Log In  
Follow
matthias
[ :: Read More :: ]

Cart #dancesantarevolution-0 | 2019-12-07 | Code ▽ | Embed ▽ | No License
12

Proud part of the PICO-8 Advent Calendar 2019.

About

This year Santa Claus is in an incredible mood for dancing... enjoy a small Christmas Doodle!

Credits

Cart by Matthias Falk
Music by gruber
Snow effect adapted from a code example by trasevol_dog, inspired by CELESTE (Matt & Noel)
Santa animation by northpole.com
On https://pocketfruit.itch.io you can find my other games and follow me for updates.

Audio not playing? For Google Chrome and Safari, please refer to this guide.

About Pico-8 Advent Calender

During December, each day will be filled with new and exciting PICO-8 games! We have gathered 25 great developers from the PICO-8 community and we have worked hard to make some new games. Each day leading up to Christmas, there will be a new surprise for you!

Find out more at: https://www.lexaloffle.com/bbs/?pid=70441

P#70672 2019-12-07 23:15 ( Edited 2021-11-27 19:26)

[ :: Read More :: ]

Cart #trails-1 | 2019-01-26 | Code ▽ | Embed ▽ | No License
15

-

Proud part of the PICO-8 Advent Calendar 2018.

About

Your friends play a puzzle challenge in the snow. But they can't make it on their own, they can only do it if everyone works together and helps each other - celebrating friendship and the most special time of the year: Christmas.

Credits
Game by Matthias Falk
Heavy inspiration taken from the game 'Push the Blocks'
On https://pocketfruit.itch.io you can find my other games and follow me for updates.

Controls

move the blue player

move the red player

move the green player

move the purple player

open menu / options

+ retry current level

Play the optimized version on itch.io: https://pocketfruit.itch.io/trails

Mobile touch controls (on itch.io): you can play this game on your mobile.
Gamepad supported (on itch.io): use Firefox or Google Chrome for best experience.

Audio not playing? For Google Chrome and Safari, please refer to this guide.

About Pico-8 Advent Calender

During December, each day will be filled with new and exciting PICO-8 games! We have gathered 25 great developers from the PICO-8 community and we have worked hard to make some new games. Each day leading up to Christmas, there will be a new surprise for you!

Find out more at: https://pico8-advent.tumblr.com/

Can't get enough of Trails?

You can get the much larger DX version of Trails on the game's itch page.

P#58820 2018-11-06 15:27 ( Edited 2019-01-26 22:23)

[ :: Read More :: ]

Cart #redblack-0 | 2019-01-26 | Code ▽ | Embed ▽ | No License
8

-

Red//Black: Two Horror Short Stories

A small experimental horror experience by matthias. My goal was to achieve a story-driven game with the PICO-8 engine.

Game was made for the PICO-8 Monster Mix and Mash Jam.

FULL SCREEN MODE IS HIGHLY RECOMMENDED.

--===--

Controls:

Movement with directional buttons
(o) (C on keyboard) = OK
Enter = In-game menu
Gamepad supported (use Firefox or Google Chrome for best experience).

--===--

Check out the official itch.io page with additional content and downloads.

On https://pocketfruit.itch.io you can find my other games and follow me for updates.

--===--

P#57933 2018-10-14 11:08 ( Edited 2021-11-27 19:27)

[ :: Read More :: ]

Hi,

for anyone interested I made a Google Analytics integration for pico 8. Just add water and some code and you can track what's going on in your games (HTML export). Here is a short demo video: https://twitter.com/mtths_flk/status/1045647528811798528

You can find the code and all details on github:

https://github.com/mtthsflk/pico8-google-analytics

As of now, the code just needs 144 tokens - so, it might be a useful addition for many PICO-8 carts.

Let me know what you think.

Best,
M.

PS: Thanks to @nucleartide for doing similar stuff with segment.io.

P#57206 2018-09-28 10:28 ( Edited 2018-10-03 16:49)

[ :: Read More :: ]

Cart #molecules-3 | 2020-04-11 | Code ▽ | Embed ▽ | No License
26

-

A 3D puzzle game by Matthias Falk.

It's the year 5038. Mankind has gone to space in search for extraterrestrial life.

After endless travels a sequence of 32 molecules is found.

Can you uncover their secrets?

--===--

Controls:

Up = go up
Down = go down
Left = go left
Right = go right
(o) (C on keyboard) = go forward
(x) (X on keyboard) = go backward
Enter = In-game menu

Touch and gamepad controls also available (see itch).

--===--

On itch.io you can find the official page of the game including several downloads (native apps, wallpaper sets etc.).

--===--

'molecules' is an experimental puzzle game set in space, where you need to find the right path along a chain of atoms in order to clear a level.

Inspired by several 3D tutorials I aimed to create a full 3D game for the very limited hardware of the PICO-8 fantasy console and thus push the console to its very limits. The game features 3D graphics and 3D controls (movement along all 3 axes is possible and needed to clear the levels) and dynamic sound effects.

I have tried to create a unique experience for PICO-8, both in terms of presentation and gameplay and invested quite some time in the game's feeling and atmosphere.

I would love to hear what you think and include your feedback into the game.

Cheers, Matt

P#56475 2018-09-10 03:40 ( Edited 2021-11-27 19:27)

[ :: Read More :: ]

Cart #upward-0 | 2019-01-26 | Code ▽ | Embed ▽ | No License
134

-

A puzzle platformer by Matthias Falk, made in 5 days.

The only thing you can do is jump - is that enough to climb a mountain?

Some stats:

  • 6613/8192 tokens used (did some refactoring near the end since code wouldn't have fit otherwise)
  • nearly full tilesheet/map used

This is my first PICO-8 game, I hope you like it.

Touch controls (touch to jump) also supported.

You can also support and download the game via itch.io.


Updated to v1.1 with following changes:

  • Save game: Game will now autosave each level and you can quit/resume the game any time now at the point you left off.
  • Mouse/touch controls: Game can now be fully controlled via mouse/touch (also added small clickable reset button, in case player gets stuck). Since the game has always been a one-tap game, we now have a mobile-ready PICO platformer!
  • Difficulty curve: made some adjustments in the first few screens to make difficulty curve a bit less steep.
  • More changes: Made bullet hitboxes more accurate and thus a little bit more foregiving.

P#53543 2018-06-14 05:20 ( Edited 2021-11-27 19:26)