Space Collector
This is a small twist on Space Invaders game, my first Pico-8 completed game, and a submission to the PP Jam #5
Whole game and all it's content was created during the jam (two days).
How to play:
Use arrows to move your ship and X button to shoot
Release gems by destroying robots which hold them (be careful not to destroy gems!)
Collect falling gems to score points
Avoid robots' attacks and don't get killed!
my request
here are some fragments of the game code
if collectibletype==colt_ring then
s.score=100
end
add(entities,s)
return s
end
function collectible_update(s)
end
now if on one level I have 3 rings the same and for each ring I get 100 points
I would like to change the code to something like this
if collectibletype==colt_ring then
s.bonus+=1 end
if s.bonus=1 then s.score=100 end
if s.bonus=1 then s.score=200 end
if s.bonus=1 then s.score=400 end
so that for getting the first ring in any order there would be 100 points, for the second 200 points, third 400 points
Not sure if anyone else is seeing the same thing, but both of the devices (Linux laptop, RGB30) I use for PICO-8 0.2.6b, the "New" and "Work In Progress" lists in Splore don't seem to update to match the lists on the BBS. I happened to notice when trying to load my new game on my RGB30 via Splore, but there are a couple of other things I'm not seeing either. Just a rough estimate from looking at the timestamps, this seems to affect the previous 12 hours from the time of this post. My internet connection on both devices is fine and I'm not getting a "Could not connect to BBS" message, it just seems stuck in the past. Not sure if this affects any other parts of Splore. The Featured list does match the one here, but I'm not sure when that was last updated so it could be affecting that too.
Is anyone else seeing the same behavior? I don't think this is just me, but I don't have any way to confirm.
EDIT: Someone just posted a new cart, and that does show up, but the stuff that was missing is still missing, so I'm really not sure what's happening.
Word Zapper for PICO-8 is a mostly faithful recreation of the Atari 2600 game Word Zapper. The original game was published in 1982 by U.S. Games, under their Vidtec label. Fun fact: U.S. Games was owned by Quaker Oats, who bought the company to compete with Parker Brothers, owned at the time by rival cereal company General Mills. Yes, the 80s were a crazy time when cereal companies owned video game companies! Word Zapper was and is one of my favorite games for the 2600 - I even have the actual cartridge. Sadly, Parker Brothers had Frogger and The Empire Strikes Back and won the cereal company video game wars. U.S. Games was shuttered by Quaker Oats in 1983, a year after it was acquired.
Hi everybody!
I am keeping a Google Drive Folder with all Pico-8 featured carts up to now, so I can put them in a handheld and explore what the community has been up to. I hope this is useful!
Here it is: https://drive.google.com/drive/folders/1-l8jHacFznZ3jldSRkcU5oTfiEKOtIv6?usp=sharing
My wife and I held a week-long "CPU Design Camp" for 10-year-olds. Turing Tumble, Spintronics, and Turing Complete were all fantastic teaching aids, but nothing came close to the popularity of PICO-8. Thanks a lot!
We built this cart together, mostly on the first and last days. The kids are responsible for the entire design and most of the graphics and music. I wrote the code while they were shouting feature requests at me non-stop. A surprisingly effective task management method!
The collision detection code that works nicely is based on Celeste ("move_x"/"move_y"). I should have copied the hitbox handling too because what I cooked up is a mess. 😅
Arc - First system loader ever made for Picotron
Arc system loader, or shortly arc is a system made inspired by multi-booting in computers. Arc tries to replicate this behaviour by mounting /system on host and switching between systems as user wants.
This can open door to new systems and more customizations! You can make your own changes and publish them on net so everyone can try it.
Warning
Arc is still in very early development. And the development takes time as the only source to debug this kind of system is via logs. I have to personally test tens not if hundreds of ways to achieve such problems. Initial release took about 15~ hours to make -it is not even that long!-. If you want to contribute to project you are free to. Github links below.
How to use Arc
- Install arc via
load #arcsystem
- Ensure you have network setting on and have access to a network!
- Run arcsystem and install it.
- Now you can access to system selector.
- Download any system you want and put them under
/system/{name}
.
Jack vs Zombies is a beat'em up game I have been working on the last several months.
The basic mechanics and animations are in place, so I thought it would be a good time to start getting some feedback on the game-play while I continue to work on the other aspects of the game.
So this is my call to action: If you ave a few minutes to spare, please try the game and give me your thoughts!
Update 2024-08-09
Following feedback from folks over on reddit I have worked on changing the animation system to get more freedom of sprite size as well as try to give more impact and feedback when hitting enemies.
As part of my efforts to improve combat, I also implemented a very basic combo system. By pressing the X button at the end of the attack animation, the next phase in the combo will begin; this will allow the player to chain up to 3 attacks increasing in damage and ending in an uppercut that will knock back enemies.
I created this cartridge to explore how the levels in Dr. Mario (NES) are generated. I also created a small writeup of the algorithm on my blog. Enjoy!
LEFT/RIGHT: choose seed digit/level number
UP/DOWN: change chosen value
X: generate level with chosen seed
Z: generate level with "curr seed" (the current seed after this level was generated)
This is my first game as such (the others were tests) and this game is a tribute to Mario Bross, Jumper Boy Adventure is a platform game where you are Jumper Boy and you have to rescue Jumper Girl, overcoming 4 stages or worlds, meadow, winter, brick or cave and a castle where they have Jumper Girl, The posters will guide you, in addition to having coins, passes, enemies like blot, blot is a grumpy enemy, not friendly at all, then we have lis, it's a plant, umm, pvz?, This one is cold, and sneezes so much that it throws a projectile, the third enemy is a, jumper boy in red?, I don't know what it is, you must overcome different obstacles that remember to stop because, the yellow flowers hide secrets, specifically, 4 stars, good adventurous supply
Submission for Dream Diary Jam 8 (https://itch.io/jam/dream-diary-jam-8)
It's WarioWare, but Yume Nikki themed
Use the arrows and Z to play.
A little 16-step sequencer, with simple sfx sounds.
Each row of instruments uses a channel.
Select an instrument and place steps on the 4x4 buttons grid.
The bottom buttons add some functionality (try :) )
I am new to this, this was fun to make and it's wacky sounding ^^
[youtube]https://www.youtube.com/watch?v=EO92Fa27UOA[/youtube]
Hello. I wanted to learn how to code by creating an exploration game where the goal is to open cages and share messages that make people question speciesism. I couldn't find any Lua courses in French, so I got demotivated. Besides, the game is just about keys and doors. I hoped to include areas with mini-games.
I wanted a final boss to be a giant butcher.
I'm posting this without really knowing why.
If you want to do something with it. Please, the goal is not to kill, but to liberate.
Hi everyone. Thanks for your amazing games on Pico 8.