This is the first game I've made.
You play as an orange cat named Keys. I used to have a neighborhood cat I called Keys that would come visit me at my apartment. So it's loosely based on him. Every cat I've known liked tuna a lot so in the game you gotta collect 15 cans of tuna. It's not easy, but not impossible either.
If you'd like to help support my game creating/artistic endeavors it would be appreciated. If not, it's ok. I hope you enjoy either way. Thanks for playing! Have a good day ^. .^



Hey guys
Im made IGO-800 palette in PICO-8!
use pal
API for make PICO-8 palette like a IGO-800 palette
Palette
({[0]=129,400,50,60,530,340,705,23,62,8,64,4,7,1,10},1)
IGO-800 palette cartridges
https://drive.google.com/drive/folders/1xAQUGNNsfULS_Vv_6DqEEC_Fx0bn_S6i
Throughout this month, I've been idly working on a first PICO-8 game with a bit of assistance from my three kids. There's a bit of a story as to where the inspiration came from but I'll spare the details for now.
We've really enjoyed Vampire Survivors for a while and although I've seen a couple of games in this vein for PICO-8, I didn't see them right away and it's maybe a bit underrepresented, I thought? So we went with it. It's not meant to be a demake/adaptation or anything. Among other things, there's no attempt to implement "waves" of enemies.
I think I've figured out everything I wanted to, pretty much, although some movement and targeting could probably be fixed somewhat. Future plans include implementing some form of upgrades/level-ups and pickups. Honestly, I'd like to get that part done in the next 3 days to say it was wrapped in a month.
No particular point to this post right now other than sharing! But feedback is welcome.
Still a playtest version, leave some feedback below!
Instruction:
⬅️⬆️➡️ Move diagonally step left-right or up. Dungeon moves down on each step.
🅾️: C or Y/Z Swap weapons
Gather equipment, shield and gold, survive for as long as you can. No ending yet other than dying due to ever stronger enemies. Each non-shop tile is resolved automatically. Pickup up a weapon with one in hand will overwrite it.
Help menu contains a tutorial that will guide you through the basics.
Combat:
Enemies have 3 things attached to them:

Damage: How much raw damage the enemy can inflict.
Skill: If the enemy has a skill




Controls - One Button Game
Keyboard: 'x' or 'c' keys
Touch: press 'O' or 'X' keys on the screen
Introduction
Thanks for checking out my first game Pendulum :D
If you give it a go, I'd love to hear from you!
Description
Pendulum is a one button momentum platformer powered by a mathematically accurate physics simulation

_

Credits
Game:
gg1bbs
Music:
RobbyDuguay - Nine Songs in Pico-8 - Track 3: Factory
- https://www.lexaloffle.com/bbs/?tid=2619
- Thank you so much for freely sharing your amazing work and empowering creators like me to try game making!






.jpg)
Zombies Clog The Drain
Story
Zombies are attacking Yokohama! The infection is spreading and the town is in panic.
With no other options, the genius Dr. Injection creates a cure. However, she is constantly sleep-deprived and is unsteady when giving the injection.
There is only a limit to how much of the cure she can prepare at one time, but there is no choice but to do it.
Administer the injections and aim for the dawn of humanity!
Rules
Aim the scope at the zombie, inject the specific cure, and turn it back into a human.
While the injection is being administered (during a panic), if you come into contact with other zombies, the specific cure will be transmitted.
Use this to return them all to their original state and get a high score.
By setting a directional marker of your choice before firing the injection, you can decide the direction the zombies will walk in during a panic.
If a zombie passes Final Line of Defense, the game is over.
This is an endless game with no clearing point. Keep racking up the score.
Control
⬅️➡️⬆️⬇️...up,down,left and right
❎...fire the injection / reload
🅾️...decide the direction / (hold)Cursor moves slowly
...Thank you for playing!
Updates
1.1 ... modify charge meter effect etc.
1.1b ... add 🅾️hold



This is a custom song and not a remix of any other song. You can use this song in one of your projects as long as you credit me in it. Thank you!
P.S: if you noticed why i kept using the phaser instrument, its because it reminds me of one of the popular games on here called Celeste, and yes i know theres a remake available on pc and consoles.
A small health bar demo project.
Usage
You can tweak the values in the draw_lives() function to change the appearance of the health bar. The 'x' and 'y' variables control the x and y of the top left corner of the health bar, the 'off' variable alters the spacing between the hearts and the 'life' variable controls the number of lives, out of the 'max' variable.

Feel free to use this in any project you may be working on!