This is my school project "Fruit Man: The Man in Search of Fruit"
Controls:
Left Arrow - run left
Right Arrow - run right
Up Arrow - jump
Down Arrow - drop through platform
x - open doors
left arrow + right arrow + x - return to menu
Collect all of the fruits in the level in order to continue through the door at the end of each level.
Farland v2 as the name implies is a sequel to my first ever mod Farland. This mod is primarily a map mod like the original although there's some new mechanics, music (thanks RubyRed), etc. If you haven't played the original Celeste classic before playing this than I highly recommend it as some of the later levels may prove to be very challenging without previous experience.
Controls:
Arrow keys - Movement
Z/C - Jump
X - Dash
Huge thanks again to RubyRed for making the entire OST of the mod, and i want to give thanks to Maddy thorson and Noel berry for the original
PICO-8 0.2.4c is now up on lexaloffle, Humble, itch.io, and for PocketCHIP.
This is mostly a bug-fixing update; you can see the main 0.2.4 change notes in the 0.2.4 thread.
URL Cartridges
With the release of PICO-8 Education Edition, it is now possible to encode cartridges into a 2040-character URL that runs it in a web version of PICO-8's editing tools. Only the code and graphics sections are stored.
> SAVE @URL COPIED URL TO CLIPBOARD 265 / 2040 CHARS |
Tiny Cartridges
When exporting cartridges to .p8.rom format (the raw 32k block of data that is encoded inside .p8.png argb data), 0.2.4c allows only the code section to be stored using the -t (for tiny) switch:
> EXPORT -T TINY.P8.ROM WRITING 154 BYTES (CODE ONLY) |
You should get a file that is exactly as large as the compressed code size reported by INFO. When using LOAD, that file will be loaded into the code section, and the other sections reset to their default states.
There isn't much practical use for tiny .P8.ROM files, but I think it is nice to be able to store a tiny program in its true tiny form on disk.
On the subject of tiny cartridges, for those making
Made for Black & White #8 game jam.
https://kreyk29.itch.io/loop - Page on itch.io!
v4
What's new:
- Now you can't proceed to level 33 (which doesn't exist) after beating the 32nd one. Thanks to @kirbofan !
Special Thanks to:
- Mafk, Veemonic (logo design help);
- merwok (level picking cursor help);
- Mrblackcat (ok);
- Gabi King (help with music).
Controls:
- Left/Right/Up/Down: Move;
- X: Rotate pipe/Confirm;
- Z (O): Go back.
How to play:
- Rotate pipes until they are all connected.
- Pipes have different types, each type should be connected with the pipes of the same type.
Features:
- 32 levels to play with 3 types of pipes;
My 1st game's next version.
I prepared 50 puzzles that you can solve more interstingly.
UX has also been improved to make it easier to play.
Enjoy please~
The music was composed by Gruber Music.
(Pico-8 Tunes Volume 1)
CRT Version
https://seimon.github.io/nemo2/
On a particular Linux system I was recently using wget was not installed by default. Splores in game message was "could not connect to bbs" which led me down a rabbit hole of network checks until I noticed the wget missing error in the terminal. I was running via a pico8.desktop entry without the terminal originally.
Could curl be used as a fallback? Running "curl -L -O" can usually be used as a fallback in many cases. Better yet just use libcurl in the compiled binary and then you don't need wget or any external tools.
Thanks!
Hey! Remember when I suggested putting next
in the globals, since we could get to it anyway by doing next=pairs{}
? You did! And that's been great!
Would it be okay to get inext
the same way? It seems to be present, since I can get it by (similarly) doing inext=ipairs{}
, and it seems to work the same way, just limited to index,value instead of key,value.
It's just not officially exposed.
I'm asking because there's a token saved when you switch from the first to the second implementation here:
for k,v in pairs(t) do ... end for i,v in ipairs(t) do ... end -- these are a little less clear to the reader but they work the same and save a token for k,v in next,t do ... end for i,v in inext,t do ... end |
Technically it also shaves a couple of cycles off of the loop setup by inlining the return tuple from pairs()/ipairs(), but it's really the token savings that would be handy in some cases.
A space exploration adventure in the Solar System
Features:
- The Solar System with planets, moons, space stations and asteroids
- Simulation of gravity and orbital mechanics
- Landing, docking and interplanetary travel
- A space adventure with secrets to discover
How to play:
- Please refer to the Astronaut Handbook for controls, UI info and a guide to space manoeuvres:
Download handbook in PDF format
Quickstart:
This is my first game on Pico-8. I find that Pico-8 can be a useful training before starting the real retro gamedev.
Red vs Blue Tic-Tac-Toe. A simple crosses-noughts game between two players: Red and Blue. In this first version you always play as Red and you always start first.
Update 2022-04-10:
AI no longer plays randomly
v1.1.2 update: added loop jump hotkeys (v1.1.1) and fixed a crash bug.
RP-8 is a synthesizer and groovebox inspired by Propellerhead Software's classic soft synth, ReBirth RB-338. It has everything you need to make entire tracks: two paraphonic synthesizers, a drum machine, a pile of effects to process your sound, and an integrated song mode sequencer to pull everything together. The audio is lo-fi, 8 bits at 5.5kHz, giving the output a distinctively crunchy sound.
If you're nostalgic for the early era of soft synths, a fan of minimalist computing, an acid squelch connoisseur, or just someone who likes to discover new sounds: I made RP-8 for you.
You can find this cart, including native builds, at https://luchak.itch.io/rp8, or try it out below. Note that this cart works much better natively than on the web - see the Web section under Compatibility Notes below for more info.