Around 6 months ago, I remember finding a cartridge on Pico 8 where you could input assembly instructions and the program would execute them on a small screen. No matter how hard I look, I cannot find anything like this. Does anybody know what I found?
edit: nevermind, literally as soon as i made this post i found it. It's called Micro-8
Qlock
A clock application that tells the time with words.
Based on the Qlocktwo design.
Usage
The time to the nearest five minutes is displayed with words.
Each lit corner dot indicates an additional minute past the displayed time.
Eg. "it is half past four" with two lit corners indicates a time of 4:32.
The "second display" can be switched on to view seconds past the minute.
Multiple colour palettes are available, including some generated from the
user's current theme. Feel free to edit these to your liking.
Controls
- Up/down arrow keys to toggle "second display".
- Left/right arrow keys to change colour palette.
フラワーオブライフのような模様を描画してみたくなり、作ってみました。
クエリは"HTBL()"の解析をある程度理解する必要があります。まずサンプル(tab:6)を見てください。
演出はパートでテーブル区切られており、パートごとに描画グループを複数設定することができます。
クエリ作成(QUERY)
描画グループの指定
{id number radius color distance angle [option]}
- id: 操作する描画オブジェクトのインデックス
- number: 描画する数
- radius: 描画する円の半径
from here on, there shall be no overflows.
here it is!
5 versions later, i managed to understand how to do arithmetic.
this is an idle clicker game modeled after cookie clicker!
i basically just reimplemented the entire game around a bignums library.
v2 was around an alpha version of said library, but it didn't work as well as the one that Josiah Winslow provided me.
with a few tweaks, i was able to get this version running!
thanks to them for like half of this code! it's satisfying to see it finally out.
upgrades and prestige are unimplemented as of now. this is basically a new game!
Is my frist cartridge using zep user icon in label
Samples
Sample in 2-bit playing song Never Gonna Give you Up on O or Z
Credits
Code @NazarFloppaLovesP8
Defy @bikibird
Hi everyone! This is my first PICO-8 game. I hope you like it. I was playing the other day Pocket Card Jockey on the 3DS and decided to make a simple version of the card game in PICO-8. So, I present to you:
Up-Down Solitaire
Try to empty the board by playing cards from the last row onto the discard pile. You can only play a card with a number right after or right before the number of the discard pile. For example, you can play a 3 onto a 2 or a 4, but you cannot play the 3 onto another 3 or onto a 10. Colors and suits don't matter. As and King are connected.
If you cannot play any card. Draw a card from the drawing pile. Choose the number of jokers to change the difficulty (A better tutorial can be found inside the cart).
Hello,
This is my first time ever publishing a game and I am super excited!
DISCLAIMER
I actually followed SpaceCat's tutorial on Youtube so this is not something I came up with. However, I decided to upload it anyways because I did add my own spin on it and felt that I had actually done a good job with the coding. I would love feedback so I can improve my programming skills for my first official game.
Hey, I thinkered around with pico-8 before but never got to try to make a game or something. So I decided to change that and make my first attempt on it. I gave myself 3 days to do something and today is actually the third day, but I think Im fine for now.
I think the project was a little too big for a first one. It wasnt complicated but if I wasnt following a tutorial this game would have look a lot different :D. (I used nerdyteachers tutorials on platformers.) Since I had limited time I really messed up the code on some parts. So dont judge the code please. Also game isnt finished or anything. I dont know it will be ever finished mainly because of collision system and jumbelled code. But it was fun and I wanted to share it. And kinda proud of it. So yeah enjoy I guess.