I created this cartridge to explore how the levels in Dr. Mario (NES) are generated. I also created a small writeup of the algorithm on my blog. Enjoy!
LEFT/RIGHT: choose seed digit/level number
UP/DOWN: change chosen value
X: generate level with chosen seed
Z: generate level with "curr seed" (the current seed after this level was generated)
Wow! This is really such an impressive little program.
I personally wished that I knew more about lua so that I could do stuff such as this…
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