River Crossers is a game, avoiding eagles, bubbles and sharks. You can walk around, jump and charge, and the game has 4 game modes: River Crossers, Survive, Super Force and Hit the Targets.
Credits, this is all made by me alone, you can reach out to me Discord, tuna3761. Check out my itch "plazmaero" for more games like this ^-^
Tronic Defence
Tronic Defence is a 2.5d space-shooter where you are a robot tasked with guarding an antenna on a space-platform from enemies coming in to destroy it while it transmits plans for a secret weapon to be used against the attacking race. The story is included in the cart.
Controls:
up/down:
Move forward and backward
left/right:
Strafe left and right
O,Z + left/right:
turn left and right by 90 degrees
O,Z + down:
turn 180 degrees
X,x:
Fire your weapon
Main Menu:
From the main menu the story and help pages are accessible as well as selecting the skill level and flat graphics mode.
The Quick 'N' Dirty Galaxy Generator builds off of my my Quick 'N' Dirty Planet Generator by adding procedurally generated planets, routes, names, and governments to create a nice, compact little galaxy to explore. Right now, it's just a toy, but you can probably see where I'm planning to go with this!
Version 0.2 update: Saving Things!
- Added auto-saving and auto-loading of the galaxy and the current state of your exploration. Reload your browser and pick right back up where you left off!
- Fixed a bug where the same governments and government colors were chosen over and over
- Fixed a bug where governments could take over the capitals of other governments during generation
Rock is another Noah Poole Sports Sim, but this time it's autobiographical!
When I was young my friends and I would go out in the woods and smoke weed and throw rocks at bigger rocks, with whoever got the closest winning the round. Spend a lazy summer trying to beat your friends. First one to ten wins!
Initially made for eggjam 24. Thanks for playing!
A simple strategy board game for 2-4 players. Can be played with the standard Shogi set.
There are two types of pieces:
- Players, move 1 square in any cardinal direction and can only be moved by their owners.
- Pointers, move 1 square in any direction except backward and can be moved by all players. When pointers move, their orientation changes.
Pointers attack the square in front of them. Players cannot enter an attacked square. If a player is attacked, they must move out; if they cannot, they are defeated.
A player wins by reaching the center of the board, or by defeating all other players.
Welcome to PegBall!!
This is the second game I've released and I proudly developed it with the help and input of my son, DinoBoy! Thank you all for stopping by and trying out our game!
Controls
Press ⬅️ or ➡️ to aim your reticle.
Hold 🅾️ to aim with precision.
Press ❎ to fire the ball!
Goal
Eliminate all 20 goal pegs before running out of balls.
[8x8] | |
Pico Sound Dj
Pico Sound Dj, or PSDJ for short, is an alternative to the base music editor of pico8. It supports the whole pico8 music specs, uses a grid oriented layout and a simple D-pad + O/X/start control scheme inspired by LDSJ, a game boy music sequencer. This means that you can create music on the go using any handheld which has native support for pico8, and then use this music in your pico8 games.
Features :
- supports the whole pico8 music specs (it even includes a custom instrument editor)
- edit the music/SFX data of any local pico8 cartridge
- handheld compatible but still powerful control scheme with support for multi editing
## Monster Bash
Monster Bash is a card game made for a 1-week long game jam that took place the 1st to the 8th of November 2024.
The theme was "It's Alive".
Game made by Mike Purdy (code), Jack Lawless (art), and Brandon Aguilar (music)
Create monsters by joining different monster parts (head + body + legs).
Each turn you either play a card or skip that phase.
Then you must discard a card.
This was one of the first times I made a game with other people, and I think they really helped 'up' the quality of the game.
The art and the music are my favorite parts about the game, both of which I did not make.
Like most jam entries, this game has its limitations and is fairly janky.
Long time no see everyone!
This is my work in progress stealth game.
O ... Dash
X ... Hide
*Each action uses power gauge at the bottom.
If enemy find you, the alert gauge on the top will be filled.
So you have to run/hide until the gauge runs out.
Big respect: https://www.lexaloffle.com/bbs/?tid=48889
Shooting Star
It's my first published game coded with Pico-8. I really like this tiny game engine. I made games with Godot, pygame and p5.js before.
At first it was just a way to learn to code Pico-8-games but my idea generator and motivator URL Bananicorn persuaded me. I will publish this game. And here I am. :)
(see more details below)
Controls
Use LEFT and RIGHT button to move and C or the O button to shoot. That's it.
Gameplay
You need to shoot the enemies moving down from the top to earn points. If you get hit by an enemy you lose health but even if you don't get hit and they can get to the bottom of the screen you get any disadvantage in context to the color of the enemy.
I'm wondering if there's any difference in CPU usage when we manually detect situations where something has changed and then call methods in the _draw individually only in those cases.
I'm working on a game with many static elements and I'm considering whether it makes sense to constantly redraw everything or only the elements that have changed, for example in picross game.