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Cart #joana-0 | 2024-09-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

A game for Brackeys Game Jam!

Ladybug Joana must brave a treacherous storm to rescue her children and return home safely. The player must expertly balance and time their actions during moments of calm, when the winds and rain subside, with the intense, turbulent periods that threaten to sweep Joana off course. Mastering this delicate balance is key to overcoming the challenges and reaching the safety of home.

Team Calembur

Gabiru - Programmer and Game Designer
HBKaze - Pixel artist, Producer and Game Designer
Rafael Schneider - Sound Designer

[ Continue Reading.. ]

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5 comments


Im sorry to export my game in HTML in PICO-8 Education Edition and press enter to not export in html

1 comment


Cart #jelpi_install_demo-0 | 2024-09-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


Is Jelpi from install_demos

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1 comment


I'm working on a Celeste Classic mod and am still getting familiar with the game's code. I'm hoping to add a simple feature but could use some help. The idea is that you must collect every berry in the game, and if you don't, the flag at the end will reset the game, giving you another try to collect them.

If anyone could assist me with coding this, I'd really appreciate it!

Thanks!

0 comments


Cart #x_galactic-3 | 2024-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

X-Galactic

This is my second Pico-8 game. It is a demake of Galactix for MS-DOS.

Story:

The story is included into the game itself in the story option from the main menu, the story is from Galactix (all story credits go to the original authors of Galactix)

Main Menu

Gameplay:

X-Galactic takes place over 100 waves (full game mode) or 50 waves (half game mode), destroy all enemy ships in each wave to progress to the next wave, watch out though some waves take place in asteroid fields.
When destroyed, some ships release pickups, use the claw to collect them, at the end of each wave there will be a short delay of about 8 seconds to allow collection of pickups, if no pickups exist the delay will be about 4 seconds.

[ Continue Reading.. ]

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3 comments


Cart #caverns1_3-0 | 2024-09-20 | Code ▽ | Embed ▽ | No License
8

hey there :)

this is my first celeste mod, so if anyone has feedback i'd be glad to listen :)

there are 10 berries, gemskip is possible tho it requires some speed tech like spikeclips and spikejumps. all berries are gemskip possible

thanks to AnshumanNeon for testing both gemskip and regular path!

have fun and leave ur pb's in the replies!!

edit: reworked 1100m+some more screens, also made the meter count only affect actual platforming screens

edit 2: made 800m berry possible for gemskip

edit 3: some minor sprite changes

8
6 comments


Cart #seedwanderer-0 | 2024-09-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

I dug this cartridge up at the landfill.

Submission for PICO-1K Jam 2024

Commented source code

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2 comments


I just noticed, why is the page so weird? how can I fix it.

I have a problem

this is how my daily life goes:

  • I get a awesome idea.

  • I start forming the vision (in my mind or paper)

  • Have a full gamdesign document

  • Next day start new project

  • Next ~month I work and improve the game every minute possible.

  • the motivation starts fading

  • forget for a few days or I work way less

  • cycle repeats

And just by following this workflow, I have created many many games.
They are (mostly) all basically finished and are missing very little to completion.
Here is a list of all:

  • Failed Monsters

    Man oh man, this is basically my first game and I havent been working on it for months.
    This project has been dragging me for years. Because this has been looking like this

    • Make new feature

    • Oh, 8192...

    • Next two weeks optimizing and learning new things

    • Oh, I was so bad three weeks ago, this code could be done way better

    • One week later, what can I add next?

    and thats how time went making this game, which is a shame. To me this game is a result of my learning with pico 8, thats why its full with bugs. and my current skills clash with my old ones. thats why its hard to work on it.

[ Continue Reading.. ]

10 comments


Cart #retroslot-2 | 2024-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


Hi everyone, this is the second game I'm working on. It is a maze/puzzle game about a ninja that needs to find the correct way to exit the level (The G is the way out for now). It is still in progress but I think I already have all the mechanics I need for it, I just need to complete the set of levels and polish everything a bit.

Cart #konidemipe-0 | 2024-09-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


Cart #badoyopiru-0 | 2024-09-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Hi everyone, I'm new to PICO-8 and game development.
I wrote a simple top down shooter game for the console and I would like to share it.
I also wrote a simple post about the game and its development: https://santiac89.github.io/articles/face-of-mars/index.html

Hope you enjoy it!

4
2 comments


This is a Pico8 demake of one of my original games.

Notes

This is a programming puzzle game where you use simple commands to reach the goal in each stage.
And as a programming puzzle game, it at least expects you understand the core concepts of programming, like execution order, variables, loops, etc.

This game does feature save data.
It saves automatically upon beating a level, or unlocking a new area.

Cart #reprogram_v1_2_1-0 | 2024-09-28 | Code ▽ | Embed ▽ | No License
19

Controls

  • Arrows to move
  • Z to Jump
  • Click with the mouse to examine grid coordinates
  • Use the keyboard to type commands in the code editor.
  • Enter to open pause menu

This game has a OST with enhanced music that can be found

[ Continue Reading.. ]

19
8 comments


In 0.2.6 and earlier, this code snippet would print out hi.

if(true)--[[
]]print('hi')

In 0.2.6b, this is a syntax error instead

'then' expected near 'print'
3 comments


I'm working on my 2nd official project, watching tutorials and self-teaching (not the best idea, I know.) I'm trying to do a very simple adventure style game for my wife to play, and I'd like any enemies that I place on the map to only move when the player is onscreen with them. I'm obviously not thinking this through thoroughly. Any help would be appreciated. I apologize for the code snippets I included, I'm still learning the formatting for the message board

Cart #jirjawra-0 | 2024-09-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

function draw_map()

--map screen x,y in tiles
--follows player
mapx=flr(p.x_tile/16)16
mapy=flr(p.y_tile/16)
16

--camera and hud x,y
cx=mapx8
cy=mapy
8

--bound camera within game area
if (cx<=0) cx=0
if (cy<=0) cy=0
if (cx>=1024) cx=1024
if (cy>=512) cy=512
map()
camera(cx,cy)

draw_hud()
end

function move_enemies()

for e in all(enemies) do
--priorty one
--restrict offscreen enemy
--movement...debug needed
if mapx!=flr(e.x_tile/16)16 or mapy!=flr(e.y_tile/16)16 then
return
else
--x,y for movement
e.e_newx=e.x_tile
e.e_newy=e.y_tile

interact(e.e_newx,e.e_newy)

if e.etype=="beetle" then
--random move variable
local r=flr(rnd(4)+1)
--checks for bamboo and
--"eats" it
if check_tile(bamboo,e.x_tile-1,e.y_tile) then
move_left(e)
swap_tile(e.e_newx,e.e_newy)
elseif check_tile(bamboo,e.x_tile+1,e.y_tile) then
move_right(e)
swap_tile(e.e_newx,e.e_newy)
elseif check_tile(bamboo,e.x_tile,e.y_tile-1) then
move_up(e)
swap_tile(e.e_newx,e.e_newy)
elseif check_tile(bamboo,e.x_tile,e.y_tile+1) then
move_down(e)
swap_tile(e.e_newx,e.e_newy)
else
--if no bamboo then moves in
--a random direction
if r==1 then
move_left(e)
elseif r==2 then
move_right(e)
elseif r==3 then
move_up(e)
elseif r==4 then
move_down(e)
end
end
end

--bind enemies on map and set
--offset for wall collision
if can_move(e.e_newx,e.e_newy) then
e.x_tile=mid(mapx,e.e_newx,mapx+15)
e.y_tile=mid(mapy,e.e_newy,mapy+15)
else
e.off_x=e.off_x/4
e.off_y=e.off_y/4
sfx(0)
end
end
end
end

1
4 comments


Cart #jamapejiwu-0 | 2024-09-15 | Code ▽ | Embed ▽ | No License


Cart #siyubokatu-0 | 2024-09-15 | Code ▽ | Embed ▽ | No License


Cart #siyubokatu-0 | 2024-09-15 | Code ▽ | Embed ▽ | No License


Cart #siyubokatu-0 | 2024-09-15 | Code ▽ | Embed ▽ | No License

[ Continue Reading.. ]

0 comments


Pls comment your favourite PICO-8 game and cart

5 comments


Cart #flowtris-0 | 2024-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
16

Flowtris: A tiny and gooey action puzzler

My 2024 entry for Pico-1k!

A simple game in just 1018 compressed bytes of Pico-8 instructions. It combines the expanding goo mechanics from the classic Pipe Dream game with the block-dropping puzzle action of Tetris. Try to make a path for the goo to flow across the bottom before you spill!

Controls

  • ⬅➡ to move the pending tile
  • ⬇ to start the drop
  • ⬆ for a quick-drop
  • z/❎: Rotate
  • x/🅾️: Restart after game-over.

Difficulty modes

  • Easy: The edges of the tile also block goo expansion
  • Hard: They do not. Good luck!

Source code

If pasting this into Pico-8 to check it out, make sure you enter puny font mode (ctrl-p) first.

[ Continue Reading.. ]

16
7 comments


I'm trying to come up with ideas for like fantasy objects if I ever try to make a game or get time to make one. I could use help on the Mask of Justice.
Mask of Justice: Follows the player like a satellite.I don't know what its effect should be.

But I don't want it redundant to other powerups:

Jewel of Eternal Love: Generates a field of good energy and good magic, it negates evil energy, dark magic and misery and freezes enemies in place rendering them harmless. Perfect against demons and beings powered by hate and misery.

Miracle Crystal: Grants a miracle form. A super form that can exceed beyond given limits.

Quantum Amulet: Summons a fairy that shoots an energy beam.

Lamp of Eternity: Shines a massive light that light up entire areas, it also destroys shadow magic and dark entities and reveals stuff.

Wand of the Saint: Breaks curses, spells and bad luck. It negates evil magic and energy and can free people from possession.

Jewel of Invisbility: Makes anyone invisible to evil beings. The only thing is that your still visible to friends and family.

Arcane Hourglass: Stops time for a minute, stopping monsters and hazards like ghosts or fires.

Ankh of Revival: It can revive and heal anyone injured or killed. It doesn't work for malevolent entities though.

Hyper Crystal: Grants hyper abilities and hyper form. Making anyone faster than anyone granting bullet time like speed.

Amulet of the Dragon: Allows the person to summon the power of the Dragon.

Amulet of Raiju: Allows the person to summon the power of Raiju.

Lightning Orb: Allows you to create, manipulate and shoot lightning for electrifying attacks. This lightning uses a special energy magic that hurts malevolent beings and breaks their magic.

Lights of Magicus: A legendary source of mystical power renowned throughout the galaxy. Grants a shine armor super form and upgrades weapons. But it allows you to share it with friends and family. Why hog all the power when you can have your friends join you by giving them the same amount of power.

Teleportation Orb: Teleports people in and out of places, if you get eaten by a monster or get trapped in an object or pocket dimension, you can teleport easily right out, even bring friends, family and stuff with you.

Armor of the Guardian: Protects anyone from any kind of attacks or projectiles. It can deflect projectiles back or sometimes make enemies yield to you.

0 comments


Cart #boingboomtschak-0 | 2024-09-13 | Code ▽ | Embed ▽ | No License
15

Recreation of Kraftwerk's Boing Boom Tschak / Musique Non Stop music video in PICO-8.

Midilib Snare Drum
Defy Library
Speako8 Library


[60x52]

15
2 comments


Cart #ternilapilli-3 | 2024-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

2
2 comments




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