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Cart #57882 | 2018-10-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Working on a 3d engine to try to make a space game... This is the current iteration

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Is there a way to do it without the dithering but using the internal 16-colors to shade according to rotation and facet illumination ?


The actual triangle renderer can pretty much do whatever you want, I just have it setup to do some simple directional lighting using a dither.


I'm still working on the geometry pipeline, I'm trying to make it kinda shader'y



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