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Cart #58087 | 2018-10-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A program created for TAP at Georgia Gwinnett College.

Object: Fly through the universe collecting planets while avoiding alien invaders! Collect 7 planets to win!

Controls: 'x' button fires lasers
'z' button fires missiles that destroy aliens AND asteroids. They regenerate after a few seconds once fired.
'up' button to fly up
'down' button to fly down
'left' button to fly left
'right' button to fly right

How high can you scores?

3 comments


Cart #58076 | 2018-10-18 | Code ▽ | Embed ▽ | No License

Escape with your spaceship, the further you go, the more points you get !

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Hello:

I recently came across this link trying to find a particular cart from PICO.

It's interesting in the fact it shows that in other programming languages capable of directly accessing the internet, you can load up PICO source code and elements.

https://www.lexaloffle.com/bbs/snippet.php?cart_id=57568&src=0

-- "fireflies" (10-05-18) ----- -- written by dw817 ----------- -- \138 standard pico-8 license - -- big props to remagamer for - -- human movement method ------ s=16 -- ^ speed of rotation -- lower = faster -- higher = slower n=128 -- ^ number of fireflies ring,ok,z,t,a,x,y=0,0,0,{},{},{},{} for i=0,n-1 do t[i]=0 x[i]=rnd()*128 y[i]=rnd()*128 a[i]=rnd()*360 end cls() repeat cls() if ring==1 then circ(64,64,8,2) circ(64,64,16) circ(64,64,24) end for i=0,n-1 do c=1 if t[i]>0 then t[i]-=1 c=10 if t[i]<4 then c=4 elseif t[i]<8 then c=9 end end pset(x[i],y[i],c) a[i]+=(rnd()*2)-1 h=x[i] v=y[i] x[i]+=cos(a[i]/s) y[i]+=sin(a[i]/s) ok=0 if pget(x[i],y[i])>0 and (abs(flr(x[i])-flr(h))>=1 or abs(flr(y[i])-flr(v))>=1) then ok=1 end if x[i]<0 or x[i]>127 or y[i]<0 or y[i]>127 or ok==1 then if (ok==0) a[i]=rnd()*360 x[i]=h y[i]=v if (ok==1) t[i]=16 end if (x[i]<0) x[i]=0 if (x[i]>127) x[i]=127 if (y[i]<0) y[i]=0 if (y[i]>127) y[i]=127 end if (btnp(5)) ring=1-ring if (btn(4)==false) flip() until forever 

[ Continue Reading.. ]

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Working on some sort of burger game, still figuring out the mechanics, but here's a random burger generator

Cart #58060 | 2018-10-18 | Code ▽ | Embed ▽ | No License
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I'm just curious, since pico 8 and the ti84 share almost the same memory size and both as colors, is it possible to run it on ti-84?

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Cart #58044 | 2018-10-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I feel like I make one of these every year or so, but it's a rudimentary physics engine for bouncy balls


seems like randomly the balls are too fast to see, just restarting the cart seems to fix it
(added particle count)
old version:


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Cart #57998 | 2018-10-16 | Code ▽ | Embed ▽ | No License
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A quick game in which you must fill your hunger for worms to survive !

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was testing out rotation of sprites and found a small shorthand, still experimenting with this

arrow keys to move duck

Cart #57995 | 2018-10-16 | Code ▽ | Embed ▽ | No License
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Cart #helicopter-0 | 2022-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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TO LOAD THIS CART in immediate mode, type: load #helicopter

WHAT'S NEW ??

-- written (10-15-18) ---------
-- time to code: 2+hours ------

-- what's new ?? --------------
-- 03-06-22
-- + hiscore was not being
--   saved during normal
--   flight. it is now.
-- 10-17-18
-- + tricky, got the color of
--   the board to change only
--   if truly achieving 1000
--   pts. can't decrease score
--   to flip it again.
-- + changed the "collision"
--   check to be right ahead of
--   the helicopter instead of
--   below or above - more
--   margin to wiggle in.
-- + fixed the "impossible"
--   corridors. should always
--   be able to fit between no
--   matter how high the level.
-- + added a launch pad for the
--   helicopter to take off
--   from.

-- 10-16-18
-- + must earn 1000 points for
--   bonus color + corridor
--   reset.
-- + added horizontal level
--   try to keep in center for
--   stability in flight.
-- + added descend (X) key
--   costs 10-points each
--   frame.

-- 10-15-18
-- + scaled down collision
--   check is now in place.

[ Continue Reading.. ]

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10 comments


Cart #57947 | 2018-10-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Yer a wizard, Harry! Challenge other wizards to duels and take down their wizard tower by spawning monsters that will attack your enemy!

Choose the right monster for the job, and secure the two crystal towers in order to get more power than your opponent.

Beware! The wizard who falls first is left embarrassed and laughed at without pity…

Instructions:

Controls: Use Z and X to select which creature to spawn. Use → ↑ ↓ to spawn the selected creature in the lane indicated by the arrow.

← toggles more information about the creatures and wizards

Press enter to access the menu where you can change the gamespeed from 1 to 9 seconds per turn.

Created for the 4th Alakajam! and the Monster Mix and Mash Jam!

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Cart #redblack-0 | 2019-01-26 | Code ▽ | Embed ▽ | No License
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-

Red//Black: Two Horror Short Stories

A small experimental horror experience by matthias. My goal was to achieve a story-driven game with the PICO-8 engine.

Game was made for the PICO-8 Monster Mix and Mash Jam.

FULL SCREEN MODE IS HIGHLY RECOMMENDED.

--===--

Controls:

Movement with directional buttons
(o) (C on keyboard) = OK
Enter = In-game menu
Gamepad supported (use Firefox or Google Chrome for best experience).

--===--

Check out the official itch.io page with additional content and downloads.

[ Continue Reading.. ]

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Created for the MMAJam Halloween themed jam

It's a spoopy bejeweled clone :)

I'm still new to the gamedev thing so this one was more challenging than I thought it was gonna be. Very fun!

Cart #57920 | 2018-10-13 | Code ▽ | Embed ▽ | No License
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I usually post WIP gifs and stuff on my twitter: https://twitter.com/mccolgst

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Cart #bugugobiwi-0 | 2023-02-17 | Code ▽ | Embed ▽ | No License
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(now with PLR vs COMP mode!)

A fun multiplayer fencing game with simple mechanics:

  • Press z to stab
  • Stab back to parry
  • Press down to duck
  • And press x to jump
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4 comments


Cart #58127 | 2018-10-19 | Code ▽ | Embed ▽ | No License
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Fixed a broken letter and cleaned up some old code!

Ver. 2.0.0

Now with full alphabet (minus P for pausing) support!

Thanks to dw817 for the valuable tip that made this version possible.

Ver. 1.0.0

Long time Pico-8 enthusiast, first time uploader. This is a little typing game I put together to help my three-year-old get a sense of how the keyboard works.

You'll note right away that there aren't that many letters, just those used to get actual input for the system, and several have other inputs that will technically set them off, but kids don't know that!

This was a lot of fun to do and my son loved it. Well worth the time. Hope someone finds and enjoys!

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Cart #57882 | 2018-10-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Working on a 3d engine to try to make a space game... This is the current iteration

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Cart #57855 | 2018-10-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A very simple cart that shows the power of Langton's ant with 2 states :D

X changes the ruleset (at random), left and right clear the board with noise/just clear, up and down set the speed

Most rulesets are trivial, but sometimes you might find gold nuggets :)

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This was just a small idea I had that I wanted to see in the wild. I currently have no intention of developing it into a game.

However my tweet seems to have got a bit of attention so I thought I may as well post it here in case anyone wanted anything from it.

Up or Z to thrust, left and right to rotate.


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Cart #57852 | 2018-10-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Trying to figure out this weird keybind
Cart #57844 | 2018-10-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Basics

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Cart #57837 | 2018-10-11 | Code ▽ | Embed ▽ | No License

Just a quick cart based on something I drew.

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