I made a controls reference widget you can put in your tool tray! Inspired by @fletch_pico's pomodoro.p64 and color reference widgets.
The installation steps below is just copied from pomodoro.p64:
Installation
In a terminal:
load #controls_ref
- save controls_ref.p64 (save anywhere you like, I personally have mine at /appdata/local/tooltray/controls_ref.p64)
Then, open up /appdata/system/startup.lua (or create the file if you haven't yet).
Add the following line:
create_process("/path/to/your/controls_ref.p64", {window_attribs = {workspace = "tooltray", x=2, y=2, width=94, height=99}}) [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=161332#p) |



This cart reads the palette from memory and exports the aseprite palette file(.gpl).
Note: It does not work on BBS.
The exported gpl file contains metadata at the beginning for use with Picotron, so it cannot be directly read by Aseprite. Please delete the first line with an appropriate editor and save the file.

Yes! this one line.

Next, open the palette folder in Aseprite using 'Open Folder,' then copy the edited gpl file into the folder. You will then be able to use the Picotron palette (and you will also need to restart Aseprite).
Hi everyone!
I'm sure this isn't as hard as it feels but for some reason I can't work out what I'm doing wrong!
Basically I want my player to select the location to start a countdown from, then race from there to the exit (which is in the top left corner near 0,0). The further away you start, the bigger your score.
This bit is okay. I just do:
flr(p.x-exit.x+p.y-exit.y) |
And I get a nice round number that I can add to the score (647 at spawn).
But that number is too small, so I want to multiply it by 100:
flr(p.x-exit.x+p.y-exit.y)*100 |
I expect this to give me 64700 at spawn, and yet the new output is -831?
What am I doing wrong? Please help!




A simple CGoL in a 32x32 grid.
Controls:
Use the mouse to select the cell
LMB - activate/deactivate cell
Z - switch between activate/deactivate mode
X - play/pause the simulation
Up/Down - increase/decrease simulation speed
If you're unfamiliar with the Game of Life, here are some cool patterns you can make in it:
The pulsar

This is called Penta-decathlon

You can even make these... spaceships? Just google it

Or you can scribble whatever you want and see what happens



Controls
- Press the X button to start
- Control the snake using arrow keys
- Select upgrades with arrow keys and confirm with X
Rules
A standard snake-style game with a small twist: every 8 fruits collected, you can choose one of three upgrades to earn more points.
Fruit effects:
- 🍏 Apple: 1 point (+1 snake segment)
- 🍓 Strawberry: 1 point (no length increase)
- 🍌 Banana: 3 points (significant length increase)
Behind the Scenes
This is the first game I created on Pico-8. The code serves as an experimental playground where I tested various mechanics and features :)



Hi,
This is my first attempt at a game. Its still a work in progress but I thought I'd put it up just to show.
Peace :)
Edit: moved to the right board
Edit: I've pretty much finished this now, I just want to add a win condition/end screen, some basics achievements and maybe some music, if I can figure out the track editor.
Particle effects are based on this brill post https://www.lexaloffle.com/bbs/?tid=53826


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This is a little racing game I've been working on. I'm quite happy with how the car physics have worked out.
My best time is around 25 seconds for this track.
v0.1
- Fixed timer
- Added alternate controls (in pause menu)
v0.2
- Car can reverse
- Speedometer
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hello guys! I have used Pico-8 alot but i never made an account, but now's the time! Unfortunately i cannot publish my own games until i buy Pico-8 on my laptop one day, so this post and later ones will be on my tablet!
What i do with this account:
all i do is just give a short but good review of the games that i bookmarked on my tablet! Literally that's all i do, ok?
Hey! this is my first Pico-8 Project. I joined a game jam and decided to use it as an excuse to learn Pico 8. I had so much fun!

Controls
You take control of the little frog with the arrow keys and utilize only the 'Z' Key (button 4) to progress screens when prompted
Goal
Take your little frog from one end of the screen into one of the 'ponds' on the other side. if you get to all 4 then you gain an extra life and get to do it all over again. You are timed though so be careful. Each pond reached gains you 100 points and extra time. each time you reach a new lane you will gain 10 points. Running out of time loses you a life and places you at the beginning.


