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Cart #spikes_n_apples-0 | 2024-03-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

A small little game made for fun. Originally a collaboration project with a beginner coder friend who quickly lost interest. Feel free to add critique although please understand this wasn't intended to be particularly good.

controls:
Press O (z) to jump
Press X (x) to eat

Instructions:
A timer is ticking down. Quickly choose whether you will jump over the incoming obstacles or attempt to eat them. Eating a spike will give you a "GAME OVER", but eating a fruit will increase your speed and grant you additional time to extend your streak. Go for the highest score you can before time runs out! (my record is 8100 if you want to try and beat it)

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0 comments


Cart #easteregg-2 | 2024-03-30 | Embed ▽ | License: CC4-BY-NC-SA
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Literally an easter egg.

Pick up a paintbrush, paint an egg for the #picotron community and post it here in the thread!

Happy #picotron Easter, everyone :)

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4 comments


Cart #emlw-0 | 2024-03-29 | Embed ▽ | License: CC4-BY-NC-SA
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Second picotron project! I tried to recreate the plasma effects from this page and ended up with this little ocean wave demo. monochrome palette code lifted straight from the swoosh.p64 screensaver, and it works perfectly for the subject matter :3 works well as a screensaver

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Cart #maze_generator1-0 | 2024-03-29 | Embed ▽ | License: CC4-BY-NC-SA
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In the terminal, type load #maze_generator1-0 to get this cartridge. It is a maze generator that uses a Depth-First Search algorithm. I coded it after a coding challenge that Daniel Shiffman did for his YouTube channel The Coding Train.

Click on Show to see the link to the original video (for p5js).

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i made a clock and you can set the time yourself in the code or with the little knob on the side, if you pull it out a bit like a normal watch you can adjust the time and if you dont you can turn the mainspring (but it doesnt affect the power beause i dont want to have to wind my virtual watch lol)

its real messy. i can label it if someone wants but to adjust to your timezone youre gonna wanna change the line in _update that says hour = date sub - 6. the - 6 is subtracting 6 hours from the default gmt to get mountain time where i live but you can change it to whatever you like

Cart #automaticwatch-0 | 2024-03-29 | Embed ▽ | No License
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you can copy this into a file you make called clock.lua wherever your toolbar widget things are stored and then add a line in appdata/system/startup.lua to create it on startup like this

[ Continue Reading.. ]

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1 comment


Big rainpond

load into picotrion using #rainpond_picotron

Cart #rainpond_picotron-0 | 2024-03-29 | Embed ▽ | License: CC4-BY-NC-SA
15

I decided to finally jump on the picotron bandwagon that has been going for a while now.
This is a remake of one of my first carts created in pico8. Since this is a remake I added the original below for comparison.
While I think the lower resolution of Pico8 serves this concept a bit better, it is hard to get used to the chunkyness of pico8 again.
The picotron version still feels a bit empty.
The higher resolution means the lack of detail is more obvious.
I might come up with a workaround for that someday
For now enjoy this one.

I also noticed I should have made the cart ID and title match up as much as possible since we need to manually load carts in Picotron

tiny rainpond

[ Continue Reading.. ]

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4 comments


Cart #font_utils-0 | 2024-03-29 | Embed ▽ | License: CC4-BY-NC-SA
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This cartridge contains two command line utilities, font2gfx and gfx2font, to perform conversion between fonts and sprite sheets.

Installation

First, load the cart with load #font_utils.

After loading, you have two options:

  • Either an automatic installation: run the cart (press CTRL-R) and follow the instructions.
  • or a manual installation:
    • cp /ram/cart/exports/appdata/system/util/font2gfx.lua /appdata/system/util/
    • cp /ram/cart/exports/appdata/system/util/gfx2font.lua /appdata/system/util/

Usage

Converting a font into a sprite sheet

Use font2gfx input.font

This will create two files: a gfx file containing the sprite sheet, and a lua file containing the configuration of the font (character width, height, variable width offsets, and so on).

[ Continue Reading.. ]

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5 comments


Video Linking to bug

I found a bug that occurs when dragging a folder on to itself. I'm not sure if I can make a patch for this on my own but my guess is that it should be checking if the folder that is dragged on, is the same as the destination folder.

1 comment


Cart #zomutodoka-0 | 2024-03-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #bahuzusefu-0 | 2024-03-29 | Code ▽ | Embed ▽ | No License
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I tried making somewhat of platformer engine.
As you can see, it is very buggy. If someone could help with the weird wall collision thing then that would be great.

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Cart #screensnower-1 | 2024-03-29 | Embed ▽ | No License
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Here's a fun little screensaver I was workin on for a little while! Watch the snow fall :)

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1 comment


Cart #bigman1-0 | 2024-03-29 | Code ▽ | Embed ▽ | No License
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This is my first PICO-8 game, I hope you like it!

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When I click Code below any cart on the BBS, the block is just empty and contains no code. Not sure if this is related to the recent styling change. I can't say for sure when this started, but I just noticed it today for the first time.

In case it's browser specific, I'm on Firefox 124.0.1 on Linux.

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11 comments


Cart #josie_quest_beta_v14_89-0 | 2024-03-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

1 comment


Hi all,

Just downloaded 0.1.0d.

I've noticed turning on RSHIFT Magnify leaves a black square around the mouse once zoomed once until you shut down and reboot picotron.

2 comments


Obviously I can only speak for myself, but I have to say I don't like the site's font having been changed to be universally monospaced. I really hope this was just a CSS accident. 😕

@zep - Was this intentional?

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6 comments


Cart #bubbles-0 | 2024-03-29 | Embed ▽ | License: CC4-BY-NC-SA
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Inspired by a Windows screensaver.

To install :

load #bubbles
save /appdata/system/screensavers/bubbles.p64.png

Some options can be modified inside the cart
(bubble count, colors, size, etc)

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3 comments


Cart #fipemopora-0 | 2024-03-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Rocket Dodge is a game i made to get better at making games. You dodge rockets.

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0 comments


Cart #defender_1k-0 | 2024-03-29 | Code ▽ | Embed ▽ | No License
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1k Defender

1k Defender is a little shmup made with 957 compressed bytes inside PICO-8!

This project was born from a failed submission to 1k jam 2022 and continuing it for the 2023 edition. Since I didn't felt it was eligible for the jam, I never uploaded it to it. A while ago I remembered it, so I spiced it up with a label and some sfx, but only those so it is a tad more enjoyable to play. We got a gameplay loop as well!

You can also check it out the raw one on GistHub:

https://gist.github.com/Achie72/076859ce7fe17335fdb49ca7790d427b

Gameplay:

Shoot the invading forces down to protect your planet. You need to restock on bullets from time to time in the depot (the up icon on the bottom left)

[ Continue Reading.. ]

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1 comment


i'm likely an outlier with still a functioning pocketchip, but is there any chance like with pico8 to get a pocketchip version of picotron? a pipe dream, i'm sure, but the widescreen aspect of it and how it's meant to have a pointer input and keyboard seem like it would make an even more perfect match than the pico8 already was :)

2 comments




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