
A procedural glitch art generator. It generates random mathematical equations over pixel positions and time, which then determine each pixel's color. Every 10 frames, the equation mutates.
I uh, didn't get the screen memory stuff quite right, because of the hackiness of two-pixels-per-byte, but um, well, it's interesting all the same.
Should maybe add math functions to it, like sin() and cos()...




Hi everybody!
Last week I launched one of the smallest JRPG's you'll ever play: TinyRPG! Recover your stolen egg by defeating monsters, level up and discover hidden areas in my second Pico-8 game! (It's a multi-cart so unfortunatly not on the BBS)
https://prrrpl.itch.io/tiny-rpg
I'm really curious what the talented people in the Pico-8 community think of the game. I want to develop the game further so any feedback (especially on the player-experience) is very welcome!
Another thing I'm struggling with is attracting players! Does anybody have any suggestions with regards to this topic? I've reached out to IndieGamesPlus.com but I had a hard time getting in touch with other media-centric folks with an affinity for the smallest Indie Games.
Thanks so much in advance!
Emiel




Left/Right to move.
X to interact.
Move fast, complete collegaues' requests, and earn money to buy the gift.
This game was made by me and my collegaues: Ilya Aleksandrov and Ilya Koplevsky for a quick 5-day jam - the Black Humor Jam at itch.io
We've worked together for a few years, yet this is our first attempt to work as a gamedev team.
map(level*8,0,0,0,8,15,0) for i=1,8,1 do map(level*8+8-i,0,56+i*8,0,1,15) end |
First I want to say Pico-8 is a lot of fun and I was able to get into it quickly despite barely any knowledge of LUA.
So I got the idea to only draw half a level and mirror it to be symmetrical, however collision detection doesn't seem to work on the right side. I can post more if anyone needs more information, but I've included a GIF showing the issue and the code I used to generate the map.



4 GIGA BOSS FIGHTS

Objective
Fight your way through an onslaught of more than 4 billion consecutive boss fights in top-down shooting arcade action madness. Dodge bullet-hell as your ship automatically shoots the core of the enemy.
Controls
- d-pad/arrow keys: move your ship around
- mouse/touch: swipe to navigate menus, steer ship with relative mouse hold movements
- [z] or [x]: ​spend your power-bar for 3-way shooting extra fire power (2x power when bar is below 50%, 4x when above 50%)
- controller pad recommended.
Features
- More than 4 billion bosses









Interspace
Take control of a small ship and blast your way through hordes of enemies.
This game is also on itch.io!
[https://justfire45.itch.io/interspace]

