How to play:
Arrows to move, X to start. You can step twice, before most monsters stepping once. There are exceptions to this rule.
Find Swords and Shields to help you overcome the enemy horde!
Search the key, uncover where the trapdoor is, and progress further to grab the McGuffin.
Devlogs:
If you are interested in game development articles, code breakdowns and alikes, I try to document all my projects over at my Ko-fi Page, free to read!
https://github.com/Achie72/kofi-articles
The cart is fully commented out, feel free to download and check things if you are interested in the inner workings.
Currently a demo, still a lot of things to add.
-- controls
➡️⬅️⬆️⬇️ to move
-- pitch of the game
Rebootr is a game about porn addiction, each level represents a situation you're faced with, each little red guy represents urges trying to get to you, each little green guy represents a task you have to accomplish.
Get as far as you can into the dungeon, run away from the red guys, run after the green ones.
Made by Charlie B. (https://www.fiverr.com/charlie_boud), ordered by J.K.Emezi.
Picotron will convert all path/url strings to lowercase, invalidating some URLs.
I've uploaded a few small files (lowercase_file.txt
, UPPERCASE_file.txt
and incorrect_case.txt
) to showcase this
function _init() --will try to fetch "lowercase_file.txt" lower = fetch("https://www.lexaloffle.com/bbs/files/51368/lowercase_file.txt") --will try to fetch "uppercase_file.txt" upper = fetch("https://www.lexaloffle.com/bbs/files/51368/UPPERCASE_file.txt") --will try to fetch "incorrect_case.txt" wrong = fetch("https://www.lexaloffle.com/bbs/files/51368/INCORRECT_case.txt") end function _draw() cls() ?lower.."\n\n" --should succeed, succeeds ?upper.."\n\n" --should succeed, fails (notice how error specifies a request to "uppercase_file.txt") ?wrong.."\n\n" --should fail, succeeds end |
this issue has been addressed in the future 0.1.0f update
Picoroom is a multiplayer experience where you can interact with other users by moving your character around a room.
Getting Started
- Enter your selected room.
- Link your friends to https://www.lexaloffle.com/bbs/?pid=145948
- Ask your friends to enter the same room.
Menu Controls
- Move down to "Enter room" to enter the room.
- Left / right arrow keys to change selection.
- Down arrow key to move to the next menu item.
- Up arrow key to move to the previous menu item.
Room Controls
- Arrow keys to move up / down / left / right.
Source Code
Agent Seeker
A PICO-8 Spy Hunter demake/remake/homage
Overview
Agent Seeker is a fast-paced, reflex-taxing game built in the style of the original Spy Hunter, one of the greatest video games ever created. [no citation needed]
Drive your heavily-customized luxury sports car down an endless roadway, protecting innocent motorists from a rogue's gallery of menacing enemy agents. Use machine guns, oil slicks, smoke screens, flamethrowers, and armor-piercing cannons to stop as many enemy agents as you can!
Controls
Arrow keys/D-Pad: Drive (l/r to steer, up for gas, down for brake)
Z key / O button: fire machine guns (front-facing, infinite ammunition)
I'm hoping you can figure out the gameplay controls, but beyond that - L = load the sample level (you may recognize it), E = enter/exit edit mode, G = eliminate excess grind rails, S = save to printh output, left click = place object, right click = change object, mouse wheel = elevation change, Q = rotate object, D = delete at cursor.
So you want to print a star ★ on screen without drawing it? Just do:
print("\146", x, y, col)
\146 is the Picotron character value of the star symbol
Here's the list of all codes we found working in Picotron:
Buttons
\code - symbol - name
- \131 - ⬇️ - Down Key
- \139 - ⬅️ - Left Key
- \145 - ➡️ - Right Key
- \148 - ⬆️ - Up Key
- \142 - 🅾️ - O Key
- \151 - ❎ - X Key
Symbols
\code - symbol - name
- \16 - ▮ - Vertical rectangle
- \17 - ▬ - Horizontal rectangle
- \18 - Horizontal half filled rectangle?
- \22 - ◀ - Back
- \23 - ▶ - Forward
- \24 -「 - Japanese starting quote
- \25 - 」- Japanese ending quote
- \28 - 、- Japanese comma
- \29 - ▪ - Small square (bigger than a pixel)
- \31 - ⁘ - Four dots
- \128 - ■ - Square
- \129 - ▒ - Checkerboard
- \132 - ░ - Dot pattern
- \134 - ● - Ball
- \143 - ◆ - Diamond
- \144 - .... - Ellipsis
Reading my latest tech news seems to suggest that Apple will allow emulator apps on the iPhone. I know PICO8 isn't an emulator like the console ones, but it sounds like it might fall under this line I read from the Ars report:
"Apps may offer certain software that is not embedded in the binary, specifically HTML5 mini apps and mini games, streaming games, chatbots, and plug-ins."
I don't know jack about making apps, getting the approved, or any of the rules they have to abide by...just saw it and my first reaction was hoping it meant something like Splore could become an app and load our games on the phone...??
Made this to try my hand at using sin and cos to draw shapes. plus i just wanted to make some snow :3 I overclocked it with the number of snowflakes because i wanted to see as many as possible. the framerate drops aren't so bad for the subject matter anyway...
EDIT: 1.1 Update!
- number of flakes and max radius fluctuates now so it's a much more dynamic screensaver
- refactored the code in a separate lua file for easy implementation into other projects
- "manual" mode with button inputs for messing around, also intended for anyone who wants to use this for their own thing. to access this, load the cart and set "manual" to true in snowflakes.lua
PHOTOSENSITIVE EPILEPSY (PSE) - SEIZURE WARNING FLICKERING IMAGES!
Just finished a write-up on this but managed to lose it somehow, so here's the short version.
Trying to write a couple of my own Triangle Fill algorithms before digging into any of the ideas presenting in this thread:
https://www.lexaloffle.com/bbs/?tid=31478
One of the algorithms I tried poorly "borrows" ideas from Brenesenham's Line Drawing Algorithm found here:
Optimal Popsicle Obstacle
More of a brain twister than a tongue twister
You run an out-of-the-oridnary popsicle stand, setting out your treats at night and only selling them at the end of the day. Within this time, they can melt, sog, or even worse. Your profit depends on how well you can stick, stack and freeze together your goods in order to create the optimal popsicle obstacle.
This is a work in progress simulation or particle system, based on The Coding Train video Coding Challenge #124 https://www.youtube.com/watch?v=mhjuuHl6qHM
Controls:
- If left mouse button is clicked, the particles will avoid the mouse.
I'm open to any change to boost the performance of the simulation (Quadrtree?). I plan to use it in a fishtank wallpaper or so, if anyone finds another use, feel free to play with the code!
Picotron started crashing when I run my new project, usually a few seconds after I start running it.
I can't figure out how to upload my cart, it keeps saying it's not valid
EDIT: Uploaded the cart
It seems like the .png file doesn't have the same issue when embedded here
Here's the crash report:
Translated Report (Full Report Below)
Process: picotron [37034]
Path: /Applications/Picotron.app/Contents/MacOS/picotron
Identifier: com.lexaloffle.picotron
Version: 0.1.0e (0.1.0e)
Code Type: ARM-64 (Native)
I've been trying to wrap my head around saving and loading in Picotron.
As always feel free to correct or improve, I'm always happy to learn.
2 main concepts to understand
As far as I know there is no automatic allocation of space for persistent userdata like in Pico8. You save your userdata as you would in other conventional game engines as an extra file. This makes it a whole lot easier.
This data is best stored as a table, so try player_vars={"Tammo",{"Sword",1},}
. That data structure is internally stored as a .pod, which can be saved or read via store
and fetch
respectively. (Otherwise you'll have to arrange your data and pod
it before saving just to unpod
it after loading it.
Now you'll just need a place to store your data. It is good practice to create your own folder inside /appdata
with mkdir
. For example mkdir(save_dir)
These files can be opened and read, but this is fitting for our open community. Let's imagine the easiest possible usecase. We want to keep track of the highscore. We need to check for any existing high scores on _init
and load them if they exist. If not we'll just start with the default value.
The Jelpi demo included with PICO-8, but with a cheat menu that can do some pretty funny stuff.
Cheats
Page 1:
RESTART LEVEL
: Restarts the current level. Unmodified from the original version.THANOS SNAP
: Activates the glitch mushroom effect, but way more intense. Destroys the game pretty much instantly.MAKE BREAKABLE
: Makes all of the tiles in the current level breakable.SKIP LEVEL
: Skips the current level.
Page 2:
INVINCIBILITY
: Activates the invincibility power-up effect for the duration of the current level.INFINITE CHARGE
: Disables the cooldown on Jelpi's charge attack, allowing him to go very, VERY fast.TOO MANY GEMS
: Turns the breakable blocks and some background objects into gems.