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Cart #bikewave-0 | 2024-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #rotafortunae-0 | 2024-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #heatsignature-4 | 2024-09-09 | Code ▽ | Embed ▽ | No License
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Heat signature

You hide behind the rubble and watch the kid, who listens for drones. Vigilant, focused, and obedient; not curious or joyful like kids used to be. Was it worth it, leaving a broken homeland? The border is close, just one more push. Just avoid the machines.

Gameplay

Your goal is to cross the border without being evaporated by killer drones. You’re safe as long as you remain hidden behind the buildings. Oh, and one more thing — there’s a kid, so 'you' is plural.

Use the arrow keys to move the character
Press Z to call the kid
Remove the plug to end the oppression
There are two endings, indicated by captions

[ Continue Reading.. ]

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Hello Pico-8 Community,

this is the very first attempt of developing something. The idea is to create a windsurfing game.
For now it is a static background, you can navigate the surfer up and down, and speed up by pressing the left arrow key and slow down by pressing the right arrow key.

That is it for now, will slowly but steadily try to continue on the path...

Cart #windchaser84-0 | 2024-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Jelpi!

[Not Ready]()

Prerelease Info

Unused Multiplayer Mode (Kinda)

Copy This Code

-- jelpi demo
-- by zep

level=1

num_players = 2
corrupt_mode = false
paint_mode = false
max_actors = 64
play_music = true

There is a kinda unused multiplayer mode

Gameplay over here

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Cart #brokenstraight-1 | 2024-09-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #penalitypong-3 | 2024-10-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #sowisetegu-1 | 2024-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #seejeh-3 | 2024-09-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #mancalatext-8 | 2024-10-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #skipthegraph-1 | 2024-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello!

I've noticed an issue linked to the mouse capture, tested on 0.2.6b and 0.2.5g.
When switching between mouse capture (poke(0x5F2D,5)) and no mouse capture (poke(0x5F2D,1)), the mouse can teleport to a seemingly random position, permanently or just during one frame.

I've uploaded a test cart to test the issue.

Repro (in browser) :

  1. launch the cart
  2. press "c" to toggle capture mode
  3. click inside the cart frame, to make sure the mouse is captured
  4. press "c" twice, to capture and un-capture the mouse
  5. notice the mouse teleportation

Repro (in windows editor) :

  1. launch the cart
  2. press "c" repeatedly
  3. notice the mouse teleportation appearing randomly

The mouse/keyboard API is documented as experimental, so I'm wondering, will this kind of bug be fixed in the future, or will it remain as is?

Cart #bedopatozo-0 | 2024-09-09 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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https://github.com/sparr/pico8lib/blob/fix_uint32/tests/test_uint32.p8

This cart produces the error "attempt to yield across a C-call boundary" during a self:assert_equal() in Arithmetic:test_subtraction.

However, things get weird from there, in ways that make this very difficult to reduce to a test case.

It didn't error when I wrote that test. That test started erroring when I wrote another test later, which runs before that test because they run in alphabetical order.

I wasn't able to reduce this to a test case because removing arbitrary parts of the file, including parts that shouldn't be accessing any of the same data, causes the error to go away.

If I comment out either one of these two lines, the error goes away: https://github.com/sparr/pico8lib/blob/fix_uint32/tests/test_uint32.p8#L110-L111

If I comment out this line in another function, the error goes away: https://github.com/sparr/pico8lib/blob/fix_uint32/tests/test_uint32.p8#L42

If I comment out some rows of test_sums, the error goes away.

[ Continue Reading.. ]

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Cart #tenderv2-0 | 2024-09-08 | Code ▽ | Embed ▽ | No License
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Cart #nazarpaint-0 | 2024-09-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Nazarpaint is mod for Wobblepaint origianly created by @zep

Version 1.0 BETA

What's Nazarpaint?
Nazarpaint or Nazar's Wobblepaint like a Wobblepaint by @zep but changes
Changed backround color
Save your drawing

(C) 2024 @NazarFloppaLovesP8

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Cart #secret_palette-0 | 2024-09-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Is test of secret palette

me reminds of Lazy devs video?

Press O/Z to apply this palette replace a PICO-8 palette work this start a PICO-8 type load #secret_palette then type run or press ctrl+r to run cartridge press Z key to apply this palette then press 2 times esc to editor

You use this code in your games

function secretpal()
 for i=0,15 do
  pal(i,i+128,1)
 end
end
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Cart #kadriogramgirres42-0 | 2024-09-08 | Code ▽ | Embed ▽ | No License
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Made in a week for class
Songs are covers of Kraftwerk - pocket calculator and Kraftwerk - electric cafe

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Cart #micro_gamer-0 | 2024-09-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #pico1k_dialhex_2-0 | 2024-09-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

cursor / dpad - move the reticle around the play area
z / O - press to rotate triangles anti-clockwise
x / X - press to rotate triangles clockwise

After the game has ended, press any button to try again

About

This entry is a demake of "bit Generations: Dialhex", which was released for the Gameboy Advance in 2006. You play in a hexagonal grid made up of triangles and the goal of the game is to keep the grid clear by rotating triangles within your reticle, to form hexagons of the same colour.

This is my first entry into the #pico1k 2024 jam, which allows 1024 bytes of compressed code and no assets (graphics/sound)

[ Continue Reading.. ]

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Cart #tdannecy_connections_1-1 | 2024-09-07 | Code ▽ | Embed ▽ | No License
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Group words that share a common thread.

Four words per category, four categories per game.

A demake of the New York Times Connections puzzle word game.

Because of Pico 8's cartridge size limitations, I was only able to include puzzles from July 1-September 7.


Known bugs:

  • Statistics/scoring is not working.
  • SFX is a mess.
  • Some puzzles have font in small caps, and others are regular. Thoughts on the font choice? Which one do you like better?
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