NOTE: mouse locking seems to be broken on the web player for now, so to try the instrument editor you should load the cart in Picotron instead (i.e. load #visitrack
).
Mouse locking also behaves strangely on some platforms (e.g. mac); I added some settings (accessible through the menu) to change the sensitivity and direction, to see if that helps.
VisiTrack is a music tracker, an alternative to the SFX editor provided with Picotron. This is still a work in progress!
(NOTE: this cartridge requires the last version of Picotron, 0.0.1f)
VisiTrack also contains a fully functional instrument editor, which should be able to do anything the default sfx editor can, but presented in a different way.
This is a tiny puzzle game, where you solve most problems by pushing rocks. No pulling the rocks, please!
This game was made in order to teach myself how to finish a game. Everything made by me.
It was a really nice learning experience, especially about level design. I'm excited to finally have finished something and start working on the next thing!
It is possible to skip to any level, by entering a level code in the tutorial screen:
- What Rock? → ↑ → →
- The Pushing Begins ↓ ↓ ↑ →
- Osmosis ← → ↓ →
- Touchdown ↑ ↓ ↓ ↑
- A Big Hug ↓ ← ↑ ←
Is it possible for a Picotron cartridge to escape Picotron's environment and access files outside Picotron?
Is there any known or unknown API that allows that? Known APIs: https://www.lexaloffle.com/bbs/?tid=140816
Is the embedded Lua language fully sandboxed? Does Picotron utilise solutions mentioned here: https://stackoverflow.com/questions/1224708/how-can-i-create-a-secure-lua-sandbox
Is it safe to run any Picotron cartridge downloaded from the internet?
Is PICO-8 safe to run any cartridge?
Hi! This is a remake of a clock made by Devine Lu Linvega.
Check out the original clock here!
I made it as a distraction when I was learning to code in uxn, because I felt it would look pretty cool as a screensaver on my RGB-30 (though it doesn't really work as a screensaver if the clock border is static lol)
The clock uses a date and time format described in detail here. Basically, the letter of the alphabet marks each 2-week period since the start of the year (26 letters * 2 = 52 weeks) and the 2-digit number immediately following is the day of each period. Days are then divided into a 1000 beats with a 1000 pulses each. (e.g. 500:000 is noon)
terraform
You can now make awesome Planets and discover new sights.
Using this game, wow :O
Controls and how to use
- X for a new seed
- C for the making of terrain
- Up for a better landscape
- Down for Forest
- (recommended) Up to make the forest
- left to copie the seed
- right to paste
- d for done
Share your worlds and have fun :)
As previously threatened, we have created a collection of simple (1-2 nodes, 1-2 envelopes) Picotron instrument patches for anyone to use in their programs. All of the instrument patches are released as CC-0 public domain - you are free to use, modify, and sell without credit. (Although we would appreciate credit if you do make something with it as long as the thing is not, like, evil or bigoted - Nazis, TERFs, and channers, go away.)
With the 1.0 release, there were 25 instruments (v1.0 mp3 preview), sorted into five categories; since then, we have added and revised several more. The current set:
Pico-8 Injects
If you dont know what an "inject" is, ill explain it here.
An inject is a script or program that you append (add) to the end of another program to serve a function. good examples of an inject are code snippets you add to the end of a cartridge to alter things in real time or gain extra functions. RTCP is a great example of a code inject (code below). you simply just add the inject in a new code tab, and it automatically does its set function(s) without having to modify the source code.
Here are a few injects i have created
RTCP
A mod of MarkGamed7794's Picoris that allows you to create your own pieces. This is my first project with pico 8, a Tetris game where you can make your own pieces is something I've wanted to play for a while and very proud how it came out. I added a lot of original features and modes as well as many from Picoris 2.
I've had a lot of fun playing and creating this and problem solving to fit a lot in the cartridge, hope you enjoy!
Screenshots
Dev's time: 00:09.03
Goal
- When next to human, lick them.
- When away from the human, move to it.
Controls
Key | Action |
---|---|
X | Move |
O | Lick |
Blah blah
My first real "game" made in pico8. Nothing to crazy, but it was more of a challenge than I thought and I had fun making it.
A while ago, I started working on this game. After many days and a few road blocks, I gave up and went to using a game engine (Godot, not that it matters to much). It was nice being able to produce so much, so fast, with minimal efforts. In just a few days I was able to take what I had started in Pico-8 and turn it into a “full-ish” game.
It still bothered me that I gave up so easily. After buying a miyoo mini and playing some pico-8 games on there, it really made me want to finish my game. So I did.
The game is still not finished, but I am proud of going to back working on it.