itch io link
https://antibrain.itch.io/frozen-caves
Frozen caves (READ CONTROLS BELOW)
ESDF to move, Space to jump, W to throw a rope, R to throw a bomb.
Space to select (when in a menu)
Use the mouse to mine tiles and interact with things in the mine.
TAB for menu (Not enter or p!!)
If you're not a fan of jump being space, you can change it in the tab menu.
If you are having issues with lag in the mine, try clearing objects while in the town. (3rd tab menu option)
Story
Legends tell of a massive treasure at the bottom of the mines, but none have dared to venture so deep. Until now, that is. Madeline, an aspiring spelunker wants to see if its as hard as the stories tell. Lucky for her, She has people willing to help her on her quest! Lani and granny have set up shop in the town, and offer services to help you improve your mining. Lani will buy any ores you find, and granny owns a shop where you can buy a variety of tools that will help you get deeper in the mine.
https://itch.io/jam/arcade-rewind-jam-the-80s-maze-craze
A new jam that'll last 18 days based off of 80's arcade games!
Facebook so kindly reminded me that my PICO-8 journey started roughly 8 years ago with the PocketCHIP.
Yeah, yeah...the PocketCHIP didn't turn out to be a keeper but PICO-8 certainly was. Since PICO-8 came pre-installed with the PCHIP, I figured it would have a built-in audience constantly looking at new games (a la Playdate today) and that sounded better/easier to me than throwing games into the void. That dream didn't quite turn out but I'm thankful it brought P8 into my hobby sphere and has continued to be a fun way to fill time and live out some childhood dreams of making games for people to play.
Thanks to @zep for all the effort and making a fun platform to create, play, and share games. But more so to all the people in the P8 community over the years that helped me stay motivated and make games. From code to assets to theory and beyond, THANK YOU.
Hi! First post on here!!
Here's a little puzzle game I've been working on on and off over the summer! Please enjoy!! Let me know if you discover any bugs etc. I feel like I've learned a lot about both level design and finishing a project with this one :]
Here's the itch page! https://raiain.itch.io/fruit-dog
And of course the wonderful music is by @Gruber from Pico-8 Tunes Volume 1 https://www.lexaloffle.com/bbs/?tid=29008
Hi,
Would it be possible to add bbs_path
to config.txt like we have now with root_path
and cdata_path
?
This would greatly help support for custom firmwares like muOS (https://muos.dev) which is one the most popular ones for Anbernic devices (RGxx line).
One example would be allowing the muOS user to decide in which of the 2 sdcards they'd like to have their pico-8 emulator. Right now it is only possible in SD1 and this means that each time the SD1 card requires an OS reflash, the user needs to backup their content and restore it afterwards.
By enabling SD2 to store Pico-8 emulator, all its data will always be save, along with their roms and other relevant data.
Thanks
Thank you for clicking on this blog post! I have something very special to share with all of you.
This is a mod called "Pipe Dream", which has been in the works for many months now. Some of you in the Celeste Classic discord server may have seen this already, but for anyone else, here are a few videos of the type of content to expect in the full game.
Here we can see one of the several core mechanics, the water! Everything underwater is shaded too, which makes for some really interesting looking levels. The background tiles and ground tiles are supposed to give a sort of encrusted or run down ocean-y vibe, which i feel it does somewhat well in their current state.
Oh! theres the elephant in the room, and a big elephant it is. "water is cool, but its just water! do something special!" Well, i have a treat for you! This mod is a Metroidvania! That means that backtracking and spitting paths are common, and sometimes you wont have everything you need to get to an area, so youll have to explore around a bit. This gif shows multiple exits and backtracking, which was a pain to get working and optimise, but it came out really well.
jam build
make bigger squares out of squares! (only the max size one disappears)
controls
press directions to move the block
hold a button and press a direction to alter how you move it
"slow" (Z/C) moves blocks the minimum distance instead of their usual distance
"super" (X) launches the block in the direction pressed. you can only launch blocks upward once per block, and doing so lets them (currently permanently) nudge other blocks
(also, pressing both buttons activates a debug hitbox viewer)
this is my gmtk jam 2024 game (also submitted here https://doubleatam.itch.io/square-up )
How do I delete Pico-8? I've just bought it a little bit ago with no experience in devving. It looked simple enough and it was a waste of money.
No I do not want tips, I want my money back. Please do not come and tell me how I can fix this, tell me how I can get a refund. Make your app as simple as it looks.
Just read about PICO-8 games being supported by the new Antstream service!
https://www.timeextension.com/news/2024/08/ps1-net-yaroze-and-pico-8-games-are-coming-to-antstream
The PICO-8 part of the announcement in the video starts around 10:25. They talk about how 2 games are part of the service to start so it kinda sounds like Antstream will choose or curate which PICO8 games get onto the service? I dunno...and it's scant on details if it's running PICO8 somehow or if it's just "games that are made with PICO8" and they're using binaries or what. Dunno...hopefully we'll learn more.
But even then it sounds like Antstream will be another outlet where people can easily get to our games. Antstream looks to be a service on Xbox so that instantly lowers the barrier to play more games.
And congrats to Puzzles of Paladin and Manbomber for getting chosen as a launch title for the PICO8 inclusion.