![](/media/14590/Screenshot_20240329_122105.png)
When I click Code below any cart on the BBS, the block is just empty and contains no code. Not sure if this is related to the recent styling change. I can't say for sure when this started, but I just noticed it today for the first time.
In case it's browser specific, I'm on Firefox 124.0.1 on Linux.
![](/media/75969/pet the cat 2_5.png)
![](/media/14590/2_2bitchuck.png)
![](/media/12874/56_av_violet_pikuseru_flat.gif)
![](https://www.lexaloffle.com/bbs/files/25532/icon.png)
![](/media/76139/Spining_Duck.gif)
![](/media/39676/35_buggy.png)
![](/media/85395/picocolordance_24.gif)
![](/bimg/pi/pi19.png)
![](/bimg/pi/pi18.png)
Obviously I can only speak for myself, but I have to say I don't like the site's font having been changed to be universally monospaced. I really hope this was just a CSS accident. 😕
@zep - Was this intentional?
![](https://www.lexaloffle.com/bbs/files/12806/santo.jpg)
![](/media/85395/picocolordance_24.gif)
![](/media/57071/ooooggll minimal square.png)
![](/media/42184/spezkit icon4.png)
![](/media/76139/Spining_Duck.gif)
![](/media/28088/avatar.png)
1k Defender
1k Defender is a little shmup made with 957 compressed bytes inside PICO-8!
This project was born from a failed submission to 1k jam 2022 and continuing it for the 2023 edition. Since I didn't felt it was eligible for the jam, I never uploaded it to it. A while ago I remembered it, so I spiced it up with a label and some sfx, but only those so it is a tad more enjoyable to play. We got a gameplay loop as well!
You can also check it out the raw one on GistHub:
https://gist.github.com/Achie72/076859ce7fe17335fdb49ca7790d427b
Gameplay:
Shoot the invading forces down to protect your planet. You need to restock on bullets from time to time in the depot (the up icon on the bottom left)
![](/media/76139/Spining_Duck.gif)
i'm likely an outlier with still a functioning pocketchip, but is there any chance like with pico8 to get a pocketchip version of picotron? a pipe dream, i'm sure, but the widescreen aspect of it and how it's meant to have a pointer input and keyboard seem like it would make an even more perfect match than the pico8 already was :)
![](/media/61900/7_pico-8-pico8-ava-shad.png)
![](https://www.lexaloffle.com/bimg/pi/pi9.png)
![](/gfx/play80.png)
![](/bbs/thumbs/pico8_awa-0.png)
Pixels slowly rain down and fill up your screen. Background color adapts to your theme. If my math is correct, should take 9 hours to fill your screen.
Edit: update now available -- it's 9x faster!
![](/gfx/play80.png)
![](/bbs/thumbs/pico64_pixel_rain-1.png)
To save as wallpaper:
load #pixel_rain-1
then
save /appdata/system/wallpapers/pixel_rain.p64.png
(/appdata/system/wallpapers
must exist)
My first Picotron cart!
Hours, minutes and seconds orbiting the clock as planets.
You can configure this wallpaper editing the "appdata/orbitalclock.pod" (See below)
Time is Default in GMT 0 (see below to change it)
To install first load it in a picotron terminal window:
In a terminal window: load #orbital_clock_wp-4 |
then save it to the wallpapers folder ("/appdata/system/wallpapers/").
(you might have to create the wallpapers folder, if you haven't done yet)
In a terminal window: save /appdata/system/wallpapers/orbitalclock.p64.png |
then open Picotron Settings and select "orbitalclock" from the wallpaper list
![](/media/58918/eyes-avatar-margins-right.png)
![](/media/11897/bunee.png)
![](/media/93847/backgroundwebsite_1.png)
![](/media/77162/lexaloffle-pico8.png)
![](/media/56703/20_Fettuccini.png)
![](/bimg/pi/pi26.png)
Very barebones and probably poorly performant implementation of wave function collapse, to the best of my ability as somebody who has not programmed anything in like 2 years
Tileset connection relations need to be defined manually in tileset.lua
Hoping to flesh this out into something more aesthetically interesting soon
![](https://www.lexaloffle.com/bbs/files/24591/me.png)
I've been working on a bitmap import cart (which I haven't finished yet) - it allows for simple 8 bpp bitmaps to be converted to userdata and then drawn as a sprite, or exported as a pod along with it's palette. You can set an offset for the palette to work around existing carts. Since I don't own Aseprite it means I can use Paint.net or anything else that can reduce colour count and save a bitmap.
Anyway, I had an idea for a screensaver and here it is. Maybe could edit the cloth of her dress and draw some bezier curves to simulate it flowing but that could be a job for another day.
![](/media/90616/petrarca_1.gif)
Thanks to Georgii Podshibikhin for music https://www.instagram.com/generalegovelich/?hl=en
Thanks to Yewbi for assets from https://unbent.itch.io/yewbi-playing-card-set-1
Changelog:
v6 (2024-08-10)
- add music, thanks Georgii Podshibikhin
- fix working with fake08 (should now work on myioo mini, fallback to pico8 0.2.5g)
v5 (2024-06-05)
- add deck pay2win (starts in shop with everything, $42 money)
- add abandoned deck
- add glass deck
- add cards to shop
- add neptune planet
- add glass cards
- add five of kind
- add captions to cards on hover
v4 (2024-06-05)
- add jokers (info screen second screen)
![](https://www.lexaloffle.com/bbs/files/10826/MAX300b.png)
![](/bimg/pi/pi30.png)
![](/media/38590/94_Facehugger-Wide.png)
![](/bimg/pi/pi24.png)
![](/bimg/pi/pi25.png)
![](/media/91610/3_IMG_7852.jpeg)
![](/bimg/pi/pi9.png)
![](/bimg/pi/pi20.png)
![](/bimg/pi/pi4.png)
![](/bimg/pi/pi28.png)