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My new work in progress! Special thanks to Lazy Devs Academy, for the music (which is temporary) and for the score diplay. Have fun, I hope you enjoy Shootout.

Cart #shootout-6 | 2024-08-21 | Code ▽ | Embed ▽ | No License
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Cart #safinazepo-0 | 2024-08-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a test of a theoretical way of storing samples in a compact way. It is 1 bit PCM, which means all samples can only be on or off. It is very compact, being able to theoretically store over 40 seconds of audio, but that's if you ignore the compression capacity (which is at 95% with only 30 thousand characters and 181 tokens), and also the fact that a sample being played back at only 5512 hz at a sample bit depth of one sounds pretty... awful. Also, no it's not running slow, the screen only refreshes whenever the sample buffer is filled with new data.
The sample is taken from a section of Metallica's "Enter Sandman". Please be careful, as it is also really loud.

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Cart #the_fart_button-0 | 2024-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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THE FART BUTTON

Is clicker game you pressed O/Z for click fart button plays fart sound

Get Started

Get started make a code im good lazy coder in PICO-8 im coding simple clicker game with points HUD

Sprites

Im very goofy good drawing in PICO-8 im started draw a button sprite in 32x32 im give sprite when pressed O/Z pal() that like a button click
[32x32]

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Cart #blastodrome-1 | 2024-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Dodgeball + High explosives = BLASTODROME. Throw bombs across the field to score points, and don't blow yourself up!

Play with a friend in versus mode, or sharpen your skills against the AI in solo mode.

How to play

Score points by picking bombs up and throwing them into your opponent's half-court. The player with the highest score at the end of the timer wins.

If a bomb explodes inside your opponent's half-court, you win 1 point. But if it explodes inside their spawning corner, you score 3 points instead.

Power ups

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Cart #catreeboard_alpha-3 | 2024-08-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Catreeboard is a typing game that helps players practice their typing skills. By successfully typing words on the next branch, the cat will jump in an attempt to avoid rising flood waters. I'm making this in collaboration with my son of whom is learning to type.

Roadmap

  • Main game mode to have levels and calculation of score (based on wpm, accuracy) in addition to infinite scrolling as it is now.
  • A losing condition with water rising from the bottom of the screen.
  • Sound effects (jumping, game over, etc).
  • Music.
  • Better thought out dictionary.
  • Customized cat color.
  • Customized difficulty.

Changelog

0.7a:

  • Expandeded dictionary to over 80 words per word length (6 levels)
  • fix: No back-to-back same words

0.6a:

  • Implemented challenge mode!
  • Game over screen at the end of challenge mode with metrics displayed.
  • Added menu option to end a game early.
  • Expanded camera capability to scroll in both directions.
  • Improved accuracy from being reduced for hitting non-letter keys.
  • Improved pause behavior.
  • fix: Uneven flood rise.
  • fix: Restore camera after background draw.
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I was writing a function to convert screen-space to tile-space just now, and I figured I'd try storing coordinates as userdata (via vec(x,y)) instead of separate x/y values. It mostly works, except that vectors don't support the integer divide operator \. I was wondering if this was intentional; \ for integer divide isn't mentioned anywhere in the Picotron manual, where I'd expect to find it in the Picotron Lua section. But it clearly still works for scalar values -- perhaps only by accident?

Is the intent perhaps that integer vectors should use an explicitly integer-typed userdata (e.g. userdata("i32",0,0)), in which case the standard / division operator would already have round-to-integer semantics?

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Cart #orbz_1-0 | 2024-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Orbz is a single screen arcade survival game, where you manipulate your size to stay alive and get high scores.

Collecting pickups will make you bigger and score you points. Shooting makes you smaller so make sure you are not small otherwise you will have no ammo!! Once you are at max size you can explode to destroy everything on screen and score massive amounts of points.

Controls:

Move using the arrow keys.

Shoot using Z (O button in pico 8)

Explode using X (X button in pico 8) when max size

Collect the small black pickups to grow in size and score points

Made as a solo project as part of the GMTK Game Jam 2024.

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Cart #wowbzige-1 | 2024-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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this is a parkour game and so fun
thanks for play my game and
thanks for guidance
3>

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Cart #hijayawime-0 | 2024-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi all. My first post here. I was a game developer for years, and I've only recently discovered Pico-8. For fun I did a quick and dirty port of one of my old mobile games - Bouncing Brendan - about a fat penguin who wants to fly, but can only manage to bounce on ice cubes.

The aim of the game is basically "the floor is lava". Your score resets to zero if you touch the frozen lake, but goes up each time you bounce on one of the ice cubes.

You can hold down X to frantically flap your wings mid-air and slow your descent a little, too.

I'm looking forward to getting more stuck into some proper games on this platform. This little port was just to get familiar with how Pico-8 works!

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Cart #frozencaves-0 | 2024-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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itch io link
https://antibrain.itch.io/frozen-caves

Frozen caves (READ CONTROLS BELOW)

ESDF to move, Space to jump, W to throw a rope, R to throw a bomb.

Space to select (when in a menu)

Use the mouse to mine tiles and interact with things in the mine.

TAB for menu (Not enter or p!!)

If you're not a fan of jump being space, you can change it in the tab menu.

If you are having issues with lag in the mine, try clearing objects while in the town. (3rd tab menu option)

Story

Legends tell of a massive treasure at the bottom of the mines, but none have dared to venture so deep. Until now, that is. Madeline, an aspiring spelunker wants to see if its as hard as the stories tell. Lucky for her, She has people willing to help her on her quest! Lani and granny have set up shop in the town, and offer services to help you improve your mining. Lani will buy any ores you find, and granny owns a shop where you can buy a variety of tools that will help you get deeper in the mine.

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https://itch.io/jam/arcade-rewind-jam-the-80s-maze-craze

A new jam that'll last 18 days based off of 80's arcade games!

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Facebook so kindly reminded me that my PICO-8 journey started roughly 8 years ago with the PocketCHIP.

Yeah, yeah...the PocketCHIP didn't turn out to be a keeper but PICO-8 certainly was. Since PICO-8 came pre-installed with the PCHIP, I figured it would have a built-in audience constantly looking at new games (a la Playdate today) and that sounded better/easier to me than throwing games into the void. That dream didn't quite turn out but I'm thankful it brought P8 into my hobby sphere and has continued to be a fun way to fill time and live out some childhood dreams of making games for people to play.

Thanks to @zep for all the effort and making a fun platform to create, play, and share games. But more so to all the people in the P8 community over the years that helped me stay motivated and make games. From code to assets to theory and beyond, THANK YOU.

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Cart #fruitdog-0 | 2024-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi! First post on here!!

Here's a little puzzle game I've been working on on and off over the summer! Please enjoy!! Let me know if you discover any bugs etc. I feel like I've learned a lot about both level design and finishing a project with this one :]

Here's the itch page! https://raiain.itch.io/fruit-dog
And of course the wonderful music is by @Gruber from Pico-8 Tunes Volume 1 https://www.lexaloffle.com/bbs/?tid=29008

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Hi,

Would it be possible to add bbs_path to config.txt like we have now with root_path and cdata_path?

This would greatly help support for custom firmwares like muOS (https://muos.dev) which is one the most popular ones for Anbernic devices (RGxx line).
One example would be allowing the muOS user to decide in which of the 2 sdcards they'd like to have their pico-8 emulator. Right now it is only possible in SD1 and this means that each time the SD1 card requires an OS reflash, the user needs to backup their content and restore it afterwards.
By enabling SD2 to store Pico-8 emulator, all its data will always be save, along with their roms and other relevant data.

Thanks

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Cart #tkopeng-0 | 2024-08-19 | Embed ▽ | No License
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Hi, I made this to try to learn trigonometry and picotron at the same time, maybe it is not the way it is supposed to be, but it is working. Wanted to share :D

Loving developing with picotron, thanks for the amazing tool!

The code is here: https://gist.github.com/imaginamundo/5093bc88eb4d78e3241fa6f0fa5d3a68

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Cart #karomijhi-0 | 2024-08-19 | Code ▽ | Embed ▽ | No License

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Cart #gadgedofe-0 | 2024-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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this parkour game try this
npg=new parkour game

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Cart #cal-1 | 2024-08-22 | Embed ▽ | License: CC4-BY-NC-SA
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Calculator

Why another calculator

I wanted to make a simple calculator, since none of the currently available on Picotron really worked for me.

What's different

This calculator has been lain out to match a standard number pad, so it should look and feel familiar to most people. Also, the colours that it displays are from the current theme that your system is using, so it shouldn't feel out of place on any system. You can also copy the output to the clipboard by clicking the output display. You can also do negative numbers with the minus key. For example, typing 1 0 * - 2 equals -20.

Versions

1.1 - Added equation history display above current running total display

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Thank you for clicking on this blog post! I have something very special to share with all of you.

This is a mod called "Pipe Dream", which has been in the works for many months now. Some of you in the Celeste Classic discord server may have seen this already, but for anyone else, here are a few videos of the type of content to expect in the full game.

Here we can see one of the several core mechanics, the water! Everything underwater is shaded too, which makes for some really interesting looking levels. The background tiles and ground tiles are supposed to give a sort of encrusted or run down ocean-y vibe, which i feel it does somewhat well in their current state.

Oh! theres the elephant in the room, and a big elephant it is. "water is cool, but its just water! do something special!" Well, i have a treat for you! This mod is a Metroidvania! That means that backtracking and spitting paths are common, and sometimes you wont have everything you need to get to an area, so youll have to explore around a bit. This gif shows multiple exits and backtracking, which was a pain to get working and optimise, but it came out really well.

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left click to place platform
right click to place water
i hope you enjoy
i tried on a larger resolution and it lagged a ton
and yes i know all my code is terrible, and i also know it barely resembles water

Cart #water_physics_0_1-0 | 2024-08-18 | Embed ▽ | License: CC4-BY-NC-SA
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