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Cart #space_face-0 | 2024-05-24 | Code ▽ | Embed ▽ | No License
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For TweetTweet Jam (or Toot Jam) 2024 - CODE MUST FIT IN 500 CHARACTERS! [expertly minified by PANCELOR - tiny version in jam entry] NOTE: This cart isn't minified completely and has sounds/restart for fun.

=== INSTRUCTIONS ===

Shoot the Space Faces as fast as you can!

Get get more points for shooting a space face faster!

Go for record time AND score!

Mouse to aim, mouse button to fire space lasers.

Press Z/X to play again.


WORLD RECORDS SO FAR:

Record Time: 3.8883s, Solitalker.

(Former Record Time: 5.8667s, John Romero.)

Score: 8200, George Broussard. (Tie: Solitalker.)

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0 comments


Cart #prospectus-2 | 2024-05-24 | Code ▽ | Embed ▽ | No License
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1 comment


Cart #rebutt-2 | 2024-05-24 | Code ▽ | Embed ▽ | No License
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Bowmen

a silly little game about shooting arrows at murlocs

latest v0.2.0

Cart #bowmen-1 | 2024-06-08 | Code ▽ | Embed ▽ | No License
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Basics

Become a bow-wielding hero in this game, battling pesky murlocs to reclaim the land!
Jump around, shooting arrows and setting fire to their tents. Collecting pickups as you go until everything's back to normal, oh and there's a blood moon every now and then...

edit v0.2.0

  • aim assisted arrows
  • flame shot (get close to fire to shoot fire arrows)
  • flamespeakers behaviour revised
  • hp regen when moving to a new zone
  • removed help and torch lock mechanics

edit v0.1.1

[ Continue Reading.. ]

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14 comments


I'm pretty sure this is a bug; I'm on pico8 0.2.6b / linux

You can turn on character wrapping with 0x5f36 / 24374, but it acts unexpectedly when you move the camera:

cls(1)
poke(0x5f36,0x80) --turn on character wrapping
msg='0123456789abcdefghijklmnopqrstuvwxyz'
?msg,0,0,12
camera(16,0)
?msg,16,12,13

Expected behavior: both prints should wrap at the edge of the screen.
Actual behavior:


There's a similar issue with p8scii "\^r" wrapping:

cls(1)
msg='\^rf0123456789abcdefghijklmnopqrstuvwxyz' --note p8scii wrap at start
?msg,0,0,13
camera(16,0)
?msg,16,18,14
1 comment


Hey, I just updated my AppleThing to Monterey 12.7.5 and now I cannot run Pico-8 anymore though I have updated Pico-8 just recently and it had no problems or whatsoever until now. Does anybody face similar problems? I have not yet dug deeper in what could be causing failure but I appreciate any kind of help or information.

Thanks in advance and I am looking forward to any response.

Cheers! (:

4 comments


​Discord for updates - https://discord.com/invite/jRkuQh2nr8

now with better controls and bug fixes!

A demake of World of Goo in Pico-8, a physics puzzler where you build giant towers of goo to reach dusty metal pipes.
A proper modding tutorial will be released soon, it's fairly easy to figure out yourself.

This game uses my complex background editor - https://www.lexaloffle.com/bbs/?tid=142282

  • Press Z/RMB to hum and lead goo balls
  • Hold X/LMB to pick up and drag goo balls
  • Use MOUSE/ARROW KEYS​ to move the cursor
  • Press ​W/SHIFT​ to skip a level (I won't judge)

Cart #super_world_of_goo-6 | 2024-09-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dicebattledungeon-2 | 2024-05-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello! This is my first time making a game, and I really jumped into the depths with my project!

Dice Battle Dungeon is a dice deck builder, where the goal is to go against stronger and stronger enemies and see how many floors you can go!

It isn't just a game of dice, there are multiple different cards that you can play to turn the tides in your favor. The top row of cards are your personal skills, which are one use per battle, but are replenished during the next battle. The bottom row is your current hand, and these cards, once used, are gone forever. Luckily, the enemy drops loot after battle, and on level up you also find your signature skill. These automatically get added to your hand in empty spots for more fun!

[ Continue Reading.. ]

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4 comments


Cart #laserrange-0 | 2024-05-21 | Code ▽ | Embed ▽ | No License
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my second pico-8 game is almost done :D this time its about lasers and reflection/refraction! :3

feel free to use any of my code in your own projects with or without credit :)

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Cart #melony-1 | 2024-05-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Info

This is my very first pico-8 game. You get to plant Watermelons and harvest them. You can go fishing in the little pond and you can also make Melonade (which is not a real beverage, I made it up ) with the harvested Watermelons. And there is a Fa*t Cat also who's blocking your way out of the Melony forest and force you to bring him fish and Melonades. Your goal is to get out of the forest. I think the game is a bit boring , mini games are very basic and repetitive but I put a lot of time into this game so I'm still proud of it.

Controls

Use (X) to do any action like planting, watering, fishing, picking up seeds, interacting. and (O) to exit from the mini games. That's it.

[ Continue Reading.. ]

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7 comments


Cart #variations_vienna-4 | 2024-05-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Variations: The Vienna

Description

16 variations of the Vienna opening played as white. These lines are chosen to be fun, for their attacking chances and dynamic play. They include common mistakes by black and how to punish them as well as how to respond to good play from your opponent. Practicing with this cartridge will give any player a good start to creating big problems for black with the Vienna!

Features

While none of white's moves are dubious, they are not necessarily the top engine recommendations. Because there is no 'right' move, a hint can be requested (see Controls). After completing a variation, the Stockfish evaluation is given. The player then has the options to either repeat the completed variation, move on to the next, or have the computer select a variation at random. The pause menu gives similar options but can be accessed at any time allowing the player to navigate to a specific variation or move to a new, random variation.

[ Continue Reading.. ]

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6 comments


ChatGPT 4o seems pretty good at writing Pico-8 code. (At least for simple games).

I asked it:
"Can we try something different? Like a simple Space Invaders or Galaxians style game?
I have 4 sprites in slots 1,2,3,4 with a player ship, alien invader, player bullet and enemy bullet respectively. Could you make a simple game where the aliens move left and right in formation, and the player moves left to right along the bottom of the screen?"

I got this.

I pasted the gif into the chat window, and it said:

"Awesome! It looks like the basic mechanics are working. Let's add a few more features to make the game more interesting:

Enemy Bullets: Add bullets fired by the aliens.
Player Lives: Track the player's lives and end the game when they run out.
Score: Add a scoring system for each alien destroyed."

Then gave me an updated version that looks like this:

Then I got worried that AI is doing all the work and I'm going to turn into the spaceship inhabitants in WAL-E. So I asked it to quiz me on the code and check my answers.

[ Continue Reading.. ]

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3 comments


I'm attempting to copy patterns and sfx from this cart:

To this cart:

After doing this paste, it says 28 new sfx were added. As you can see from the screen shots, the drum line (a horizontal line of notes) gets copied over 8 times.

Pasting to a blank cartridge behaves as I would expect.

I managed to gut my game project to just sfx so it can be easily reproduced. Thanks! I am running 0.2.6b on Linux.

Cart #dadupotoso-0 | 2024-05-19 | Code ▽ | Embed ▽ | No License
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Cart #bopewohegu-0 | 2024-05-19 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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Cart #dragowfall-2 | 2024-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls:

⬆️⬇️⬅️➡️ move
⭕️ [Z] Fire / Jump
❎ [X] Skip / Continue

Shadowfax + Pitfall! + Dragonfire

Dragowfall is a mashup of these 3 games from the 80's, in the style of Intellivision, all glued together to form a more intense chivalry-themed adventurous experience: upgrade your stats at shops, save damsels in distress, acquire knighthood, get married, choose between greed and Honour!

You start your adventure as a weak bachelor squire with disproportionate ambition and as much recklessness, to the extent that you volunteered to a deadly quest: you offered your loyalty to the duke promising him to bring back his treasures since the Dragonlord took over the castle and the rest of forts in the region will soon be its next targets.

[ Continue Reading.. ]

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14 comments


Cart #supasnek-2 | 2024-05-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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my first attempt at a game in PICO-8 :D

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Cart #korraaang-0 | 2024-05-19 | Code ▽ | Embed ▽ | No License
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This is a prototype for my Avatar game, which I still don't have a name for. I'm releasing a very early prototype just to get feedback. All the elements are included, some more cooler than others. Which is why I need your feedback. I'm open to any suggestions, tips and criticizing.

O to Bend, X to Switch.

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2 comments


Cart #bc_custom_detune-1 | 2024-05-20 | Code ▽ | Embed ▽ | No License
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  • Play detune using a custom waveform.
  • 2ch is synthesized and played using a classical mechanism.
  • Simple memory rotation is lightweight.

If you have created custom waveforms for the two SFX in advance, you should be able to perform detune with just this.

music(1)
sfxb=0x3200+1*68 --sfx 1
function _update()
  poke(sfxb,peek(sfxb+63),peek(sfxb,63)) --rotate waveform memory
end

update history

  • v0.2
    • Change duty display
    • SFX selection toggle.
    • Note Adjustment.
  • v0.1
    • first release.
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Cart #kemayebusu-0 | 2024-05-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The gameplay of this is finished but it's unpolished and also crashes when you would get a game over. I'm posting it just in case I never get around to finishing it because I like the gameplay.

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Cart #bufozewoki-0 | 2024-05-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's the latest version of my very first PICO-8 game. It's a casual adventure game with a 4x4 bit aesthetic.

The gist is that the king offers you the throne if you kill the dragon. To get to the dragon, you have to bribe some guards blocking the path. To bride the guards, you have to collect all the loot.

There are enemies running around that you can kill. There are also NPCs to talk to and signs to read. There are keys that open gates.

The current map is just a testing area, but you can go through all the gameplay steps, albeit in an abbreviated fashion. There's an intro screen explaining the controls. After you kill the dragon, be sure to revisit the king.

I incorporated feedback from an earlier version, namely a larger buffer between the player and the edge before the screen scrolls, and a better way to restart the game after you die. (When you die, you enter Ghost Mode. You turn into a ghost who can wander the map at will, but can't interact with anything. The X button will then restart.)

[ Continue Reading.. ]

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2 comments


Cart #kozyonuyo-0 | 2024-05-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello all. This is my first cart!
It's a WIP and is an extension of @kirbofan's cart.
The music and sfx were taken from @sbmile's cart.

I've added a fair number of the functions but have yet to implement the on_collided functions such as open/shut, hot/melt, you/defeat, and others.

Please let me know what you think!

<https://www.lexaloffle.com/bbs/?pid=baba_is_you#p>;

<https://www.lexaloffle.com/bbs/?pid=baba#p>;

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6 comments




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