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Cart #hypno-0 | 2019-06-14 | Code ▽ | Embed ▽ | No License

IT DOESN'T WORK YET ON PURPOSE, BUT WILL BE FIXED SOON!

Today, while playing with the default settings on the CLI on Windows, I found a series of colors that I started to really like. So, what does that have to do with this?

Basically, when this cartridge is done, it's going to be a lot of things: but PICO-8 is going to serve as the first star, and from then on, sadly, I believe I will have to write a program of my own. Unless I find a way to display more than the 16 colors - and that's the only reason why.

I have written a program in python that allows one to select any color they see, from anywhere at any time, or simply play around with them til the find one on their own. Then I pipe that on over to a modified form of lua - the Aseprite variety actually.

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I’m trying to print text centred around a point.

At the moment my code offsets the x coordinate by half the width
of a string in pixels, calculated as (4* #s)-1.

This works fine for
alphanumeric text but is wrong when the text contains glyphs.

Is there a built in function to help achieve this?

Or do I need to examine every character when computing the pixel width of the text?

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Cart #nineslice-0 | 2019-06-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A quick little function to draw 9-slice boxes. Has modes for stretched or repeated sprites along the borders, and an optional background color. A little heavy for general use at ~444 tokens, and could probably be optimized further.

Use:

nineslice(x origin,y origin,width in px,height in px,
          sprite index for upper left corner, stretched mode (true/false), 
          background color)
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Title says it all. I don't know a lot about Lua but I do know that in general VMs operate on similar principals to hardware description languages, which can be implemented in real hardware. Besides being a ton of work (and needing access to the lowest-level bones of pico) what is stopping a true hardware version of our favorite fantasy console from existing?

The biggest thing I can think of is that carts would be a whole beast of their own, but I'd love to hear everybody else's thoughts, including if there are any good hardware emulators out there (I've seen a few raspberry pi versions, but many of them fall short when it comes to screen, buttons, ports, size, etc).

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This was our entry for last Ludum Dare. Forgot to post it here, sorry i dumb!

Team Cardboard Box presents… JBA: Oversequel

You are a bounty hunter. Your target is a bounty hunter. Everyone around you is a bounty hunter.

Interrogate passersby of the whereabouts of your target, once you see them, grab their attention - a light tap on the shoulder, or a bullet to the knee - anything goes! From there, only you decide which one would reap the reward.

And be careful! Anyone around could recognize you as their target!

—– INSTRUCTIONS —–

Walk with the D-pad, shoot with Z, talk with X.. but that much is written on screen. Out of battle with your target, holding Z locks shooting direction to aid with fighting those who want your head

Look carefully at your target’s face. It could give you a clue about their abilities!

Now, go! Survive in this wasteland where anyone ought to get anyone! Will you be able to reach the 11th day?

Cart #jbaoversequel-4 | 2019-06-13 | Code ▽ | Embed ▽ | No License
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First, thank you to everyone in the Pico-8 community for being so amazing. With a heavy heart, I have had to regretfully shut down PlayPico after 3 years. I no longer have the time or finances to maintain the site, as I have a very demanding job and a 4th child due 3 weeks from today (PlayPico was a labor of love and cost around $30/mo to run). Other than the finances, I simply don't have the time; the site required a lot of maintenance, and over the past 3 years, I probably invested over 1000 hours into development and maintenance. It started growing in users to the point where more and more new features were becoming absolutely necessary, and it was getting neglected. Several key features were also broken after the BBS updates, and while I fixed many of them, I couldn't find time to fix all of them or continue to keep up should the same issues arise again.

Thanks again for everything, everyone! I hope PlayPico at least brought you all some joy, that's all it was ever meant to do. I'm sorry that it can't continue, but I hope it served you all well while it was there. It had a good run.

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Cart #komapegufa-0 | 2019-06-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A reimagining of the rules of chess.
I don't have anyone to test the game with, so if anyone plays a round, I would absolutely LOVE your feedback. there are very many issues still such as the lack of a two-space pawn move, and no victory event, but I hope to have those finished soon and I hope you can still enjoy what I have made. I also hope you can understand the concept without the tutorial :/
thanks for checking out my game!

Update 2022-11-03:
If anyone decides to play, here is the basics:

  • a turn is made of two actions
    • action 1: paint a tile
    • action 2: move a piece

The idea is that the way pieces move is determined by the color of ground, rather than only by directions.

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Cart #zamebofewe-0 | 2019-06-11 | Code ▽ | Embed ▽ | No License
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Playing around with the mechanics for a Bust-A-Move style game by having the walls be oddly shaped and moving.

Not really sure where this is going. Any ideas for interesting level shapes?

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Hey all,

I noticed that my game, Bubble Pond, has been hosted on numerous sites without my consent. Examples:

https://www.playpico.com/games/play/bubble-pond
http://www.arcadeprehacks.com/game/33214/bubble-pond.html
http://www.yibba.com/games/bubblepond.html?m3

Has anyone else had their games lifted by sites like these? Any suggestions of actions I could take?

Thanks!
Trevor

P.S. Here's the game as hosted here for context:

Cart #52998 | 2018-05-25 | Code ▽ | Embed ▽ | No License
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Hey everybody! Just sharing a little Minesweeper-Clone that I've programmed^^.

New Version:

Cart #minesweeper-1 | 2020-03-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Mouse is not required anymore, but you can use the Cartridge below if you wanna use the Mouse.

Controls for "Non-Mouse-Version":
- Arrow-Keys to move Cursor.
- Press and release X to open a Tile.
- Press and release O to mark a Tile (red or blue Flag).
- Hold X or O + Arrow-Keys to scroll.


And here the "Mouse-Version" of the Game:

IMPORTANT: Keep in mind that the "Mouse-Version" can be quite unplayable on Browsers. This Version of the Game runs best directly on PC, started by PICO8.

Cart #minesweepermouse-1 | 2020-03-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A quick update: now with increasing difficulty levels :)

Cart #picoroids-1 | 2019-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I discovered PICO-8 on Saturday and was inspired to cobble this together in a couple of hours. The main limitation at the moment is there's only one level - your ship just sits there, all alone, after you've destroyed all the asteroids. I'll finish it off when I get a bit more time but I think it serves as a nice little example of vector-based (rather than sprite-based) graphics.

Cart #picoroids-0 | 2019-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #gammaslice-3 | 2021-05-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Gamma Slice is a puzzle game based on cutting the corners of squares containing triangles. The triangles are of four different colors. When they match, they disappear. How many can you clear from the well after 20 cuts?

Controls:
Arrow keys - Position the scissors
O (Z) - Flip the scissors
X (X) - Cut

The scissors will cut along the diagonal of any given square and flip the triangles inside!

Code & Sound: Derek Andrews

Graphics: Jeff Barr

This game was a submission to Nerdery Game Jam 2019.

Updated 5-21-21 to fix a small compatibility issue with updates to PICO-8 particularly where the title screen used btnp then did a while loop on btn waiting for it to stop being nonzero.

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Cart #colorways-0 | 2019-06-09 | Code ▽ | Embed ▽ | No License
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Hey everybody! I've been digging in pretty deep to PICO-8 lately, and loving it every time I do. This is my third game created with the engine and I really do enjoy it.

It's called COLORWAYS, a cross between match three games and THREES.

Use the arrow keys to slide pieces around to make matching colors/faces to rack up points.

Enjoy!

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If you boot up PICO-8 like this:

./pico8 -home $(cd .; pwd)/data/

Then the splore command has a weird bug: Updating the "New" page shows nothing in the "New" page and instead the "Featured" page shows the results that were fetched from the "New" category!

This bug is not present if you boot PICO-8 normally without a custom home dir.

(Also, the above weird $(cd .; pwd) command is the only way I've found that will allow me to make a portable version of PICO-8. Using "." will break the "cd" command in PICO-8 so I have to construct and pass an absolute path. Which is a second bug, perhaps I should open another thread about that.)

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Cart #bists-38 | 2019-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[0x0]
[0x0]
[0x0]
Bists have a brain with 23 parameters that governs how they behave, how much HP they have and how fast they are (more HP = less speed). They are aware of their nearest green bist, the nearest red bist, as well as the nearest food source. The decide how to move towards or away of these things, how far to look for their closest bists and food, when to switch their color, how often to think, and when to slack off and slow down their falling HP. When their HP is full they give birth to offspring that has randomly mutated parameters.

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Cart #squibidi-1 | 2019-06-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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SQUIBIDI is my entry to the #7DBL jam happening on itch.io where you have to design a game in the same style of Micheal Brough games. In SQUIBIDI, you play as a squid that is trying to escape from the underwater kingdom while every other sea creature is trying to stop you. You can shoot ink in the opposite direction of the movement to kill enemies or change direction or you can drift with the water to recharge your ink capacity.

Controls:

  • Arrows: to shoot ink and change direction
  • X or Z: to drift with the water current and recharge your ink

Tips:

  • Try not to hit anything as ram into object cause 1 damage to you, only do it when necessary (you can kill enemies by doing that)

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i'm working on a game about an ice skating asparagus. benmonster.com
added a crowd background, with signs. and added one sound effect. its pretty bad ass. :)

Cart #gus_on_ice-2 | 2019-06-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #laser_blast_3-0 | 2019-06-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Laser Blast! 3: Fury of the Wizard is a 2d 8-bit rail shooter in the style of Space Harrier. Enemies will periodically fly towards you. Shoot them down while avoiding their attacks. When the sun sets, defeat the level boss to win the game.

Controls:

  • Directional keys: Move around
  • Z key (X button if playing on mobile): Shoot

Story:
You are Atom Girl, an advanced robot capable of star flight. After narrowly escaping Garlock-7, you travel to a nearby planet with an unusual energy signature. This planet, Jubai-12, is overflowing with magic. While you explore the surface, magicfolk suddenly launch an ambush against you!

Made in 10 days for DreamHack Summer Jam 2019.

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Cart #divisibubbles-1 | 2019-06-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #divisibubbles-0 | 2019-06-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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An arcade/puzzle game that will challenge your reactions and your wits.

Tap the bubbles that contain a divisor of the number shown at the top-left corner of the screen. When you've tapped them all, the number will increase and more bubbles will appear.

But time is running out. A wrong tap will cost some time. A successful tap will gain some time. Can you get to 100?

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Cart #bounceball_deluxe-1 | 2019-06-07 | Code ▽ | Embed ▽ | No License
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My first ever pico-8 game, which is of course based off the first tutorial in the first zine ("squashy"). Very predictable, I know. Just about the only thing which makes this one different from the hundreds of others is that the ball will occasionally turn orange and start obeying gravity. Oh, and the colour choices aren't quite as ugly, among other quality of life improvements. I also used Mozz's smoke tutorial from the same zine, and Pixel's "THICC TEXT" plugin. I think it turned out well!

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