I used pal() to make a rough cut paint software inspired by the color palette of the gameboy.
Feel free to use the palette for any of your gameboy-inspired projects!
Now with that said, the controls are as follows:
Z = Switch between gameboy and black and white modes
X = Clear screen
Up = Lightest
Right = Light Grey/Gray
Left = Dark Gray/Grey
Down = Dark/background
so help me if I see someone use this to draw the every generation 1 pokemon or something like that...
Celeste but a black hole is chasing you.
The black hole speeds up over time. Here is everything that increases it's speed:
- New level (Biggest increase in speed)
- Death
- Dashing (Smallest increase in speed)
Getting berries decreases speed.
If the hole is more than 2 levels away, it starts to get a speed multiplier.
The formula for speed goes something like this:
(distance is distance between blackhole and roof of current level)
(0.025level + 0.01 deaths + 0.005 dashes)/berries + ((floor(distance)256)*2)
(oops i have no idea what I am doing)
Small Celeste Mod. I am working on B side.