v0.2 UPDATE:
- Respawning after you die
- Levels of increasing difficulty
- Asteroids break up into smaller chunks when hit
v0.1:
Hello!
Over thanksgiving weekend I took a swing at PICO-8 to introduce my nephew to some game programming. What a delightful little platform! (other than the scoping rules of Lua, ugh!).
The result was a very simple Asteroids clone. Enjoy! https://github.com/pepaslabs/picoroids

The asteroids don't break up into smaller pieces yet, and there is no score or sound effects. Work-in-progress!
Also, I have four days of Lua under my belt, so the code probably isn't idiomatic. Now that I've read a bit of other people's code, I realized I should have used my tables as dictionaries, rather than always accessing them as arrays (the code is more difficult to read).

Day 1 of the 2018 Pico-8 Advent Calendar!




Thanks for checking out my entry for our community "Pico-8 Advent Calendar"!
It's a simple "race the clock" arcade game, with the goal of delivering as many presents as possible before sunrise. The entire game only lasts about a minute, with the idea that you will play many times, and try to beat your previous high score.
Credits:
Design and Code: https://twitter.com/matthughson









EDIT: Updated version now supports mouse controls (and touch controls, but it won't work too well on the BBS - try the itch.io version to play on your phone!)
You're baking cakes for the Winter holidays! You do this by putting ingredients into a tray and trying to score the most points by assembling the longest combos possible!
This is an entry in the 2018 PICO-8 Advent Calendar - day #10.
How to play
The easiest way to learn is the "how to play" option in-game, but here is the gist:
- You make cakes by playing tiles into the tray. When the tray fills up, the cake is baked and scored.
- You get a recipe for each cake. The total score on tiles with a given ingredient has to at least match the number in the top-left corner.










You've heard of Go, the classic board game with two players, but what about Mega Go?!
Here are the standard rules of Go:
- Players take turns placing tokens on the board
- If a group of one color is completely surrounded, all the tokens in it are removed
- A move is illegal if it would result in the previous board position being matched (Ko)
The version shown here uses the following variant on the rules:
- The board is, like, huge
- There are ten players instead of two
- no Ko rule, 'cause I'm too lazy to implement it and it's very unlikely to ever happen
The ten CPU players take turns playing onto random empty spaces on the board. The version shown here partitions the board into 36 smaller 19*19 boards (plus some extra on the edges).
Feel free to experiment with the parameters on the first tab to try different board configurations or different numbers of players. I found an odd phenomenon where, on a blank 128*128 board with two players, the second player would almost always end up filling the board. See what other interesting things you can find!


~ Day 13 of the PICO-8 Advent Calendar ~
A festive aesthetic experience for 1-2 friends
Featuring art from the inimitable Lia Snyderman
Make a cool tree. Pet the cat. Chill. Enjoy the season.
RIGHT HAND:
arrow keys to move
X to pull ornaments out of the box or pick them up
Z to gently let go
LEFT HAND:
SFED to move
<shift> to pet cat
MENU:
<enter>


"In today's world of modern home security, Santa's job of delivering presents gets tougher every year!"
Created as part of PICO8 Advent Calendar 2018, organised by @Bigaston.

Features
- Six "Christmas Movie"-themed houses
- (inc. the BIGGEST building from a Christmas movie!)
- Four secret tools for assisting in modern-day present deliveries
- Many security obstacles, including:
- Motion-sentitive cameras!
- Laser trip wires!
- Pressure floor pads!
- Guard dogs!
- Sensitive sound monitor - remember to keep quiet!










Santa Panic! A gift wrapping arcade game for 1 or 2 players, by dddaaannn and TimSwast. This is game 9 of the PICO-8 Advent calendar 2018.
Get those presents wrapped and in the right spots, and get yourself back up the chimney, before you're found out!
- Directional pad to move.
- "O" button to pick up, then "O" again while not moving to drop, or while moving to throw.
- Wrap a present by walking it to a wrapping station.
- Pick up your sack and walk into the chimney to leave.
Two player co-op available! You could use the help, but make sure both of you get to the chimney in time!

ClockworkPi is having a "Black Friday" sale on GameShells, only $119 (40% off) today only!
This is the new version of the GameShell with more memory and microHDMI out. It runs Pico-8 and is my favorite Pico-8-capable handheld to date.
I am not affiliated with ClockworkPi, I'm just passing along the info. Enjoy!
A very simple game I've been making on the train to and from work.
Follow my dumbass for more goodies @ctinney94

A competitive puzzle game, inspired by Yoshi's Cookie, with magic spells and a Smash Bros.-like percentage system where the last one standing on the platform wins!
Future iterations may include adjustable AI difficulty, selectable characters with different spells, and some snazzier visual effects.
Update v0.91: by request, added "slip cursor" movement style using (X).
Update v0.9: board-filling code is more diligent and now cannot generate spontaneous matches. Vertical matches are now checked first for possibly historical reasons.
(Character sprite based on Oddball's 8x8 sprites; title/countdown font is Alagard by Hewett Tsoi.)




This is very much a work in progress, and is really to try out a few ideas.
Basically, it allows you to see the impact on total spends of a project portfolio (fixed to 3 at the moment) at a particular time, if individual projects are moved within the overall scheduling of the projects.
To move projects along the timeline, use the up/down cursors to move the orange pointer to the project you want to move, then the left/right arrow keys to move it back and forwards on the timeline.
Once the projects have all been scheduled, move the orange pointer up to the "Timeline Zone" and the left/right arrow keys will move the red "timeline now" line along the project schedule. The total cost of the projects at that point will be show at the bottom of the screen, together with the total project cost when all projects have been completed.
A spend profile (the rate at which money is spent) is overlaid on the project timelines, and moves in real time as the individual projects are moved.
For now, individual projects have a fixed duration (hard coded), and it is assumed that the total cost of each project is spend linearly. I want to add flexible cost rates so for example, a project spend rate can be set to relatively low at the beginning and end of a project, with a higher spend rate in the middle of a project, when the work is really in full swing.
Lots more to do including autoscaling of the project spend profile, individual project spend profiles (rather than assume linear spend), on-the-fly changes to individual project parameters e.g. total value, duration etc...
Anyway, this cart will likely have very limited appeal to most, but I thought I'd post it anyway!!
Thanks for looking,
Paul.





This is an idea I've been experimenting with since I tried my hand at making a robotron-esque game.The idea was to make a more action oriented roguelike...not sure how that's gonna turn out. I figured I'd share this in case someone might find parts of it useful for another project.
Anyways, in this WIP there are zombies that will chase the player if they are within the blue circle (this will be larger if you move). The red circle is the range of your weapon. You don't have to aim. All you have to do is make sure a zombie is in the red circle and press Z. It'll kill the zombie closest to the player. The weapon has a reload time between each shot (no run and gun :D ).
This isn't a full game...yet. Suggestions are welcome.