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Cart #miyiyupaba-0 | 2024-06-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I created this cartridge to explore how the levels in Dr. Mario (NES) are generated. I also created a small writeup of the algorithm on my blog. Enjoy!

LEFT/RIGHT: choose seed digit/level number
UP/DOWN: change chosen value
X: generate level with chosen seed
Z: generate level with "curr seed" (the current seed after this level was generated)

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Wow! This is really such an impressive little program.
I personally wished that I knew more about lua so that I could do stuff such as this…



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