We definitely need an option to download carts in splore. I bought this for my steam deck expecting the standalone app to be, well, standalone. I have to reboot my whole system to access the web browser and file explorer needed to download and add carts. It's very frustrating that such an essential feature was ignored. I doubt there's any chance for a refund, so I guess I'll just have to beg for features that should have been included from the start. Maybe if I'm lucky it'll be added in less than a year. It's only been 9 so far..
Maybe this is overly salty, but it's very frustrating that an implied feature isn't actually present when it's the whole reason I paid for the standalone app in the first place. Buyer beware I guess...
A bug fix version of mamono pico by @65c02
https://www.lexaloffle.com/bbs/?pid=128341
Fixed :
- crashing at end of levels
- impossible to win levels
- not dying when killed by a monster that would have made you level up
Remaining known bugs :
- you can mark a monster even after killing it, and this can disable showing the red number of the monster
- some rare crashes from menu after game over, unknown cause.
Done :
- damage is now the same as the original game
Todo :
- blank pause menu
- Remaining ennemy count in status bar
- timer
- high scores
- Max difficulty
- custom levels
- wraparoud
- mage (fireball chording)
I want to make my own raycaster game in picotron and I have been following this blog written for a pico-8 raycaster. I get an error when I run this and I am not sure what I should do to fix this issue. Help would be much appreciated.
Other than the code, all I did is make a sprite in slot 1 and draw a simple map in the map editor.
function _init() cam={ x=12, y=12, a=0, w2d=2 } scrx=0 end function _update() controls() end function _draw() cls() map(0,0,0,0,16,16) circ(cam.x,cam.y,2,12) --for scrx=0,480 do -- raycast(cam,scrx) --end raycast(cam,240) end function controls() if btn(0) then cam.a+=0.01 end if btn(1) then cam.a-=0.01 end if btn(2) then cam.x+=cos(cam.a)*0.5 cam.y+=sin(cam.a)*0.5 end if btn(3) then cam.x+=cos(cam.a)*-0.25 cam.y*=sin(cam.a)*-0.25 end [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=147975#p) |
About:
Zap-bot is an homage to the old Gameboy era cheap SBC (single board computer) handleds and their stupid little games, like the Classic and Brick Brick game!
This is a port of the shooter line filler game inside that. Your goal is to clear the lines for as long as you can last!
Controls:
Move with arrow keys left and right.
Shoot with X.
Brought to you by:
My awesome supporters over at Ko-fi! They allow me to pursue this niche hobby of mine! If you'd like more, consider hopping over to my Ko-fi page, where I share pixel art, game devlogs, postmortems, code rundowns, all that gamedev jazz! And if you can maybe drop in a coffee so I can make the next one faster!
Totsugeki is a celeste mod where you play as May from Guilty Gear.
Controls:
Arrow keys - Movement
Z/C - Jump
X - Totsugeki
Happy Birthday May!
Credits to Maddy Thorson and Noel Berry for the original Celeste Classic.
If you all don't care again I need help with object pickups in my game when you pickup an object (artifact) you get a score of 1 point. What I need to know is how to add a spawner for that object and how to make the player pick it up.
Many thanks.
BTW I tried to use a YouTube tutorial with no luck
--pickups function ipickups() pu={ x=63, y=50, act=true, } artifacts=0 end function upickups() if pu.act then if abs(px-pu.x)<=4 and abs(py-pu.y)<=4 then pu.act=false artifacts+=1 end end end function dpickups() if pu.act then spr(6,pu.x,pu.y,4,4) end print("artifacts: "..artifacts) end |
Hi zep,
I did send this trough mail but didn´t got an answer so i also post it here in case you missed it:
Can you look at how to solve high cpu usage in picotron? When i start picotron i have 2 seperate picotron threads that uses for about 14 to 19 %, wich both leads to about 40% of cpu usage of picotron alone, and this is only in idle when doing absolutely nothing in it and not loading anything within picotron, so no file is loaded within picotron, it's already at that cpu usage when just launching picotron and it stays that way also when keeping it open that way even if i let it just in the background.
Now i have an idea: would it be possible to have pico-8 within picotron? As far as i can see, it would make it much easier for you, just one application for you to maintain and update, fixing bugs..., and also for us users it's much easier to make things for pico-8 as making things in picotron within thesame application. pico-8 has it's own filetype and picotron has it's own filetype, so it can already see when it needs to have the specs for pico-8 or picotron. And with the better resolution in picotron it is also better to code within picotron for coding for pico-8, so benefits within picotron available for pico-8, the editing/coding with picotron specs while the limitations of pico-8 cards stay thesame at run time.
A small 10 cart pack I made out of my favorite PICO-8 games!
Download it here: https://drive.google.com/file/d/1Zwh_h1KuetpasXUY3URkKkPPE5zf3xMP/view?usp=sharing
Credit for the games goes to their respective creators. Thank you for sharing these awesome games :)
SEIZURE WARNING:
This game may potentially trigger seizures for people with photosensitive epilepsy. Viewer discretion is advised.
Controls:
Move: Arrow Keys
Shoot: X
Bomb: Z
Pause: Enter
NOTE: Shoot / Bomb buttons can be swapped in the Pause menu
Instructions:
- Defeat 30 waves of space pirates and recover the doubloons they leave behind.
- The ring around your ship indicates the range which will attract doubloons
- Destroying space pirates will increase your score multiplier. Letting a space pirate escape the area or taking damage will reset this multiplier to zero
- Collecting 100 doubloons will grant you a temporary shield which will absorb damage once without resetting your combo
a = {x=10, y=25} b = a b.x = 99 print(a.x) |
This prints 99
but I assumed it would print 10
.
I wrote code with a start table. Then I set a position table equal to the start table. I was hoping to update the position table but reset the position back to the start point at any time I wanted. I tested this out in php to make sure I wasn't crazy and it worked like I expected. I tried it out in strict Lua but it gave the result above. Why does Lua change the a
table when I only changed the b
? How do I deal with this?
The Packbats' 2-node Instrument Collection - on the BBS as #packbats_2node
- came from the same place as our guide to Picotron's instrument designer: with PICO-8 you had loads of instant sounds that came with the fantasy console, but with Picotron you didn't. So: we wrote a guide, then we made some instant sounds.
The 2-node part (is it 2 nodes? does the output mixer count? if the output counts it's three) was for three reasons, only one of which makes us feel arrogant:
- By forcing us to make something simple, we get it done faster and easier, which means the community has it sooner.
- By leaving space for more nodes and leaving unused envelopes, we make it easier for musicians to modify our instruments to their needs.
- By refusing to use all the tools at our disposal, we refuse to make you as a sound designer feel like you can't compete. We're proud of what we made, don't get us wrong, but the joy of playing in Zep's playgrounds is futzing around with Zep's beautiful tools and getting inspired. If you're down to give it a try, to get over the hump and to the point where you can just have fun making cool sounds, you'll find all kinds of amazing stuff you can make. If you then type "[instrument] synth design" into DuckDuckGo and click on some links, you'll make even more cool sounds because you'll have way taller giants than us newbies to stand on.
Description
Penny the Pumpkin: Directors Cut takes you on a delightful platforming open-world metroidvania with light puzzles to solve. Guide Penny, our lovable pumpkin, as she collects 18 precious coins! Your progress is saved every time she grabs a coin or enters a new area.
Once you've collected all 18 coins, put your skills to the test by unlocking the thrilling speedrun mode! Note that saving is disabled in this mode, so it's all about your skill and reflexes. Can you beat the programmer's current record of 3:31.4? 🏆
I purchased Picotron on Humble Bundle as soon as it was available. I initially downloaded it from there. And, through version 0.1.e, I downloaded updates for Picotron from my Lexaloffle Downloads page.
However, when I went to download 0.1.f, it was gone from my Lexaloffle downloads page. I asked around on Discord and a few people verified that they had access to Picotron, but a couple of people referenced other downloads which had vanished from their page.
I attempted to register Picotron from Humble Bundle, again, and it had no effect.
I sent an email to [email protected], but I have not received any response.
Now a new version of Picotron is out, and it's not available on Humble Bundle (hopefully just not yet). So I can't download my purchase.
I'm curious if anybody else is experiencing this problem?
EDIT: I decided to try activation again, again, and this time it seems to have worked!