You won't need a widget to check the time in style while you work in Picotron.
Instructions:
-
run
load #pocket_watch_wallpaper-2
-
run
save /appdata/system/wallpapers/pocket_watch_wallpaper.p64.png
(you might have to create the wallpaper folder, if you haven't done that yet) - open System Settings and select this wallpaper from the list.
Updated to show more realistic proportions
Show how fancy you are by displaying your own Picotron pocket watch. Load it by typing load #pocket_watch-3
in the terminal. It actually tells the time (in GMT only at the moment).
Updated to show more realistic proportions
In the terminal, type load #maze_generator1-0
to get this cartridge. It is a maze generator that uses a Depth-First Search algorithm. I coded it after a coding challenge that Daniel Shiffman did for his YouTube channel The Coding Train.
Click on Show to see the link to the original video (for p5js).
Fly into space with this wallpaper for Picotron.
Instructions:
-
run
load #starfield_wallpaper-0
-
run
save /appdata/system/wallpapers/starfield.p64.png
(you might have to create the wallpaper folder, if you haven't done that yet) - open System Settings and select this wallpaper from the list
Wallpaper that recreates the iconic 10 PRINT program for the Commodore 64 in your Picotron.
Instructions:
-
run
load #tenprint-0
-
run
save /appdata/system/wallpapers/tenprint.p64.png
(you might have to create the wallpaper folder, if you haven't done that yet) - open System Settings and select this wallpaper from the list
This is a simple demo of the wave function collapse algorithm.
This cart shows the cards of a Spanish deck. I had a lot drawing them and making sure they adjusted to the resolution and palette constraints of Pico 8. I will probably use this at some point to code a Spanish card game.
This is a little tool I created to assign students to discussion groups. The avatars for the students are generated programmatically. It has a few limitations:
- There are only 4 possible groups
- The roster is limited to 24 students or fewer (the names of more wouldn't really fit on the screen)
- Names should be 5 characters or less to avoid overlapping.
To adapt it for your own use there are a couple of changes you would have to make in tab 6 (roster):
- Change the variable 'class_name' to your class name
- Change the variable 'year' to the current name
- Edit names in the table 'roster' with your students' names
Shmup following the wonderful Lazy Devs Youtube tutorial, modified with suggestions from my children... Lots of suggestions. There are 5 levels of difficulty: Super Mega Kity God (infinite lives and ultra powerful energy beam), Kitty God (infinite lives), American Cat (9 lives), Spanish Cat (7 lives) and Real Cat (1 life)
2013/11/11 Added a trail effect for the ship, a shield in Super Mega Kitty God and tuned the ship motion.
A simple simulation of the statistical distribution of a 2 D6 throw.
10 PRINT
A Pico 8 implementation of the classic generative art command 10 PRINT for the Commodore 64.
Controls
- Press X to pause or resume the simulation.
- Pres Z to restart.
Very minimalistic version of the game snake.
It has two easter eggs:
Press (o) to change palette.
Press (x) and (<) at the same time to toggle invincibility.
Recreation of the board game. Menu music by Robby Duguay.
Simple UI to check if a controller is mapped correctly.
This experiment with particle systems devolved with the help of my children into their dream, a superpower to generate cats.
Another iteration of Conway's game of life this time using drawing tools and tables.
This is a simple version of Conway's Game of Life using the map and mget functions. It assumes toroidal boundary conditions and always starts as a random grid.
This game is a clone with some changes of a game I saw originally made in Puzzlescript by @MattRix. The site where I saw it is not working at the moment. Updated to include logo.
11/2023 - Updated to include particle effects and transitions, as well a save system that stores last level played and the ability to undo movements until the beginning of a level.
Updated with logo.
Updated to fix a design error that prevented accessing all the computers following certain paths. Added map transitions
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