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OgelGames

Programmer, gamer and modder, who also makes games sometimes.

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Cart #ball_bouncer-0 | 2024-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

A simple arcade game made with only 500 characters for TweetTweetJam 9.

Use the left and right arrows to move the paddle. Press X to restart.

Score points by bouncing balls on the paddle, with consecutive bounces scoring more points. The game ends after 60 seconds.

Also available on itch.io.

P#148121 2024-05-08 13:11 ( Edited 2024-05-08 13:19)

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Cart #evolvingants-0 | 2024-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

This is a very basic implementation of a genetic algorithm, partly inspired by this Code Bullet video, with a few additions to improve the evolution speed and reliability. It's nothing fancy, but I found it fun to experiment with, so I thought I'd share it.

Each "ant" has a DNA consisting of a list of directions to move each frame, which starts off completely random, but though the process of mutations and "natural selection" evolves into a path to reach the goal.

To improve the evolution speed and reliability, the ants are evolved gradually by giving each generation slightly longer to reach the goal. In addition, the mutations to the DNA are biased towards the end of the path, so more ants have a chance to explore the end of the path before they die.

The simulation consists of 50 ants in each generation, with the current best path shown in red. Pressing X will restart the simulation with the goal in a random position.

P#148057 2024-05-07 14:30

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Cart #flowerclicker-2 | 2024-05-03 | Code ▽ | Embed ▽ | No License
6

A simple clicker game about growing flowers. Also my first complete Pico-8 game :)

Controls
Left-click - Almost everything
Right-click - Drop tool / Cancel flower placement

Made in about a week for Minigame a Month - April 2024 and Chill Devs: Chill Jam 8.

Also available on itch.io.

P#147811 2024-05-03 06:21 ( Edited 2024-05-03 08:41)

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Cart #pressure_softbody-0 | 2023-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
24

A bare-bones implementation of a pressure softbody using verlet intergration, loosely based on Maciej Matyka's tutorial paper.

I've played around with making pressure softbodies in other game engines, so I thought it would be great for my first pico-8 project. Overall it turned fairly stabled and optimized, and I'm quite happy with the result.

Use left and right to change the pressure, and up and down to change gravity.
Move the mouse while holding a mouse button to push the softbody around.

P#136611 2023-10-30 08:03