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Cart #zedeyenume-0 | 2024-07-30 | Code ▽ | Embed ▽ | No License

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Post Demake Music Here :)

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If Celeste was made by EA, this would be it i guess?

Just a silly little mod I made for no reason whatsoever.

Cart #yihkedeko-0 | 2024-07-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a mod of Celeste Classic I made, being a demake of a Celeste mod me and someone were working on.
This said mod, as of this date of post, is uncomplete. I doubt we will ever be able to finish it.

So I guess for now you can do whatever with this.

There are 11 red berries, a crystal heart, and a golden to collect. Can you collect them all?

Cart #wpukinew-0 | 2024-07-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Getting so close on Nybble Quest being done!

After my last post, someone mentioned the lack of music. Actually making decent music is beyond my grasp, so I grabbed 5 songs from Gruber's 2 volume Picotunes set.

There's another collection of tunes from RobbyDuguay that I might grab from as well, but I'm so low on tokens (27 left) that I would need to do some optimization to include them. Oh, and the ones I like use all four channels, so maybe not.

Anyway, here's version 39. Maybe version 40 will be the last?

Cart #nybble_quest_v39-0 | 2024-07-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #oneorangecel-1 | 2024-08-04 | Code ▽ | Embed ▽ | No License
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This is the first game I've made.

You play as an orange cat named Keys. I used to have a neighborhood cat I called Keys that would come visit me at my apartment. So it's loosely based on him. Every cat I've known liked tuna a lot so in the game you gotta collect 15 cans of tuna. It's not easy, but not impossible either.

If you'd like to help support my game creating/artistic endeavors it would be appreciated. If not, it's ok. I hope you enjoy either way. Thanks for playing! Have a good day ^. .^

https://aknightsword.itch.io/one-orange-cel

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Cart #rekosapaku-0 | 2024-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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What do you guys think? Would this make a good platformer or is it too tedious?

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Cart #zapmanv02-1 | 2024-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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minor updates. but more playable

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Hey guys
Im made IGO-800 palette in PICO-8!
use palAPI for make PICO-8 palette like a IGO-800 palette

Palette

({[0]=129,400,50,60,530,340,705,23,62,8,64,4,7,1,10},1)

IGO-800 palette cartridges
https://drive.google.com/drive/folders/1xAQUGNNsfULS_Vv_6DqEEC_Fx0bn_S6i

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Cart #gifuyomida-0 | 2024-07-29 | Code ▽ | Embed ▽ | No License
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Cart #virtsus_01-1 | 2024-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #sfw_01-0 | 2024-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey all, I made a couple of other a while back and didn't post them here for whatever reason.
This is me fixing that, so enjoy these two: a deductive police line-up simulator, and a Cronenberg run n' gun.

Have a good one!

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Cart #piconyoro-0 | 2024-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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ヘビが主人公のゲームを作りました。

はじめ、「ヘビの体が連なって動くのを、どうやってプログラムで表すのだろう?」からスタートし、昔の8ビットパソコンのゲームであったスネークゲームをアレンジして作りました。

実際には、配列を使ってヘビの動きの座標を管理することを知り、興奮したことは遠い昔(タイムスタンプを見ると、2018年の秋に作り始めたようです)。

途中、LEGACY SHOOTERの制作に切り替わって、放置したままでした。

LEGACY SHOOTERが完成したので、PICONYOROの制作を再開し、こちらも完成させることが出来ました。

[ Continue Reading.. ]

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Cart #yawozinetu-0 | 2024-07-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #yawozinetu-0 | 2024-07-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[#You're Toast! playtest 0.1#] // yawozinetu-0

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Cart #sipabuhemo-0 | 2024-07-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #kmggametest-0 | 2024-07-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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hi i have been working on this like 1 week (my first game)(from lazy devs)

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Cart #chilled_1-0 | 2024-07-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Im back
Im made PCM sample in PICO-8 using Defy a PCM sampler by @bikibird

Original audio
https://www.newgrounds.com/audio/listen/1

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Throughout this month, I've been idly working on a first PICO-8 game with a bit of assistance from my three kids. There's a bit of a story as to where the inspiration came from but I'll spare the details for now.
We've really enjoyed Vampire Survivors for a while and although I've seen a couple of games in this vein for PICO-8, I didn't see them right away and it's maybe a bit underrepresented, I thought? So we went with it. It's not meant to be a demake/adaptation or anything. Among other things, there's no attempt to implement "waves" of enemies.
I think I've figured out everything I wanted to, pretty much, although some movement and targeting could probably be fixed somewhat. Future plans include implementing some form of upgrades/level-ups and pickups. Honestly, I'd like to get that part done in the next 3 days to say it was wrapped in a month.
No particular point to this post right now other than sharing! But feedback is welcome.

Cart #minisurv-0 | 2024-07-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #nightcrawl-2 | 2024-07-30 | Code ▽ | Embed ▽ | No License
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Still a playtest version, leave some feedback below!

Instruction:

⬅️⬆️➡️ Move diagonally step left-right or up. Dungeon moves down on each step.

🅾️: C or Y/Z Swap weapons

Gather equipment, shield and gold, survive for as long as you can. No ending yet other than dying due to ever stronger enemies. Each non-shop tile is resolved automatically. Pickup up a weapon with one in hand will overwrite it.

Help menu contains a tutorial that will guide you through the basics.

Combat:

Enemies have 3 things attached to them:

Damage: How much raw damage the enemy can inflict.

Skill: If the enemy has a skill

[ Continue Reading.. ]

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So, I'm fairly new to Pico 8 (8 days in, lol), and I have some minimal experience with python. I watched a tutorial video on how to place enemy sprites using a placeholder sprite and then replacing it with the sprite intended for that location. It seems that I can get the appropriate sprite to display, but not in the correct location. I'm sure this has something to do with my for() loop to determine the current x,y of the sprite, but I can't seem to see it. This is what I have so far.

Cart #dudijabaj-0 | 2024-07-28 | Code ▽ | Embed ▽ | No License

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Cart #pendulum_by_gg1bbs-0 | 2024-07-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls - One Button Game

Keyboard: 'x' or 'c' keys
Touch: press 'O' or 'X' keys on the screen

Introduction

Thanks for checking out my first game Pendulum :D

If you give it a go, I'd love to hear from you!

Description

Pendulum is a one button momentum platformer powered by a mathematically accurate physics simulation

_

Credits

Game:

gg1bbs

Music:

RobbyDuguay - Nine Songs in Pico-8 - Track 3: Factory

[ Continue Reading.. ]

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