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Cart #gnemator-0 | 2024-03-27 | Embed ▽ | License: CC4-BY-NC-SA
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Just been learning how to code and such, AND I MADE MOVEMENT CODE!!! WOOHOO!!!

Gotta love the PICO-8 Manual for showing me the ropes on movement code.

Arrow keys to move the eyes.

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Cart #tenprint-0 | 2024-03-27 | Embed ▽ | License: CC4-BY-NC-SA
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Wallpaper that recreates the iconic 10 PRINT program for the Commodore 64 in your Picotron.

Instructions:

  • run load #tenprint-0

  • run save /appdata/system/wallpapers/tenprint.p64.png (you might have to create the wallpaper folder, if you haven't done that yet)

  • open System Settings and select this wallpaper from the list
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Is it even possible?
Also how to get mouse dx dy after you do that?

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Uses your theme's first two "desktop" colors for letters.

Cart #p64matrixwallpaper-0 | 2024-03-27 | Embed ▽ | No License
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Cart #bosimuninu-0 | 2024-03-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Digital Invader

Cart #fifanidige-0 | 2024-03-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #fifanidige-0 | 2024-03-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Select Same Number
and Delete it.

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Good day, my monitor is 2560x1440, but on fullscreen there are black borders around the Picotron window. To get fullscreen without borders I have to enable stretching, which makes the image blurry.

1440p is just 720p doubled so I assumed there should be no problem scaling to that resolution, but it seems like the window itself is running at 1920x1080 in the center with black borders around it.

Is there a way to scale to cover the entire screen without making the image blurry?

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idk how to get fget to check for a specific flag in picotron

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Cart #importpng-9 | 2024-04-06 | Embed ▽ | License: CC4-BY-NC-SA
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Guide

Currently (in Picotron 0.1.0e) it's hard to use a PNG image as a sprite. You can fetch("myimage.png"), but the result isn't in the right image format. So, here's a small tool to convert PNG files into picotron sprites.

Drag any .png or .qoi image into the tool to convert it into a sprite pod on your clipboard. You can paste this into the graphics editor, or into code.

Drag in a .hex file (e.g. from lospec.com) or a .pal file (e.g. from OkPal) before importing your png to change the import palette.

Details

Import speed

This tool prioritizes import speed. Images with only a few unique colors (e.g. an image already in the picotron palette) will import much faster than images with many colors.

[ Continue Reading.. ]

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Cart #lava-0 | 2024-03-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Find your way through the lava field and gather precious treasure.

How to play

Use the arrow keys to navigate the explorer from the starting point to the treasure. Memorizing the correct path is essential! Discover the right route through trial and erro...ehm death 🔥🔥🔥

About

Created by Pidibit as a jam game for Trijam #261, a three-hour game jam.
The jam theme was One wrong move.

This is my first Trijam entry and first project in PICO-8, I love it! 😍

Screenshots

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Cart #xy_cursor-0 | 2024-03-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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yeah

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Cart #zz-1 | 2024-03-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #cityview-8 | 2024-03-27 | Embed ▽ | License: CC4-BY-NC-SA
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Here's a moving wallpaper I made, hope u enjoy :)

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A custom theme for Picotron that tries to recreate the iconic colors of PICO-8's editors.

There are two ways to get this theme into your copy of Picotron. The first one is the more complicated manual process that I originally posted, and the second is just copy-pasting a command or two into the terminal:

Method 1: The manual way

  • If you don't already have /appdata/system/themes/, the easiest way to get it is to open up two filenav processes, with one at /system/ and the other at /appdata/system/, and drag the themes folder from the former into the latter. (I recommend doing it this way because if /appdata/system/themes/ exists, then the contents of /system/themes/ will be ignored, so simply creating an empty themes folder in /appdata/system/ will result in all of the system themes vanishing. Note that the same goes for wallpapers and screensavers, so while you have both of those filenavs open you might as well copy those over.)
  • open up your system settings by clicking on the Picotron logo on the top-left, then double-click the [custom] option in the themes chooser (or any of the themes; double-clicking any of them will work) to pull up the theme editor.
  • Manually copy the colors from the image above. (This is the tedious part. If you want to play with the colors a bit, go ahead.)
  • Click the menu button on the theme editor (the one in the top-left corner of the window that looks like three horizontal bars) and select Save File As.
  • Navigate to the /appdata/system/themes/ folder, type pico8.theme (or whatever you want to call it, but don't forget the .theme) into the prompt, and click Save.
  • Your theme will now show up in the list of available themes, though you may have to close and reopen the settings app if you left it open from earlier.

[ Continue Reading.. ]

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I was getting to grips with SSPR(), and whipped up something resembling a title screen for a...game???

I had so much fun just THRASHING that SSPR() command here! I'm aware SSPR() existed on Pico-8
as well, but this was just me messing with it, and since I made something resembling Contra on
Pico-8, I figured why not tease "something what could be..." while I'm at it?

Let me know what you think!

Cart #contra3-0 | 2024-03-27 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #textorio-6 | 2024-04-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It's Factorio meets Scrabble!

Click Buttons. Spell Words!

I'm planning to add more levels (currently 12) and additional mechanisms.

This is my first attempt at a complete PICO-8 game. Any feedback or suggestions welcome!

Roadmap

  • copy/paste level strings (so players can create levels)
  • new mechanisms (pistons, timers, sensors)
  • more levels
  • mouse support

Changelog

0.0.4

  • added level select/progress save
  • improved navigation between buttons
  • added diverter tile
  • added two new levels
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Cart #duck_boids-0 | 2024-03-27 | Embed ▽ | License: CC4-BY-NC-SA
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A very simple boids simulation. Mainly just for tinkering with Picotron! The mouse cursor is also treated as a boid. I find that it runs pretty well up to 32 boids.

Nice wallpaper, fun to leave it as just 1 or 2 ducks flying on your desktop.

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Cart #eclypse-0 | 2024-03-27 | Embed ▽ | License: CC4-BY-NC-SA
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very excited to get into picotron! here's my first project. taking advantage of the extra screen space for a simple landscape/chaotic night sky concept. feel free to use this as a wallpaper or a screensaver :3

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Cart #muzymiya-0 | 2024-03-27 | Embed ▽ | License: CC4-BY-NC-SA
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I was just playing around with the example program in the readme file.

Now I made this mesmerizing thing!

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Hey all,

On a Mac, a common keystroke is Command + C/V etc. But within Picotron, I need to use Ctrl + C/V like on Windows.

This results in a weird workflow where I copy a cart's ID using Command + C, but then I need to remember to use Ctrl + V inside Picotron. At first I thought it was broken because most mac applications use the 'Command' key for this. But I understand this is in Alpha.

I've tried to remap this using the keycodes.pod and scancodes.pod files but can't seem to get it to work.

Does anyone know how to change Picotron to use the 'Command' key instead of Ctrl, on a Mac?

  • (On Windows, this would be the 'Windows' key)

Sorry if this doesn't count as a Bug and needs to be moved. Thanks for any help.

v. 0.1.0d

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