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Cart #kizudegizu-0 | 2024-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Title screen music from the NES game Wizards & Warriors. Original was by the great David Wise.

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Just need some solutions.

0 comments


Cart #gameboypainter-0 | 2024-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I used pal() to make a rough cut paint software inspired by the color palette of the gameboy.

Feel free to use the palette for any of your gameboy-inspired projects!

Now with that said, the controls are as follows:

Z = Switch between gameboy and black and white modes
X = Clear screen
Up = Lightest
Right = Light Grey/Gray
Left = Dark Gray/Grey
Down = Dark/background

so help me if I see someone use this to draw the every generation 1 pokemon or something like that...

0 comments


Cart #ball_bouncer-0 | 2024-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

A simple arcade game made with only 500 characters for TweetTweetJam 9.

Use the left and right arrows to move the paddle. Press X to restart.

Score points by bouncing balls on the paddle, with consecutive bounces scoring more points. The game ends after 60 seconds.

Also available on itch.io.

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If I'm reading the roadmap correctly, HTML Exporter // .wasm runtime + bundled cartridge, licensed similar to P8 was supposed to be in release 0.1.

Was this implemented and if so, what's the command?

3 comments


Cart #down_the_tunnel-0 | 2024-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

A fun little song and visualization. Enjoy!

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3 comments


Cart #pico_darts-0 | 2024-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


PICO-Darts is a simple darts game written in less that 500 characters for TweetTweetJam 9.

Controls

You only need the X key:

  • First input: Aim on the X axis.
  • Second input: Aim on the Y axis.
  • Third input: Throw dart.

After you throw the dart, press X again to start with the next dart.

Rules

You have 5 darts to get the best score.
After the fifth throw the score will be be reset.

About

This is the first game I develop for a game jam. The limitation of writing a functioning game with 500 characters or less has been quite a challenge, but a fun challenge!

It took about 5 hours to develop the game and then another 3 hours to minify the code and remove features that wouldn't fit in 500 characters.

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Just that, was just thinking how nice a web browser using the distinct characteristics of picotron would look. Was wondering if anyone was working on one, and if so, how are they getting on?

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Cart #puniyasaba-0 | 2024-05-08 | Embed ▽ | License: CC4-BY-NC-SA
10

Generates a random maze, then places the player in the middle of it and ensures that you're not staring straight at a blank wall. Find your way to one of the corners and it will reset with a new maze and plonk you back in the middle. Not really intended as a game, just a learning exercise for me and the hope that the code will be of use to someone with more creativity than myself:)

Controls

Arrow keys to move forward/backward and turn.
Z/X will sidestep left and right
Hitting 'P' at any time will generate a new Maze and place the player in the middle of it.

Background

This is an extension of my previous raycaster. I had to adapt the raycaster logic a bit to handle the maze walls rather than a grid based map.

[ Continue Reading.. ]

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Cart #patched-0 | 2024-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


You're a game tester playing this game you got from someone.
Make sure there aren't any bugs or glitches in the way. If there is, click on it!
Defeat the bloby things to score points. And make it to the right side (without any bugs or glitches) to spawn more.
You REALLY need to pay attention.

1 comment


I've tried specifying the channel but didnt change anything.
My sound is definetly working, the volume on the sfx's notes are higher than 0 and I can hear the statup bleeps from Pico-8.
BUT THE MUSIC DOESNT PLAY

4 comments


Hi all,

I'm just getting into Picotron, but have dabbled with PICO-8 for a long time.

Given the way /ram/carts main.lua works, what is your initial directory structure like and how are you doing source control (git, github, gitlab, codeberg, etc)?

Are you mostly using the Picotron or have you switched to a parent OS IDE like VSC or NeoVim?

THX1138 in advance, Pond.

(PS - here is a screenshot from what I'm working on, PacHac, a Pac-Man roguelike.

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9 comments


Cart #asteroiddestroyer500-1 | 2024-05-08 | Code ▽ | Embed ▽ | No License


A Submission for TweetTweetJam 9. (500 Characters of Code Jam)
Control:
Arrow Keys - Move
X - Speed up yourself
O - Slow yourself but damage Asteroids
Itch.IO Page

0 comments


Cart #nekehehehe-3 | 2024-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


A little version update to optimize the show actor count
Fix the Ball show state error

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3 comments


Cart #evolvingants-0 | 2024-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

This is a very basic implementation of a genetic algorithm, partly inspired by this Code Bullet video, with a few additions to improve the evolution speed and reliability. It's nothing fancy, but I found it fun to experiment with, so I thought I'd share it.

Each "ant" has a DNA consisting of a list of directions to move each frame, which starts off completely random, but though the process of mutations and "natural selection" evolves into a path to reach the goal.

To improve the evolution speed and reliability, the ants are evolved gradually by giving each generation slightly longer to reach the goal. In addition, the mutations to the DNA are biased towards the end of the path, so more ants have a chance to explore the end of the path before they die.

[ Continue Reading.. ]

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Hey pico 8 community. I recently started making some demos and carts for myself and my friends. Although I have been struggling with collisions. Most tutorials use fget and mget. I want to use them, although I don't understand the parameters that are used.
I am not looking for a one size fits all code. I am just looking for a explanation for how they work, and what the parameters are used for and how they work in functions.

Thank you :D
-BEiNg139

1 comment


Hi @zep!

pico8 0.2.6b / linux:

cls()
if (false)?1 --hi
print(2)
print(3)

expected output: 2 3
actual output: 3

Here's an altered version that works as expected:

cls()
if (false)?1
print(2)
print(3)

(this prints 2 3, as expected)


3 things seem required to trigger this bug:

  1. shorthand if
  2. shorthand print on the same line
  3. !! further text after the shorthand print (" --hi", in this example. but just a single trailing space triggers the bug too)

When these are all true, the next line seems to get scooped up into the shorthand line. This can include attaching an else to the wrong if, like in this more complicated example:

cls()
if false then
 if (false)?1 --hi
else
 print(2)
 print(3)
end
print(4)

expected output: 2 3 4
actual output: 4

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no idea if im making a post correctly here, never have before. but I was curious if there is any info how to open a downloaded cart for picotron to look at how things were done or change things?

1 comment


Cart #hookd-1 | 2024-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

first game I've worked on inside of pico-8, can't wait to keep working on it!

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Hi again!

Title is self explaining...

I'm out of sprites! I need to display what's on the other pages. How do I do that?

Hibou

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