A wallpaper I made using some art I did to practice pixel art.
Supposed to be a reimagining of Kowloon Walled City as its the setting for a game I'm hoping to make.
to add a wallpaper (some of this might already exist) to picotron under appdata create a folder called system, and under that create a folder called wallpapers, and save it there.
If you want to continue accessing the base wallpapers copy them to the new appdata folder.
I made trebuchet (truchet) tiling, a clone of my first shadertoy project https://www.shadertoy.com/view/lfKSDW
after making that, I just started 10 print in pico-8 and didn't stop
@zep This maybe isn't a bug, but it feels very weird to me:
cls() if (1)<2 print"a" print"b" |
this prints a b
, but I would expect a syntax error instead -- the condition is "1<2" but the if-shorthand parens are only surrounding the 1, instead of the whole condition.
(if you change it to if (1)<0
then it only prints "b", which verifies that the condition isn't being interpreted as just if (1)
or something like that)
oh, and my system is pico8 0.2.6b / linux
I used pal() to make a rough cut paint software inspired by the color palette of the gameboy.
Feel free to use the palette for any of your gameboy-inspired projects!
Now with that said, the controls are as follows:
Z = Switch between gameboy and black and white modes
X = Clear screen
Up = Lightest
Right = Light Grey/Gray
Left = Dark Gray/Grey
Down = Dark/background
so help me if I see someone use this to draw the every generation 1 pokemon or something like that...
A simple arcade game made with only 500 characters for TweetTweetJam 9.
Use the left and right arrows to move the paddle. Press X to restart.
Score points by bouncing balls on the paddle, with consecutive bounces scoring more points. The game ends after 60 seconds.
Also available on itch.io.
PICO-Darts is a simple darts game written in less that 500 characters for TweetTweetJam 9.
Controls
You only need the X key:
- First input: Aim on the X axis.
- Second input: Aim on the Y axis.
- Third input: Throw dart.
After you throw the dart, press X again to start with the next dart.
Rules
You have 5 darts to get the best score.
After the fifth throw the score will be be reset.
About
This is the first game I develop for a game jam. The limitation of writing a functioning game with 500 characters or less has been quite a challenge, but a fun challenge!
It took about 5 hours to develop the game and then another 3 hours to minify the code and remove features that wouldn't fit in 500 characters.
Generates a random maze, then places the player in the middle of it and ensures that you're not staring straight at a blank wall. Find your way to one of the corners and it will reset with a new maze and plonk you back in the middle. Not really intended as a game, just a learning exercise for me and the hope that the code will be of use to someone with more creativity than myself:)
Controls
Arrow keys to move forward/backward and turn.
Z/X will sidestep left and right
Hitting 'P' at any time will generate a new Maze and place the player in the middle of it.
Background
This is an extension of my previous raycaster. I had to adapt the raycaster logic a bit to handle the maze walls rather than a grid based map.
Hi all,
I'm just getting into Picotron, but have dabbled with PICO-8 for a long time.
Given the way /ram/carts main.lua works, what is your initial directory structure like and how are you doing source control (git, github, gitlab, codeberg, etc)?
Are you mostly using the Picotron or have you switched to a parent OS IDE like VSC or NeoVim?
THX1138 in advance, Pond.
(PS - here is a screenshot from what I'm working on, PacHac, a Pac-Man roguelike.
A Submission for TweetTweetJam 9. (500 Characters of Code Jam)
Control:
Arrow Keys - Move
X - Speed up yourself
O - Slow yourself but damage Asteroids
Itch.IO Page
This is a very basic implementation of a genetic algorithm, partly inspired by this Code Bullet video, with a few additions to improve the evolution speed and reliability. It's nothing fancy, but I found it fun to experiment with, so I thought I'd share it.
Each "ant" has a DNA consisting of a list of directions to move each frame, which starts off completely random, but though the process of mutations and "natural selection" evolves into a path to reach the goal.
To improve the evolution speed and reliability, the ants are evolved gradually by giving each generation slightly longer to reach the goal. In addition, the mutations to the DNA are biased towards the end of the path, so more ants have a chance to explore the end of the path before they die.
Hey pico 8 community. I recently started making some demos and carts for myself and my friends. Although I have been struggling with collisions. Most tutorials use fget and mget. I want to use them, although I don't understand the parameters that are used.
I am not looking for a one size fits all code. I am just looking for a explanation for how they work, and what the parameters are used for and how they work in functions.
Thank you :D
-BEiNg139