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Cart #idiots-5 | 2024-02-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I don't know why I made this. I went in with no plan and it sure shows. I might update this at some point once I get any more ideas of dumb things I could do with it

P#142092 2024-02-28 00:03 ( Edited 2024-02-28 05:38)

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Cart #pocketcalc-4 | 2022-10-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12


Welp, here's my first "big" project! I knew immediately after bikibird released Speako-8 that I would have to make something with it, and so I decided to make it a tribute to a certain departed musical legend and fellow speech synthesis nerd. (Also THANKS SO MUCH to bikibird for helping out with playtesting and debugging a LOT of it)

That said, I'm not sure how well it will run online or on other people's machines, so if anything's buggy or could be improved, feel free to let me know!

P#119611 2022-10-26 17:29 ( Edited 2022-10-26 17:40)

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Cart #trumpetfight-1 | 2022-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

this is the first thing i've made with p8 that can be called a "game". it's awful

UPDATE: now with motion borders and an actual difficulty curve! doug's AI is still a 50/50 drunk-walk though but idk maybe thats kinda hilarious? or my sense of humor is entirely broken, which is also a possibility.

P#116370 2022-08-28 05:21 ( Edited 2022-08-28 17:58)

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Cart #phonemes-0 | 2021-10-30 | Code ▽ | Embed ▽ | No License
2

More experiments from reading over H2Obsession's deconstruction of SAM. I also attempted to implement more phonemes than this, but not all of them sounded right.

P#99384 2021-10-30 17:34 ( Edited 2021-10-30 17:35)

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So since I can't get the idea of a Software Automatic Mouth port for Pico-8 out of my head, I experimented with trying to generate similar sounds in bytebeat, and I ended up with something that aaalmostkindasorta makes vowels?

Most research courtesy of H2Obsession: https://sites.google.com/site/h2obsession/CBM/C128/SAM-128/technical

Cart #vowels-0 | 2021-10-26 | Code ▽ | Embed ▽ | No License
4

P#99190 2021-10-26 21:28

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by IMLXH
Cart #bury-0 | 2021-10-17 | Code ▽ | Embed ▽ | No License
16


PICO-8 PCM COLAB: https://colab.research.google.com/drive/1HyiciemxfCDS9DxE98UCtNXas5TrM-5e?usp=sharing

So after reading carlc27843 and czarlo's explanations of how to digitize audio for Pico-8, I wanted to see if I could make things a little bit easier on myself by making a Colab to automate the process. Hope this is useful to someone!

P#98777 2021-10-17 07:00

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Hey, I'm not sure if this is the right category to post this in, but as an Audio Guy I'm intrigued by the possibility of direct control of Pico-8's DAC? (Then again, I'm not entirely certain whether Pico-8 HAS a DAC, or just a sample playback routine that goes directly to the host machine's DAC.) Either way, I have found the possibility of "user waveform" slots (a la the Namco Custom30) in Pico-8 to be pretty intriguing. Many old microcomputer systems have had some form of exploit or another to directly control the DAC (this is famously how sampled sound and digitized speech could be played back on the C64). Theoretically, would this be possible in Pico-8, or will its architecture not allow it?

P#77997 2020-06-12 17:35

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I'm curious if there are plans for a "devkit keyboard" ability for p8? It would make it feel more like a microcomputer than a console, but I think some very interesting stuff could be made that involves text input.

P#37953 2017-02-28 22:53 ( Edited 2018-10-19 03:41)

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Cart #14537 | 2015-09-23 | Code ▽ | Embed ▽ | No License
3

This is the first thing I did in PICO-8. It's not so much a "game" as it is a proof of concept and an attempt to figure out what all this "machine" is capable of with a little inginuity. It...doesn't sound CLEAR, but it kinda sounds like speech, so I'll take that as a success at this point!

P#14538 2015-09-23 17:42 ( Edited 2015-09-23 22:49)

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