>) - <a href="www.grubermusic.com"><a href="https://www.grubermusic.com">https://www.grubermusic.com</a></a></p> <h3>Additionally:</h3> <p>๏ธ๏ธ๐Ÿ–ผ๏ธ &quot;Dune Nights&quot; Cover Art by Ahmad Alromeadheen (<a href="https://twitter.com/AAlromeadheen">@AAlromeadheen</a>)<br /> ๐Ÿ•น๏ธ Playtesting by Tim Hicks, Krystian Majewski, Chris Donnelly, Dylan Bennett, Maxwel</p> <h3>Acknowledgements:</h3> <p>&bull; <a href="https://www.lexaloffle.com/bbs/?pid=52525#p52541">Rotate Sprite</a> and <a href="https://www.lexaloffle.com/bbs/cposts/ra/raycast-0.p8.png">Raycast</a> 3D Title snippets by <a href="https://www.lexaloffle.com/bbs/?uid=25532"> @freds72</a><br /> &bull; <a href="https://www.lexaloffle.com/bbs/?tid=38548">TLINE Sprite Rotation</a> snippet by <a href="https://www.lexaloffle.com/bbs/?uid=32989"> @TheRoboZ</a><br /> &bull; <a href="https://www.lexaloffle.com/bbs/?tid=34058">PX9 Data Compression</a> by <a href="https://www.lexaloffle.com/bbs/?uid=1"> @zep</a><br /> &bull; <a href="https://pahammond.itch.io/gem-minify">Good Enough Minifier</a> for Pico-8 by Paul Hammond<br /> &bull; <a href="https://github.com/dansanderson/picotool">picotool</a> (luamin) by Dan Sanderson<br /> &bull; <a href="https://8bitartwork.co.uk/">Retrospecs</a> by John Parker<br /> &bull; <a href="https://github.com/morgan3d/misc/tree/main/p8pathfinder">A* Pathfinder</a> and <a href="https://www.lexaloffle.com/bbs/?tid=28831">Particle System</a> by <a href="https://www.lexaloffle.com/bbs/?uid=22734"> @morgan3d</a><br /> &bull; <a href="https://www.lexaloffle.com/bbs/?tid=30902">Bitmasking</a> example by <a href="https://www.lexaloffle.com/bbs/?uid=26807"> @MrBigaston</a><br /> &bull; <a href="https://www.lexaloffle.com/bbs/?tid=35381">Dialog Text Flow w/ Coroutines</a> by <a href="https://www.lexaloffle.com/bbs/?uid=10198"> @MBoffin</a><br /> &bull; <a href="https://www.lexaloffle.com/bbs/?pid=68190">Palette-Maker</a> by <a href="https://www.lexaloffle.com/bbs/?uid=16330"> @2darray</a><br /> &bull; &quot;UnDUNE II: The Demaking of a Dynasty&quot; name suggestion by <a href="https://www.lexaloffle.com/bbs/?uid=32135"> @thattomhall</a><br /> &bull; Westwood Studios for creating such an inspiring classic game.</p> <h2>RELEASE HISTORY</h2> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> [code]</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>------------------------------------------- v1.4.1 ------------------------------------------- FIX: Display issue caused by P8SCII changes in newer P8 builds ------------------------------------------- v1.4 ------------------------------------------- ADD: End Credits screen (also accessible from main pause menu) ADD: Auto-return repaired units to battlefield ADD: Made it easier to start a new game/switch house (also via Title cart's &quot;pause&quot; menu) ADD: Starport now has fluctuating pricing to order from ADD: Prioritised AI attack for buildings + periodic attacks until &quot;discovered&quot; ADD: Hitpoints, Power and Arm stats added to build menus ADD: AI will now retaliate against attack! ADD: Atreides can now control Fremen (after initial target order) ADD: Made it easier to start a new game/switch house (via Title cart's &quot;pause&quot; menu) CHG: Better FOW reveal shape (was square before) CHG: Launcher tanks now have minimum firing range CHG: Unit order feedback (now deselects when tell to move - consistent with attack) CHG: Unit cap now set for each faction, rather than total count (+now applies to soldiers created on building destruction) CHG: Build menu now matches ordering of original game CHG: Increased pathfinding memory (fix broken pathfinding on LVL 9) CHG: Improved sprite gfx (turrets, storage silos) CHG: Credit sfx interval reduced (+build/repair speed tweaked) CHG: Sonic tank + Trooper fire/missile size CHG: Repair rate reduced slightly (was too fast) CHG: HQ Radar now shows FOW now more accurately CHG: Enemy unit/turret fire FOW reveal reduced (was too large) FIX: Diff. faction level req. for some buildings (Light Factory, WOR, etc.) FIX: Slabs placed under units are now lost FIX: Abort attack when unit is collected by carryall FIX: Build Placement now ignores flying units FIX: Tech tree requirements FIX: Broken turrets mid-level FIX: Ordos now start with Deviators not Launchers on later missions FIX: Click close menu sometimes triggered radar move FIX: Crash if click build with no build menu items FIX: Worms can no longer &quot;eat&quot; flying units FIX: Now only infantry soldiers are created when buildings destroyed (not troopers) + reduced count FIX: Infantry/Troopers reduce too quickly from 3 down to 1 FIX: Harvester info now resets to 0% after unloading FIX: AI able to build units on levels earlier than should be FIX: &quot;never the less&quot; Typo on Harkonnen Mentat screen (bug in original) FIX: Units sometimes spawning with 50% health FIX: Sardaukar have heavy troopers, not infantry (on LVL 4) ------------------------------------------- v1.3 ------------------------------------------- ADD: Capturing enemy buildings! (inc. Harvester, if unloading at the time) NOTE: not all buildings *can* be captured, as in the original ADD: Units now auto-return to guard position if too far away (less cat-herding! ๐Ÿ˜ธ) ADD: Build &quot;Paused&quot; indicator (Thx Tim) ADD: Flashing infantry/building when targeting (Thx Krystian, Petr &amp; FullThrough) ADD: Sending units by clicking on Radar with left-click (right-click for old way!) ADD: Soldiers appear after building destruction ADD: Units now auto-attack nearby enemy buildings (Thx Tim + Krystian) ADD: Building size indicator (e.g. 2x2, 3x2, 3x3, etc.) ADD: Faction prefixes for units (e.g. Ordos Raider Trike) ADD: Sardaukar to LVL4 (Thx Tim) CHG: Now allows selection of partially-revealed buildings CHG: Death Hand now has a smoke trail CHG: Sandworm stays around now (rather than periodically appearing) CHG: Improved some sprites gfx (Turret bases, Carryall, Devastator, etc.) CHG: Unit speeds have been reviewed to be closer to original game FIX: Pathfinding performance increase (due to mem leak) FIX: BIG render performance increase (now using TLINE + diff. shadows) FIX: Rocket Turrets can now shoot down Ornithopters! (I know, I know...) FIX: LVL1 End state where credits target reached but nothing happens FIX: If has Carryall, but no Repair Facility (it was dropping units ON buildings nearby!) FIX: Flying units no longer affect ground-level pathfinding FIX: Walls no longer smoke FIX: Running over infantry was hit+miss - seems better now FIX: Starport typo (Thx Krystian) FIX: Placement indicator z-order (Thx Tim) FIX: Harkonnen have no barracks (Thx Raphael) FIX: Harkonnen light factory can't build trikes (Thx Raphael) FIX: Ordos have the raider, no trikes (Thx Raphael) FIX: No faction can order Ornithopthers from the Starport (Thx Raphael) FIX: Harkonnen have no barracks (Thx Raphael) FIX: WOR/Trooper not available to Atreides (Thx Raphael) FIX: Disappearing retreating units that reappear repaired (Thx Tim + Krystian's videos) FIX: Sandworm &quot;eat&quot; anim now visible when on spice dunes ------------------------------------------- v1.2 ------------------------------------------- ADD: Build limits on Units &amp; Buildings (based on total count each type) to help performance &amp; strategy CHG: Increased repair costs - was almost free (Thx Tim) CHG: Lowered credit SFX vol (Thx Tim) CHG: Performance optimisations FIX: Crash when unable to auto-deploy unit near building (Thx Quang) FIX: &quot;Harkonnen&quot; typos in mission info (Thx Tim!) FIX: Siege/Rocket Tank details info swapped (Thx Tim + Maxwel) FIX: IX level requirement &gt; Lvl 7 (Thx Tim) FIX: Heavy Vehicle Factory &gt; req. Light Vehicle Factory (Thx Tim) FIX: Map edge bounds for units (Thx Tim) FIX: Buildings not updating/destroying (Thx Krystian + Quang) FIX: Pathfinding tweaks - hopefully better when under load (Thx spoike). ------------------------------------------- v1.1 ------------------------------------------- FIX: Atreides unable to build Troopers (thx all for reporting!) ------------------------------------------- v1.0 ------------------------------------------- Initial release</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p></div></div></div></p> https://www.lexaloffle.com/bbs/?tid=47155 https://www.lexaloffle.com/bbs/?tid=47155 Thu, 31 Mar 2022 05:29:35 UTC Boulder Dash TTJ (for TweetTweetJam 7) <p> <table><tr><td> <a href="/bbs/?pid=100632#p"> <img src="/bbs/thumbs/pico8_boulderdashttj-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=100632#p"> boulderdashttj</a><br><br> by <a href="/bbs/?uid=13822"> Liquidream</a> <br><br><br> <a href="/bbs/?pid=100632#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Boulder Dash TTJ</h1> <p>My 7th annual <strong>#TweetTweetJam</strong> entry is: Boulder Dash TTJ ๐Ÿ’Ž<br /> An attempt to demake the classic Boulder Dash in just 560 chars, using NO art assets!</p> <h2>CONTROLS</h2> <ul> <li>โฌ†๏ธโฌ‡๏ธโฌ…๏ธโžก๏ธ = Move</li> </ul> <h2>FEATURES</h2> <ul> <li>๐ŸŽฒ RND Cave Levels</li> <li>๐Ÿ”Š SFX</li> <li>๐ŸŽ Dodgy Collision &amp; Physics*</li> <li>๐Ÿ’Ž Diamond Score</li> <li>โ™ป๏ธ Auto-Restart on Death (and Win)</li> </ul> <p><em>*(Alas, I could only fit in basic collision &amp; gravity - so no object &quot;spill over&quot;, no boulders pushing and no explosions - sorry! </em>๐Ÿ˜•<em>)</em></p> <h2>GAME ORIG SOURCE CODE (560 chars)</h2> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>s=mset g=mget x=2y=3t=0z=0k=0cls()?&quot;์›ƒโ—†โ—โ—†โ—\#5::&quot;,17,2 ?&quot;\#4โ–‘\vhโ–‘&quot;,8,2,0 ?&quot;๐Ÿฑ&quot;,17,0,5 memcpy(0,6^13,โ–ค)::_::cls()s(x,y,0)a=x b=y p=btnp()a+=p\2%2-p%2b+=p\8%2-p\4%2c=g(a,b) if(c&lt;4)x,y=a,b if(c==3)z+=1?&quot;\aszx5e1&quot; if(z&gt;8)s(15,9) s(x,y,2)for i=0,239do v=16-i\16h=i%16if t&lt;1then c=rnd{0,1,1,1,1,1,1,1,3,4} if(h&lt;1or h&gt;14or v&lt;3or v&gt;15)c=7 s(h,v-1,c)elseif t%3==0then c=g(h,v)d=g(h,v+1) if(c&gt;2and c&lt;5and d&lt;1)s(h,v+1,c+2)s(h,v) if c&gt;4and c&lt;7then if d&lt;1then s(h,v+1,c)s(h,v)elseif d==2then run()else s(h,v,c-2)end end end end map()?&quot;\^w9โ—†&quot;..z flip() if(x&gt;14)run() t+=1goto _</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> https://www.lexaloffle.com/bbs/?tid=45446 https://www.lexaloffle.com/bbs/?tid=45446 Mon, 22 Nov 2021 19:15:56 UTC Among Tweets <p> <table><tr><td> <a href="/bbs/?pid=94235#p"> <img src="/bbs/thumbs/pico8_amongtweets-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=94235#p"> amongtweets</a><br><br> by <a href="/bbs/?uid=13822"> Liquidream</a> <br><br><br> <a href="/bbs/?pid=94235#p"> [Click to Play]</a> </td></tr></table> <br /> My final entry to #TweetTweetJam 6 entry is: <strong><a href="https://liquidream.itch.io/among-tweets">Among Tweets</a></strong> ๐Ÿ”ช<br /> An attempt to demake <a href="https://innersloth.com/gameAmongUs.php">Among Us</a> in PICO-8, but in just 560 bytes (555 chars), using NO art assets! ๐Ÿ˜…<br /> <em>(...or as close an approximation of as I could do in 560 bytes - so alas, no random imposter/voting, etc. ๐Ÿ˜…)</em></p> <h2>Controls</h2> <p>โฌ†๏ธโฌ‡๏ธโฌ…๏ธโžก๏ธ = Walk<br /> โŽ = Kill</p> <h2>Features</h2> <p>๐Ÿคผ 4x Split-Screen MULTIPLAYER<br /> ๐Ÿ›ฐ SKELD-like ship<br /> ๐Ÿ”ช EVERYONE is an Imposter<br /> ๐Ÿ‘ป Dead players can HAUNT<br /> ๐Ÿ“ฆ 3D DEPTH Effect</p> <h2>Source Code</h2> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>?&quot;\^c0\-j์›ƒ\f7\vvโ– \+9r\f5oโŽ&amp;\-0\|luใƒ›p&quot; z=126rect(6,13,19,18)memcpy(0,6^13,โ–ค)h=63g={}for i=8,11do g[i]={x=i*6,y=4}end::_::cls()for i=8,11do n=(i*h)%z m=(i\2*h)%z c=g[i]camera(c.x-n-32,c.y-m-32)clip(n,m,61,61)b=btn for t=4,5do pal(5,t)sspr(0,9,h,h,-z,-h+t*5,z*8,z*8)end for a=3,0,-1do p=g[a+8]p.a=b(0,a)and-1or(b(1,a)and 1or 0)p.b=b(2,a)and-1or(b(3,a)and 1or 0)d=p.a c=pget(p.x+d,p.y+p.b) if(b(5,a)and c&gt;7)g[c].d=1cls(8) if(not p.d)pal(6,a+8)pal(7,12,1)spr(0,p.x-4,p.y-((p.x+p.y)%6&lt;3and 0or 1)-3,1,1,d&gt;0) if(c&gt;4and i==a+8)p.x+=d p.y+=p.b end end flip()goto _</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> https://www.lexaloffle.com/bbs/?tid=43604 https://www.lexaloffle.com/bbs/?tid=43604 Wed, 30 Jun 2021 18:23:03 UTC Tweet Tweet Sky <p> <table><tr><td> <a href="/bbs/?pid=94064#p"> <img src="/bbs/thumbs/pico8_tweettweetsky-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=94064#p"> Tweet Tweet Sky</a><br><br> by <a href="/bbs/?uid=13822"> Liquidream</a> <br><br><br> <a href="/bbs/?pid=94064#p"> [Click to Play]</a> </td></tr></table> <br /> My 6th annual #TweetTweetJam entry is: <strong><a href="https://liquidream.itch.io/tweet-tweet-sky">Tweet Tweet Sky</a></strong> ๐Ÿš€<br /> An attempt to demake <a href="https://liquidream.itch.io/low-mem-sky-jam-version">Low Mem Sky</a><em> in just 560 chars/bytes, using NO art assets!<br /> </em>(Low Mem Sky was, itself, a PICO-8 &quot;demake&quot; attempt of No Man's Sky within a <em>single</em> PICO-8 cart!)</p> <h2>Controls</h2> <p>โฌ†๏ธโฌ‡๏ธโฌ…๏ธโžก๏ธ = Fly / Walk<br /> โŽ = Land / Take off (when close to planet/station)</p> <h2>Features</h2> <p>๐ŸŒŒ An explorable Galaxy - 7,153 units across<br /> ๐ŸŒ– 173 Planets<br /> -<em>Each planet with terrain, lakes &amp; dwellings</em><br /> ๐Ÿ›ฐ 173 Space Stations<br /> -<em>(Tricky to dock - as always!)</em><br /> ๐ŸŽ Newtonian Physics<br /> โœจ Parallax Starfield<br /> ๐Ÿ”ฅ &quot;Realistic&quot; Thruster<br /> ๐ŸŽž 60 FPS<br /> *<em>(kinda, or as close an approximation of as I could do in 560 bytes - so alas, was not able to fit in: resources, aliens, etc.)</em> ๐Ÿ˜…</p> <h2>BONUS &quot;Galaxy Map&quot; Companion Entry!</h2> <p> <table><tr><td> <a href="/bbs/?pid=94064#p"> <img src="/bbs/thumbs/pico8_ttsgalaxymap-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=94064#p"> ttsgalaxymap</a><br><br> by <a href="/bbs/?uid=13822"> Liquidream</a> <br><br><br> <a href="/bbs/?pid=94064#p"> [Click to Play]</a> </td></tr></table> </p> <p>In addition to the original entry code below, I created a <em>BONUS</em> 2nd #TweetTweetJam entry, which compliments this one<br /> ...an <strong>Interactive Galactic Map</strong>! ๐Ÿ—บ</p> <p>Just like the good ol' days, when space exploration games like Frontier: Elite 2 came with a giant galaxy map poster (only this time, interactive!)<br /> (This might be the first time multiple TweetTweetJam entries were created to compliment each other?)</p> <h3>MAP FEATURES</h3> <ul> <li>Generated names for all Planets and Space stations</li> <li>Icons to indicate object type (Planet/Station)</li> </ul> <h3>MAP CONTROLS</h3> <ul> <li>Mouse only</li> </ul> https://www.lexaloffle.com/bbs/?tid=43544 https://www.lexaloffle.com/bbs/?tid=43544 Sat, 26 Jun 2021 08:41:18 UTC Bug with evaluating fractions (precision/round issue?) <p> <table><tr><td> <a href="/bbs/?pid=83872#p"> <img src="/bbs/thumbs/pico8_evalbug-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=83872#p"> evalbug</a><br><br> by <a href="/bbs/?uid=13822"> Liquidream</a> <br><br><br> <a href="/bbs/?pid=83872#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hi <a href="https://www.lexaloffle.com/bbs/?uid=1"> @zep</a>,</p> <p>Unless I'm missing something obvious, I seem to have stumbled on a weird bug.</p> <p>It seems that inside an FOR..LOOP (potentially other places too),<br /> if the incrementor is something other than 1 or 0.5 (such as 0.4),<br /> then even though PRINT is &quot;saying&quot; the value is 1.4, it is not comparable with that value<br /> (perhaps a precision/rounding happening in PRINT?)</p> <p>Code below:</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>cls() ?&quot;-- works -----&quot; for z=0,3,.5 do print(z) if(z==1.5) print(&quot;๐Ÿ˜&quot;) end ?&quot;-- fails -----&quot; for z=0,3,.4 do print(z) if(z==1.6) print(&quot;๐Ÿ˜&quot;) --&lt;&lt;&lt;&lt; NEVER hits this end</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>Hope this helps (or someone can point out the error of my ways!)</p> <p>Thx</p> https://www.lexaloffle.com/bbs/?tid=40245 https://www.lexaloffle.com/bbs/?tid=40245 Fri, 06 Nov 2020 20:05:23 UTC Alfredo's Stupendous Surprise (Bandersnatch Edition) <p> <table><tr><td> <a href="/bbs/?pid=71549#p"> <img src="/bbs/thumbs/pico8_alfredo-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=71549#p"> alfredo</a><br><br> by <a href="/bbs/?uid=13822"> Liquidream</a> <br><br><br> <a href="/bbs/?pid=71549#p"> [Click to Play]</a> </td></tr></table> </p> <p>My entry to the first #ToyBoxJam is, a PICO-8 remake of...<br /> <strong>Alfredo's Stupendous Surprise! </strong><br /> <em>(Originally created by Tom Hall &amp; John Romero - for Softdisk Issue #98)</em></p> <p>I made it as best as I could, within the jam limitations<br /> (e.g. only using pre-defined assets!)</p> <h2>CONTROLS:</h2> <p>Choose options (when prompted) = โ—€ / โ–ถ<br /> X or Z to Start/Select</p> <h2>GAME:</h2> <p>Alfredo's back in this PICO-8 remake, especially for #ToyBoxJam<br /> and has he got a surprise for you! ๐Ÿฅณ๐ŸŽ‰</p> <ul> <li>Will Alfredo get to his house?</li> <li>Will he get to blow out the candles on his cake?</li> <li>Will he die in some horrible death?</li> <li>Play his latest adventure and find out!</li> </ul> <p>Have fun &amp; thanks for playing! ๐Ÿ˜</p> <h2>Release History</h2> <ul> <li><strong>v1.0</strong> <ul> <li>Initial Release</li> </ul></li> <li><strong>v1.1</strong> <ul> <li>FIX: Bug with 10 Ton weight (thx Tom!)</li> <li>FIX: Co-routine bug on last screen (thx again, Tom!)</li> </ul></li> </ul> https://www.lexaloffle.com/bbs/?tid=36410 https://www.lexaloffle.com/bbs/?tid=36410 Mon, 30 Dec 2019 20:02:11 UTC PICO-8 Giveaway (ENDED) <hr /> <h2>The ๐Ÿ’พ PICO-8 Giveaway period has now ENDED.</h2> <hr /> <h3>What WAS it?</h3> <p>I decided I'd like to do a giveaway for <strong>FREE copy of PICO-8</strong> ๐Ÿ’พ</p> <p>...then the following lovely people decided to match my donation! ๐Ÿ˜ฒ</p> <ul> <li><strong><a href="https://www.lexaloffle.com/bbs/?uid=1"> @zep</a></strong> - <em>Creator of PICO-8 Fantasy Console!</em> <a href="https://twitter.com/lexaloffle">[๐Ÿ Home]</a></li> <li><strong><a href="https://www.lexaloffle.com/bbs/?uid=12812"> @guerragames</a></strong> - <em>Gamer+Engineer+Metalhead+Currently obsessed with PICO-8 </em> <a href="https://guerragames.itch.io">[๐Ÿ Home]</a></li> <li><strong><a href="https://www.lexaloffle.com/bbs/?uid=31046"> @Grumpydev</a></strong> - <em>Developer, geek, exponent of using your brain</em> <a href="https://grumpydev.com">[๐Ÿ Home]</a></li> <li><strong><a href="https://www.lexaloffle.com/bbs/?uid=11292"> @Gruber</a></strong> - <em>Musician. Composer. Pianist.</em> <a href="https://patreon.com/Gruber99">[๐Ÿ Home]</a></li> <li><strong><a href="https://www.lexaloffle.com/bbs/?uid=38389"> @skaarjslayer</a></strong> - Professional game developer by day, indie dev by night <a href="https://twitter.com/camerongazey">[๐Ÿ Home]</a></li> <li><strong><a href="https://www.lexaloffle.com/bbs/?uid=11128"> @somepx</a></strong> - humble pixel artist / gamedev <a href="http://patreon.com/somepx">[๐Ÿ Home]</a></li> <li><strong><a href="https://www.lexaloffle.com/bbs/?uid=10198"> @MBoffin</a></strong> - Tech officer @ PIGSquad, UnityPDX organizer, game jammer, PICO-8 <a href="https://www.patreon.com/MBoffin">[๐Ÿ Home]</a></li> <li><strong><a href="https://www.lexaloffle.com/bbs/?uid=38391"> @Pikuma</a></strong> - Education platform: game dev, computer science + mathematics courses <a href="https://www.pikuma.com">[๐Ÿ Home]</a></li> <li><strong>@stalkjimmy</strong> - Game Jam Evangelist &amp; Game Developer <a href="https://www.twitch.tv/tiger_j">[๐Ÿ Home]</a></li> <li><strong>@8bitartwork</strong> - A pixel art image processing app for iOS <a href="https://8bitartwork.co.uk">[๐Ÿ Home]</a></li> <li><strong><a href="https://www.lexaloffle.com/bbs/?uid=1281"> @Eiyeron</a></strong> - Mostly game engine programmer. Somehow does some art. <a href="https://pico8.retroactive.me">[๐Ÿ Home]</a></li> <li><strong><a href="https://www.lexaloffle.com/bbs/?uid=9599"> @dddaaannn</a> (x3!)</strong> - Software engineer and writer. <a href="https://www.dansanderson.com">[๐Ÿ Home]</a></li> <li><strong><a href="https://www.lexaloffle.com/bbs/?uid=30188"> @matthias</a></strong> - Making games is fun <a href="https://pocketfruit.itch.io">[๐Ÿ Home]</a></li> <li><strong>Chris Early</strong> - (: <a href="https://chriswearly.com">[๐Ÿ Home]</a></li> <li><strong><a href="https://www.lexaloffle.com/bbs/?uid=25532"> @freds72</a></strong> - Software architect #Ingenico at work / #pico8 dev at home <a href="https://freds72.itch.io">[๐Ÿ Home]</a></li> <li><strong><a href="https://www.lexaloffle.com/bbs/?uid=23824"> @elneil</a></strong> - Games lecturer and hackrobat. Organiser of Game Jams <a href="https://twitter.com/elneil">[๐Ÿ Home]</a></li> <li><strong>Joe</strong> - Likes strings, owls, and poorly written code <a href="https://twitter.com/jsphsnkr">[๐Ÿ Home]</a></li> <li><strong><a href="https://www.lexaloffle.com/bbs/?uid=15227"> @johanp</a></strong> - Everything is possible! Forever #gamedev with 100+ shipped games <a href="http://johanpeitz.com">[๐Ÿ Home]</a></li> <li><strong><a href="https://www.lexaloffle.com/bbs/?uid=32135"> @thattomhall</a></strong> - Game Designer. Co-founded id, ION Storm. Did Keen, Wolf3D, DOOM <a href="https://tomtomtom.wordpress.com">[๐Ÿ Home]</a></li> <li><strong><a href="https://www.lexaloffle.com/bbs/?uid=11047"> @TRASEVOL_DOG</a> (x4!)</strong> - Punk of the digital age โ˜† Creating games <a href="https://www.patreon.com/trasevol_dog">[๐Ÿ Home]</a></li> <li><strong>Anthony Villena (x2!)</strong> - <a href="https://unremarkable.app/">[๐Ÿ Home]</a></li> <li><strong>Ed (x2!)</strong> - <a href="https://twitter.com/thing_stuff">[๐Ÿ Home]</a></li> <li><strong><a href="https://www.lexaloffle.com/bbs/?uid=30330"> @cryptozoologist</a></strong> - NYC-based game developer, writer, musician <a href="https://www.jackschlesinger.com/">[๐Ÿ Home]</a></li> <li><strong><a href="https://www.lexaloffle.com/bbs/?uid=13818"> @MatheusMortatti</a></strong> - GameDev, Programmer and Shitty Pixel Artist <a href="https://matheusmortatti.itch.io/">[๐Ÿ Home]</a></li> <li><strong>Cristina Ramos</strong> - Game developer, amateur boxer, cosplayer... <a href="https://medium.com/@saffroncr">[๐Ÿ Home]</a></li> <li><strong>Joe Lafiosca</strong> - Software development, weird games, media, queerness <a href="https://www.twitch.tv/lafiosca">[๐Ÿ Home]</a></li> <li><strong>@skeleton_hugs</strong> - friendly/evil skeleton ๐Ÿ’€ <a href="https://twitter.com/skeleton_hugs">[๐Ÿ Home]</a></li> <li><strong>@PauTo</strong> - I'm too lazy to survive a zombie apocalypse. <a href="https://twitter.com/PauTo">[๐Ÿ Home]</a></li> <li><strong>@Enargy </strong> - Dad to wonderful kids and Husband to an amazing Wife <a href="https://twitter.com/Enargy">[๐Ÿ Home]</a></li> <li><strong>@MitchellTR</strong> - Host: #GameDev Breakdown podcast, runs @codeWritePlay <a href="https://codewriteplay.com/">[๐Ÿ Home]</a></li> <li><strong>Gert-Jan Verburg</strong> - Creator of things. <a href="http://www.vergevr.com/">[๐Ÿ Home]</a></li> <li><strong>Robert Anderberg</strong> - Just some guy. <a href="https://dotbigbang.com/">[๐Ÿ Home]</a></li> <li><strong>@castpixel</strong> - Professional pixelartist and illustrator. <a href="https://www.patreon.com/castpixel">[๐Ÿ Home]</a></li> <li><strong>@knh1901</strong> - Python programmer. At home. Hobby game dev. <a href="https://twitter.com/knh1901">[๐Ÿ Home]</a></li> <li><strong>Dylan &quot;ExoByte&quot; Mayo</strong> - Game Designer and Virtual Economist <a href="https://twitter.com/ProbablyExoByte">[๐Ÿ Home]</a></li> <li><strong>B&aacute;lint Magyar (x3!)</strong> - Designer. Amateur gamedev &amp; musician <a href="https://balintmagyar.com/">[๐Ÿ Home]</a></li> <li><strong>Ted Ajax Dobyns</strong> - Senior Software Engineer at 343 <a href="https://twitter.com/tedajax">[๐Ÿ Home]</a></li> <li><strong>@ElGregos</strong> - Mostly a developer <a href="https://elgregos.itch.io/">[๐Ÿ Home]</a></li> <li><strong>Kenneth Gagne</strong> - I make games and write about the process <a href="https://deathrowdevelopment.wordpress.com/">[๐Ÿ Home]</a></li> <li><strong>Charles Palmer</strong> - game designer (community engineer @ controlzee) <a href="https://www.twitch.tv/meheleventyone">[๐Ÿ Home]</a></li> <li><strong>@rez</strong> - ๐Ÿ’พ coder at @RAZOR 1911 แ••( แ› )แ•— <a href="http://www.chiptune.com/">[๐Ÿ Home]</a></li> <li><strong>@thetomster3</strong> - Hobbyist gamedev <a href="https://twitter.com/thetomster3">[๐Ÿ Home]</a></li> <li><strong>@MarcoLizza</strong> - Software engineer (at day) and game developer (at night) <a href="https://about.me/marco.lizza">[๐Ÿ Home]</a></li> </ul> <hr /> <p>So we now have <strong>53x Free copies of PICO-8</strong> to giveaway! ๐Ÿฅณ</p> <hr /> <p><em>If you would also like to ADD to the Donations (but please, ONLY if doing so will not put you in any financial difficultly), then please feel free to message me directly <a href="https://twitter.com/Liquidream">on Twitter!</a></em></p> <h3>Why are you doing this?</h3> <p>PICO-8 has been, without a doubt, one of the <strong>best</strong> purchasing decisions I've ever made. ๐Ÿ˜Š<br /> It's brought me countless hours of joy, creativity and <em>(in some cases)</em> career opportunities.</p> <p>From time to time, I see someone that seems very keen to start experimenting with PICO-8, but they simply don't have the budget for the <em>(very reasonable)</em> $14.99 price tag. It makes me wonder what they might've created, if given the option.</p> <p>Well, I'd like for someone to have that option. ๐Ÿค“</p> <h3>How do I enter?</h3> <p>To enter - simply reply to this thread, saying <em>(in 50 words, or less)</em></p> <ul> <li><strong>Why</strong> you would like to win and, ideally... </li> <li><strong>What</strong> you would create with it <em>(should you be lucky)</em>?</li> </ul> <h3>What are the terms?</h3> <ul> <li>Open to everyone, in all countries... NOW! <ul> <li><em>(but PLEASE, <strong>do not enter if you already own PICO-8</strong>, or can comfortably afford it)</em></li> </ul></li> <li>Only <strong>one</strong> submission allowed, per person <ul> <li><em>(don't attempt to abuse this - just be nice to others!)</em></li> </ul></li> <li>Closing deadline is this <strong>Saturday 6th July @ Midnight (GMT)</strong></li> <li>After closing, all qualifying entrants' usernames will be fed into an online random selector <ul> <li><em>(probably <a href="randompicker.com"><a href="https://www.randompicker.com/">https://www.randompicker.com/</a></a>)</em></li> <li>...where 53 will be drawn at random, and announced here.</li> </ul></li> <li>I'll then ask the winners to contact me <em>directly</em> with their e-mail addresses, so that I can &quot;gift&quot; them each <strong>a copy of PICO-8</strong>.</li> <li>The organiser's decision is final.</li> </ul> <p>Any other questions (or anything I've not covered), please let me know.</p> <h4>GOOD LUCK! ๐Ÿ˜๐Ÿคž</h4> https://www.lexaloffle.com/bbs/?tid=34615 https://www.lexaloffle.com/bbs/?tid=34615 Mon, 01 Jul 2019 17:09:11 UTC First PICO-8 &quot;Physical&quot; Game Release? <p>Hi all,</p> <p>I'm producing miniature physical releases of <a href="https://www.lexaloffle.com/bbs/?tid=32724">Low Mem Sky</a> (<em>my attempt to &quot;demake&quot; No Man's Sky</em>),<br /> as a THANK YOU to my supporters on <a href="https://www.patreon.com/liquidream">Patreon</a>. ๐Ÿ™</p> <img style="margin-bottom:16px" border=0 src="https://i.imgur.com/0mhLfeBl.png" alt="" /> <p>I not sure, but I <em>think</em> this is the first time anyone's tried (<em>bothered?</em> ๐Ÿ˜…) to create a &quot;physical&quot; release for a PICO-8 game.</p> <p>For more information out how you could get one (<em>and what else I've been up to!</em>):<br /> โค๏ธ <a href="https://www.patreon.com/posts/27158829">https://www.patreon.com/posts/27158829</a> </p> https://www.lexaloffle.com/bbs/?tid=34356 https://www.lexaloffle.com/bbs/?tid=34356 Tue, 28 May 2019 11:49:15 UTC BUG: Load from BBS post ID broken? <p>Hey <a href="https://www.lexaloffle.com/bbs/?uid=1"> @zep</a>,</p> <p>Looks like the ability to load carts via their BBS post ID is currently broken?</p> <img style="margin-bottom:16px" border=0 src="https://www.lexaloffle.com/bbs/files/13822/bbs-post-bug.png" alt="" /> <p>Which, with the current absence of the [Copy Cart] BBS feature - means it's a bit of a faff to load a BBS cart into standalone PICO-8.</p> <p>Thanks in advance.</p> <p>Paul</p> https://www.lexaloffle.com/bbs/?tid=34128 https://www.lexaloffle.com/bbs/?tid=34128 Fri, 03 May 2019 07:35:05 UTC Low Mem Sky <p> <table><tr><td> <a href="/bbs/?pid=60393#p"> <img src="/bbs/thumbs/pico8_lowmemsky-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=60393#p"> lowmemsky</a><br><br> by <a href="/bbs/?uid=13822"> Liquidream</a> <br><br><br> <a href="/bbs/?pid=60393#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Low Mem Sky: L A S T</h1> <p><strong><em>You awake to find yourself on an alien planet, with the desire to achieve one thing... reach the centre of the galaxy!</em></strong></p> <p>Made in PICO-8 for <a href="https://itch.io/jam/demake-jam">#DemakeJam</a> 2018, where the original build came <strong>3rd Place</strong>.</p> <p><a href="https://img.itch.zone/aW1hZ2UvMjk2MTM2LzE2NzU2MTYuZ2lm/250x600/A0Xkyj.gif" target=_view_image><img style="margin-bottom:16px" border=0 src="https://img.itch.zone/aW1hZ2UvMjk2MTM2LzE2NzU2MTYuZ2lm/250x600/A0Xkyj.gif" width=256 height=256 alt="" /></a> <a href="https://img.itch.zone/aW1hZ2UvMjk2MTM2LzE2NzU2MTcuZ2lm/250x600/QFu70K.gif" target=_view_image><img style="margin-bottom:16px" border=0 src="https://img.itch.zone/aW1hZ2UvMjk2MTM2LzE2NzU2MTcuZ2lm/250x600/QFu70K.gif" width=256 height=256 alt="" /></a> <a href="https://img.itch.zone/aW1hZ2UvMjk2MTM2LzE2NzU2MTguZ2lm/250x600/aAeT4s.gif" target=_view_image><img style="margin-bottom:16px" border=0 src="https://img.itch.zone/aW1hZ2UvMjk2MTM2LzE2NzU2MTguZ2lm/250x600/aAeT4s.gif" width=256 height=256 alt="" /></a> <a href="https://img.itch.zone/aW1hZ2UvMjk2MTM2LzE2NzU2MTkuZ2lm/250x600/sH3MnW.gif" target=_view_image><img style="margin-bottom:16px" border=0 src="https://img.itch.zone/aW1hZ2UvMjk2MTM2LzE2NzU2MTkuZ2lm/250x600/sH3MnW.gif" width=256 height=256 alt="" /></a></p> <h2>FEATURES:</h2> <ul> <li>Around <strong>180,383,121,450</strong> unique star systems... <em>(I think!)</em></li> <li><strong>Each system</strong> with... <ul> <li>Up to <strong>8 procedurally-generated planets</strong></li> <li><strong>Space Station</strong> for trading resources, components and ship upgrades<br /> (all at system-varying prices)</li> </ul></li> <li><strong>Each planet</strong> with unique... <ul> <li><strong>Continuous procedural terrain generation</strong></li> <li>Climate-specific <strong>resources and collectables</strong></li> <li><strong>Seven</strong> base alien species (land, water and air-based) + <strong>Sentinels</strong></li> </ul></li> <li><strong>Five</strong> different <strong>ship classes</strong> - all with different specs (speed, capacity, warp range)</li> <li>Auto-save &amp; Restore of progress</li> <li>...all within a <strong>single PICO-8 cart</strong>!</li> </ul> <p>Planned Features: <strong>NONE</strong> <em>(No more room!)</em></p> <h2>CONTROLS:</h2> <h3>On Foot:</h3> <ul> <li><strong>ARROWS</strong> = Walk around</li> <li><strong>Z</strong> = Run (Hold)</li> <li><strong>X</strong> = Collect Item / Take-off (when close enough)</li> <li><strong>ENTER</strong> = Quick Menu, with options to <ul> <li>&quot;Call Ship&quot; to current location</li> <li>(Also an option to delete save/progress - use with caution!)</li> </ul></li> </ul> <h3>Space Flight:</h3> <ul> <li><strong>LEFT / RIGHT</strong> = Rotate</li> <li><strong>UP</strong> = &lt;Unmapped&gt;</li> <li><strong>DOWN</strong> = Open Galactic Map</li> <li><strong>Z</strong> = Engage Pulse Engine boost (Hold)</li> <li><strong>X</strong> = Land / Dock (when close to planet / station)</li> </ul> <h2>CREDITS &amp; THANKS:</h2> <h3>Code , Art:</h3> <ul> <li><strong>Paul Nicholas</strong> -@Liquidream (<strong><a href="https://twitter.com/Liquidream/">Twitter</a></strong>) <ul> <li><a href="https://www.liquidream.co.uk/">https://www.liquidream.co.uk/</a></li> </ul></li> </ul> <h3>Music:</h3> <ul> <li><strong>Chris Donnelly</strong> -@Gruber (<strong><a href="https://twitter.com/gruber_music/">Twitter</a></strong>) <ul> <li><a href="http://www.grubermusic.com/">http://www.grubermusic.com/</a></li> </ul></li> </ul> <h3>Additional code snippets that I used/adapted:</h3> <ul> <li><a href="https://twitter.com/gruber_music">PICO-8 port of Open Simplex</a> by Felice Enellen</li> <li><a href="https://www.lexaloffle.com/bbs/?pid=52525#p52541">Rotate Sprite snippet</a> + Marching Squares by Frederic Souchu</li> <li><a href="https://www.lexaloffle.com/bbs/?tid=3140">Pico World</a> by @Gamax92</li> </ul> <h2>RELEASE HISTORY:</h2> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> [code]</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>v1.2: &quot;Low Mem Sky: L A S T&quot; update ------------------------------------------- - ADD: Can now dock with space stations - ADD: Trading resources, components, ships at space stations (with system-varying prices) - ADD: Ship paint jobs - ADD: Five different ship classes - all with different specs (speed, capacity, warp range) - ADD: Realistic* wake (and depth) when walking through water - ADD: Water ripple effect - ADD: Auto-save &amp; Restore of progress, inventory, etc. - ADD: Wipe saved data menu option (use with caution!) - ADD: Seven base types of species (land, water and air-based) - ADD: Sentinel AI - ADD: Anti-piracy measures - ADD: Resources now discoverable on radar (even if &ldquo;used&rdquo;) - ADD: Added &ldquo;Call Ship&rdquo; feature (only when a distance from ship) - ADD: Can now &quot;boost&quot; your ship around the system with Pulse Engine - CHG: Improved planet surface rendering - CHG: Improved planet surface generation - CHG: Optimised star system rendering performance - CHG: Optimised planet surface rendering performance - CHG: More variety of resources/life on planets - CHG: New &ldquo;shuttle&rdquo; starter ship - CHG: Now inventory is capped at ship capacity - CHG: Remapped system flight controls (now more consistent) - CHG: Improved radars - CHG: Improved warp sequence - CHG: Now returns to planet take-off position - FIX: Distance calculation bug - FIX: Now possible to get closer to galactic core - FIX: Planet and station spacing (no more overlaps) v1.1: ------------------------------------------- - Minor bug-fixes and added surface radar v1.0: ------------------------------------------- - Initial version</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p></div></div></div></p> https://www.lexaloffle.com/bbs/?tid=32724 https://www.lexaloffle.com/bbs/?tid=32724 Thu, 27 Dec 2018 18:36:34 UTC &quot;extcmd&quot; does nothing in binary exports? <p>Hi <a href="https://www.lexaloffle.com/bbs/?uid=1"> @zep</a>,</p> <p>Before you pull the trigger on v0.1.12 - can I ask whether you've enabled <strong>extcmd</strong> in binary exports?</p> <p>I just assumed it would work as the screenshot/gif record facility is there in exports, but when I try the code below on a Mac binary export (which is still 32-bit BTW), it does nothing:</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>extcmd(&quot;screen&quot;) -- works in PICO-8, not in binary export?</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>Is this something that could still be rolled into the next version?</p> <p>Thanks as always! :D</p> https://www.lexaloffle.com/bbs/?tid=32383 https://www.lexaloffle.com/bbs/?tid=32383 Fri, 30 Nov 2018 07:15:24 UTC Secret Santa <p> <table><tr><td> <a href="/bbs/?pid=59306#p"> <img src="/bbs/thumbs/pico8_secretsanta-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=59306#p"> secretsanta</a><br><br> by <a href="/bbs/?uid=13822"> Liquidream</a> <br><br><br> <a href="/bbs/?pid=59306#p"> [Click to Play]</a> </td></tr></table> </p> <p><strong><em>&quot;In today's world of modern home security, Santa's job of delivering presents gets tougher every year!&quot;</em></strong></p> <p>Created as part of <strong><a href="https://www.lexaloffle.com/bbs/?tid=32388">PICO8 Advent Calendar 2018</a></strong>, organised by <a href="https://www.lexaloffle.com/bbs/?uid=31479"> @Bigaston</a>.</p> <img style="margin-bottom:16px" border=0 src="https://i.imgur.com/PG1CFoO.gif" alt="" /> <h2>Features</h2> <ul> <li><strong>Six &quot;Christmas Movie&quot;-themed houses</strong> <ul> <li><em>(inc. the BIGGEST building from a Christmas movie!)</em></li> </ul></li> <li><strong>Four secret tools</strong> for assisting in modern-day present deliveries <ul> <li><strong>Many security obstacles</strong>, including:</li> <li><strong>Motion-sentitive cameras!</strong></li> <li><strong>Laser trip wires!</strong></li> <li><strong>Pressure floor pads!</strong></li> <li><strong>Guard dogs!</strong></li> <li>Sensitive <strong>sound monitor</strong> - remember to keep quiet!</li> </ul></li> <li><strong>Records your best times</strong> - per-level + overall</li> </ul> <h2>Mission / Controls</h2> <img style="margin-bottom:16px" border=0 src="https://i.imgur.com/puCdQ7x.gif" alt="" /> <h2>Credits &amp; Thanks</h2> <ul> <li>Code, Art: <ul> <li><strong>Paul Nicholas</strong> (<a href="https://www.lexaloffle.com/bbs/?uid=13822"> @Liquidream</a>) <ul> <li><a href="https://www.liquidream.co.uk">https://www.liquidream.co.uk</a></li> </ul></li> </ul></li> <li>Music, SFX: <ul> <li><strong>Chris Donnelly</strong> (@Gruber_Music) <ul> <li><a href="http://www.grubermusic.com">http://www.grubermusic.com</a></li> <li><a href="https://www.patreon.com/Gruber99">Patreon</a></li> </ul></li> </ul></li> </ul> <p>Additional code snippets that I used/adapted:</p> <ul> <li><a href="https://www.lexaloffle.com/bbs/?tid=28793">URL Advanced Micro Platformer - Starter Kit</a> by <strong>Matt Hughson</strong></li> </ul> <h2>PICO-8 Advent Calendar</h2> <p>This game was created for the PICO-8 Advent Calendar. Everyday during the month of December, you can play a new free game created with PICO-8.</p> <ul> <li>More info : <a href="https://pico8-advent.tumblr.com">https://pico8-advent.tumblr.com</a></li> <li>Play all games on Itch : <a href="https://itch.io/c/428301/pico-8-advent">https://itch.io/c/428301/pico-8-advent</a></li> <li>Play the game in the calendar : <a href="https://www.lexaloffle.com/bbs/?tid=32388">https://www.lexaloffle.com/bbs/?tid=32388</a></li> </ul> <h2>RELEASE HISTORY:</h2> <ul> <li><strong>v1.0</strong>: <ul> <li>Initial version</li> </ul></li> </ul> https://www.lexaloffle.com/bbs/?tid=32314 https://www.lexaloffle.com/bbs/?tid=32314 Sat, 24 Nov 2018 09:55:38 UTC Silly Lines <p> <table><tr><td> <a href="/bbs/?pid=47790#p"> <img src="/bbs/thumbs/pico47789.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=47790#p"> Silly Lines</a><br><br> by <a href="/bbs/?uid=13822"> Liquidream</a> <br><br><br> <a href="/bbs/?pid=47790#p"> [Click to Play]</a> </td></tr></table> <br /> Someone reminded me that I'd never actually posted this silly little line thingy that I made last year while I was bored on a flight. So, enjoy! :D</p> https://www.lexaloffle.com/bbs/?tid=30539 https://www.lexaloffle.com/bbs/?tid=30539 Mon, 01 Jan 2018 07:49:00 UTC