Hello, I know this isn't necessary, but it has just been getting on my nerves, especially after using VSCode. It is kind of annoying to need to slowly scroll with the arrow keys and is especially annoying when you want to scroll all the way left. If there is already a solution that i just havent seen, please let me know. Even wrapping is fine, just i need some way to easily see the rest of the line without using the arrow keys. Its even worse for me because im so used to using the side button on my mouse for horizontal scrolling and in my game there is one really long line that has to do with collitions and i am constantly messing with. I just feel like this would be a major quality-of-life feature.
You’re a sky-island delivery worker delivering mail to all the nearby islands. Everything runs smoothly until the letters suddenly aren’t being delivered. Find all of the letters and deliver them to their recipients. Maybe they’ll give you something as a thank you.
Controls:
arrow keys - move, climb
Z - jump
X - interact
Originally made in 48 hours for Ludum Dare 53 with the theme "Delivery"
Changelog
V2
- Updated main menu and end screen
- Added a few new areas to explore
- Improved ladder grabbing
- Added coyote time to jumping
- Added counter for found packages
- Tweaked dialogue
- Added transition on death
So this had bugged me for a long while for binary versions of games, how to load in data while the game was running using the serial connection. I had a quick look for examples but couldn't find any, so if anyone else is struggling with how to do it then this code might be useful for you.
To test it down download the code and run it. You should be able to press X to generate some data to your clipboard (or swap code add in printh command). Save that as a text file. When running just drop the file in and you'll be able to see the data being loaded into memory.
You can tweak a few variables to load in anywhere from 0xf to 0xffff.fffff values which you can then post process to have loaded data for your game.
Hopefully this is of some use to someone struggling out there. For me, I'm going to use it for DLC content
NOTE: This doesn't work with BBS games, and when using HTML versions would would need to mess about with the template load it it in that way. This is just purely for binaries or when developing.
I'm pretty sure I remember this working correctly in a previous version but as of version 0.2.5g if you navigate left/right through patterns in the music editor using the -/= keys on the keyboard, if you get to an empty pattern, the keys no longer work and I haven't been able to find any way to regain control of moving through patterns except by using the mouse.
So, I thought I'd give it a shot. Never made any real game on pico8. I simply described what I wanted and asked for clarifications and added features. This was done using ChatGPT 3.5 in about 2 hours. (Could have been much faster. Even the first prompt generated an almost playable though yanky game after fixing a slight error.)
The first prompt was: "In pico-8 implement a side scrolling shooter using gamepad controls. The player spaceship is represented by the string "World world" in white color. It can only move up or down. It is firing shots represented by the character "-". Enemy ships are entering the screen every 3 seconds at random speed and random y coordinates from the right side. They are represented by strings of words randomly drawn from a list containing "wtf", "ftw" and "GPT". They are colored red. Enemy ships are destroyed when touching the shots from the player. The player is destroyed when he touches an enemy ship. Upon destruction, an enemy ship flashes 3 times in white over the course of half a second and then disappears. Upon destruction of the player spaceship, it is moved to the left, off the screen. One second later, it reappears on the left side of the screen. Display two counters at the top of the screen named "Killed" and "Kills". The "Killed" counter increases each time the player ship is destroyed. The "Kills" counter increases each time an enemy ship is destroyed."
Ludum Dare 52 - Delivery
https://ldjam.com/events/ludum-dare/53
Bundle Dumper: Florida Edition
Hurl babies through five exciting levels (including a tutorial level) in this flappy inspired side scroller with a Floridian twist! Also my first complete PICO-8 game, so now you've been warned.
Controls
It's a PICO-8 game, you get what you get and you don't get much:
- left and right arrows to change direction
Z
is the circle button (C
on keyboards that nobody uses in Florida)X
is the cross button (V
on keyboards that nobody uses in Florida)- But save yourself the wrist strain and just use a gamepad/controller!!!
Mechanics
- Flapping increases vertical AND horizontal momentum (that is, flapping while turning changes your direction faster)
I've been enjoying playing around with Pico-8 recently, and decided to use it to enter Ludum Dare 53. The theme was Delivery, so I made a ChuChu Rocket inspired arcade puzzler sim thing - place arrows to direct the lorries to make deliveries.
LD entry page here:
https://ldjam.com/events/ludum-dare/53/poppycocks-perfect-packages
I didn't realise until way too late that I'd need to make a cartridge label image and cover image, so sorry if it looks a bit garish!
basic shmup, but shooting spawns more enemies
This is the first playable result of following the basic shmup tutorial by Lazydevs.
It is not fully finished yet, but it is at a point where it's reasonably fun to play around with.
Shooting spawns more enemies, this was origingally a placehoder to test enemy collisions, but I think I will keep it like this in the game.
I might end up making a normal version too at some point.
future improvements
- The game over screen could use some love.
- Enemies don't shoot yet, they should.
- I will probably add a pickup, like a muffler, that allaws you to temporarely shoot enemies without spawning new ones.
- It needs a better scoring system.
Ludum Dare 53 (Theme: Delivery)
Embark on an intergalactic pizza delivery adventure! Dodge enemy lasers and fend them off with pizza slices!
Fly over the planets to drop the pizza. (Green cross means that your position is aligned for dropping the pizza)
Rack up the highest score
https://ldjam.com/events/ludum-dare/53/elite-delivery-pizza-dangerous
Controls
Simultaneously press ❎ and 🅾️ to pop the balloon!
Inspired by broken: https://www.lexaloffle.com/bbs/?pid=125416#p
Mini Mines
I made a Minesweeper clone for my first cart, to get used to PICO-8 and Lua. There's still a lot of optimisation to be done, but I wanted to get something published!
You can follow Mini Mines' development on Github.
Thanks for checking out my cart!
Controls
Z - Dig (Back)
X - Flag (Select)
[Desktop only] Enable mouse controls in options or PICO-8 Menu
Left click - Flag
Right click - Dig
Features
- Full controller and mouse support
- Multiple difficulties
- Personal best times
- Unlockable colour themes
Hello!
I present to you Red Vs Blue, a strategy first person shooter game. Red Vs Blue is heavily inspired by the Precinct Assault mode of the PlayStation 1 game, Future Cop: LAPD.
Controls:
- Arrow Up: Move Forward
- Arrow Down: Move Backward
- Arrow Left: Turn Left
- Arrow Right: Turn Right
- Z (in-game as O): Shoot
- X (in-game as X): Next/Accept/Purchase
Features:
- FPS gameplay by way of Wolfenstein 3D raycasting.
- Team select- Choose from 2 completely identical teams!
- AI enemy powered by a neural network.
- More than 1 map!
- Visuals that could be described as almost adequate.
- Beeps and, on occasion, boops.
How To Play:
Here is a version of Asteroids for Pico 8.
This was made by following the Bytes and Bits tutorial on Youtube for making an Asteroids clone using the Tic 80 console.
It's a great and very educational tutorial. I highly recommend it.
https://www.youtube.com/watch?v=EXt1BVvOkkA&t=15s
I tried to recreate the look and feel of the original arcade version.
The following code block prints only the number 4, though I would expect it to print 2, 3, and 4.
do if (false) if (true) print(1) print(2) print(3) end print(4) |
Only the outer if
has this property, the inner if
's scoping is fine. Similar behavior happens without the do
block, I just included it to demonstrate the interaction of this behavior with "normal" Lua scopes.
This cart uses devkit mode so you'll need a mouse and keyboard to use it.
Update:
This started off as a level editor for the Space Taxi Remake I'm working on. At some point I realized I was going a bit overboard and instead of doing the sensible thing and saying, "well that's good enough for my purposes I guess I'll stop now," I just kinda leaned into it.
I recently discovered that the education edition actually works really well on my phone using my Bluetooth keyboard, but carts being erased as soon as the browser refreshes or the phone locks etc just isn't practical lol. I think Pico-8's artstyle really suits the smaller screen and it's a shame there doesn't seem to be an app of the full version. Anyone else try this out or have better suggestions? Thoughts?