Flowtris: A tiny and gooey action puzzler
My 2024 entry for Pico-1k!
A simple game in just 1018 compressed bytes of Pico-8 instructions. It combines the expanding goo mechanics from the classic Pipe Dream game with the block-dropping puzzle action of Tetris. Try to make a path for the goo to flow across the bottom before you spill!
Controls
- ⬅➡ to move the pending tile
- ⬇ to start the drop
- ⬆ for a quick-drop
- z/❎: Rotate
- x/🅾️: Restart after game-over.
Difficulty modes
- Easy: The edges of the tile also block goo expansion
- Hard: They do not. Good luck!
Source code
If pasting this into Pico-8 to check it out, make sure you enter puny font mode (ctrl-p) first.
Update-3: Removed Diagonal movement as the collisions isn't currently working.
Update-4: Added more items, added containers in lift room, and room to the right of lift room, as well as a load of new items, and improved consumable functionality available from context menu.
Update-5: Fixed issue where items would overflow from inventory, they now scroll.
- WASD or Arrow Keys for movement
- Mouse to navigate UI
- E to interact (i.e. open doors)
- Left Shift to sprint.
- Inventory opens when mouse moves to top of screen
- Left click items in containers to move to inventory, right click while in inventory to bring up context menu.
Objective is to survive by searching containers.
I'm trying to come up with ideas for like fantasy objects if I ever try to make a game or get time to make one. I could use help on the Mask of Justice.
Mask of Justice: Follows the player like a satellite.I don't know what its effect should be.
But I don't want it redundant to other powerups:
Jewel of Eternal Love: Generates a field of good energy and good magic, it negates evil energy, dark magic and misery and freezes enemies in place rendering them harmless. Perfect against demons and beings powered by hate and misery.
Miracle Crystal: Grants a miracle form. A super form that can exceed beyond given limits.
Quantum Amulet: Summons a fairy that shoots an energy beam.
Lamp of Eternity: Shines a massive light that light up entire areas, it also destroys shadow magic and dark entities and reveals stuff.
Wand of the Saint: Breaks curses, spells and bad luck. It negates evil magic and energy and can free people from possession.
Jewel of Invisbility: Makes anyone invisible to evil beings. The only thing is that your still visible to friends and family.
Arcane Hourglass: Stops time for a minute, stopping monsters and hazards like ghosts or fires.
Ankh of Revival: It can revive and heal anyone injured or killed. It doesn't work for malevolent entities though.
Hyper Crystal: Grants hyper abilities and hyper form. Making anyone faster than anyone granting bullet time like speed.
Amulet of the Dragon: Allows the person to summon the power of the Dragon.
Amulet of Raiju: Allows the person to summon the power of Raiju.
Lightning Orb: Allows you to create, manipulate and shoot lightning for electrifying attacks. This lightning uses a special energy magic that hurts malevolent beings and breaks their magic.
Lights of Magicus: A legendary source of mystical power renowned throughout the galaxy. Grants a shine armor super form and upgrades weapons. But it allows you to share it with friends and family. Why hog all the power when you can have your friends join you by giving them the same amount of power.
Teleportation Orb: Teleports people in and out of places, if you get eaten by a monster or get trapped in an object or pocket dimension, you can teleport easily right out, even bring friends, family and stuff with you.
Armor of the Guardian: Protects anyone from any kind of attacks or projectiles. It can deflect projectiles back or sometimes make enemies yield to you.
Hi, i'm new to the forums of PICO-8, and learning how to use the program yet, but i love the huge community here, so i wanted to share some ideas for fan games in case someone is interested:
1) A game based on Sonic, you can also use other games inspire by it like: Spark the Electric Jester, Freedom Planet or Kyle and Lucy: Wonderland, basically a platformer where you must run fast, you can included any original gimmick if you want.
2) A Castlevania-type game like Bloodstained, where you continue forward while dealing with any enemy in your path, or the Zelda-like Mina the Hollower, a game where you explore different places and get items that help you in your quest.
3) One based on Virtua Fighter, having different fighters with different moves, basically with an arcade mode that ends with a final boss.
4) A game similar to Hypnospace Outlaw, a point-and-click game where you explore a world full of different pages, trying to complete objectives as you see an entire community of people sharing their interests and creations.
Recreation of Kraftwerk's Boing Boom Tschak / Musique Non Stop music video in PICO-8.
Midilib Snare Drum
Defy Library
Speako8 Library
[60x52] | |
How much can you loot before greed becomes your downfall?
Loot Loot Goblin is a fast-paced arcade-style treasure hunt set in a deep, mysterious pit full of shiny loot, deadly traps and vicious enemies.
Take control of a goblin equipped with a magical satchel and grab as much treasure as you can before running out of light.
Controls
- Arrow Keys - movement
- (X) hold to charge, then let go to pull any precious items towards you
- (Z) press to push any precious items away from you with a dangerous velocity
- Enter/P to Pause Menu, Return to Main Menu, Music on/off
(Alternative mapping to C is Z and to X is V)
Tip1: Any treasure pulled with the satchel gets multiplied.
executing ?"⁷s000"
or ?"\as00"
crashes PICO-8 v0.2.6b on Mac OS X
system:
Model: Macmini7,1, BootROM 478.0.0.0.0, 2 processors, Dual-Core Intel Core i5, 2,6 GHz, 8 GB, SMC 2.24f32 Graphics: Intel Iris, Intel Iris, Built-In Display: Philips 236VL, 1920 x 1080 (1080p FHD - Full High Definition), Main, MirrorOff, Online Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80CE, 0x4B3445364533303445452D45474345000000 Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80CE, 0x4B3445364533303445452D45474345000000 |
Newest->Oldest Version
Top->Bottom
Forewarning: Delete Save Data between updates.
The Dynamic Bars Update
You're just going to have to trust me here- I didn't want to spend time coding a way to increase or decrease your stats like hunger or sleep, as I will be working on that next. I also added a Luxray and Shinx since they're my favorite pokemon and I got bored ^^;OH ALSO YOU CAN BARK OR MEOW WITH THE FIRST 3 IF YOU PRESS X TRUST ME
The UI Intractability Update
I'm not too sure where I'm going with this, but I have a lot to work on. Giving pets individual hunger bars for example. I want you to be able to cycle through them and see what they need. I'm really pushing any pet AI far away in exchange for controlling them. Both because it's more interactive, and I'm far too nervous to sit down and figure out how to code movement I'll be happy with and find "pleasant" to watch.
Is my simply glitch sound
WARRING
Sounds uses a sfx() uses for i,num do uses a poke() poke2() poke4() sorry sounds is glitchy
Thankes to @zep
Hey everyone!
I'm back again with more progress on my handheld console for pico8! We finally sourced a crispy square LCD display, started development on our own pico8 games launcher, and have made the switch to linux to support native pico8 by incorporating the Raspberry Pi Compute Module 4. Currently we only have renders and 3D printed prototypes but we are in the process of sourcing the parts and manufacturing the first couple of beta units. Hopefully in the next couple of weeks we would be able to show the assembled console playing games!
If you will like to keep up with development, come chat with us on our discord (https://discord.gg/KzFn8Vb4qw), or join our mailing list (https://pex-labs.com/). See you all soon!