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Cart #lava-0 | 2024-03-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Find your way through the lava field and gather precious treasure.

How to play

Use the arrow keys to navigate the explorer from the starting point to the treasure. Memorizing the correct path is essential! Discover the right route through trial and erro...ehm death 🔥🔥🔥

About

Created by Pidibit as a jam game for Trijam #261, a three-hour game jam.
The jam theme was One wrong move.

This is my first Trijam entry and first project in PICO-8, I love it! 😍

Screenshots

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Cart #xy_cursor-0 | 2024-03-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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yeah

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Cart #zz-1 | 2024-03-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #cityview-8 | 2024-03-27 | Embed ▽ | License: CC4-BY-NC-SA
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Here's a moving wallpaper I made, hope u enjoy :)

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A custom theme for Picotron that tries to recreate the iconic colors of PICO-8's editors.

There are two ways to get this theme into your copy of Picotron. The first one is the more complicated manual process that I originally posted, and the second is just copy-pasting a command or two into the terminal:

Method 1: The manual way

  • If you don't already have /appdata/system/themes/, the easiest way to get it is to open up two filenav processes, with one at /system/ and the other at /appdata/system/, and drag the themes folder from the former into the latter. (I recommend doing it this way because if /appdata/system/themes/ exists, then the contents of /system/themes/ will be ignored, so simply creating an empty themes folder in /appdata/system/ will result in all of the system themes vanishing. Note that the same goes for wallpapers and screensavers, so while you have both of those filenavs open you might as well copy those over.)
  • open up your system settings by clicking on the Picotron logo on the top-left, then double-click the [custom] option in the themes chooser (or any of the themes; double-clicking any of them will work) to pull up the theme editor.
  • Manually copy the colors from the image above. (This is the tedious part. If you want to play with the colors a bit, go ahead.)
  • Click the menu button on the theme editor (the one in the top-left corner of the window that looks like three horizontal bars) and select Save File As.
  • Navigate to the /appdata/system/themes/ folder, type pico8.theme (or whatever you want to call it, but don't forget the .theme) into the prompt, and click Save.
  • Your theme will now show up in the list of available themes, though you may have to close and reopen the settings app if you left it open from earlier.

[ Continue Reading.. ]

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I was getting to grips with SSPR(), and whipped up something resembling a title screen for a...game???

I had so much fun just THRASHING that SSPR() command here! I'm aware SSPR() existed on Pico-8
as well, but this was just me messing with it, and since I made something resembling Contra on
Pico-8, I figured why not tease "something what could be..." while I'm at it?

Let me know what you think!

Cart #contra3-0 | 2024-03-27 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #textorio-6 | 2024-04-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It's Factorio meets Scrabble!

Click Buttons. Spell Words!

I'm planning to add more levels (currently 12) and additional mechanisms.

This is my first attempt at a complete PICO-8 game. Any feedback or suggestions welcome!

Roadmap

  • copy/paste level strings (so players can create levels)
  • new mechanisms (pistons, timers, sensors)
  • more levels
  • mouse support

Changelog

0.0.4

  • added level select/progress save
  • improved navigation between buttons
  • added diverter tile
  • added two new levels
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Cart #duck_boids-0 | 2024-03-27 | Embed ▽ | License: CC4-BY-NC-SA
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A very simple boids simulation. Mainly just for tinkering with Picotron! The mouse cursor is also treated as a boid. I find that it runs pretty well up to 32 boids.

Nice wallpaper, fun to leave it as just 1 or 2 ducks flying on your desktop.

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Cart #eclypse-0 | 2024-03-27 | Embed ▽ | License: CC4-BY-NC-SA
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very excited to get into picotron! here's my first project. taking advantage of the extra screen space for a simple landscape/chaotic night sky concept. feel free to use this as a wallpaper or a screensaver :3

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Cart #muzymiya-0 | 2024-03-27 | Embed ▽ | License: CC4-BY-NC-SA
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I was just playing around with the example program in the readme file.

Now I made this mesmerizing thing!

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Hey all,

On a Mac, a common keystroke is Command + C/V etc. But within Picotron, I need to use Ctrl + C/V like on Windows.

This results in a weird workflow where I copy a cart's ID using Command + C, but then I need to remember to use Ctrl + V inside Picotron. At first I thought it was broken because most mac applications use the 'Command' key for this. But I understand this is in Alpha.

I've tried to remap this using the keycodes.pod and scancodes.pod files but can't seem to get it to work.

Does anyone know how to change Picotron to use the 'Command' key instead of Ctrl, on a Mac?

  • (On Windows, this would be the 'Windows' key)

Sorry if this doesn't count as a Bug and needs to be moved. Thanks for any help.

v. 0.1.0d

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Cart #superstarship-4 | 2024-08-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Super Starship

A simple bullet-hell game. Control your ship with the arrow keys, hold X or O while moving for more precise movement, increase your score by staying alive.

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Cart #penguin_snowdown_v1-0 | 2024-03-26 | Code ▽ | Embed ▽ | No License
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Challenge your friends, your enemies, or the power of artificial penguin intelligence. Grab your controller and collect all of the fish, in a race against the clock. Dodge thermonuclear warheads, or fire your own in this fast-paced, action packed party game for up to two players.

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Hello

I use NixOS on my PCs and was able to start Pico-8 using the script https://nixos.wiki/wiki/PICO-8. Unfortunately I have no success with the script when starting Picotron. The console gives me the error "could not create renderer" and there is nothing helpful in the log.

[000000 000] Starting Picotron 0.1.0d
[000000 000] build: 240327-042435
[000011 000] creating process [root]
[000013 001] mount: [/] [/home/user/.lexaloffle/Picotron/drive]
[000048 001] Reading controller mappings: /home/user/.lexaloffle/Picotron/sdl_controllers.txt
[000048 001] searching for joysticks
[000048 001] found 0 joysticks
[000048 001] ok

Can someone tell me which packages Picotron needs to run on Linux?

Greetings TinBlock50

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New bug on Mac OS for version 0.1.0d.

When using the option key + arrow key to switch workspaces it no longer moves.

Workaround: use the mouse and click the workspace icons. If running cart, click esc twice, then click workspace.

Thanks

Thormgrim

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Bunnytron!

an idle game where you raise bunnies, collect carrots and build your farm.

Cart #bunnytron1_1-0 | 2024-03-28 | Embed ▽ | No License
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if you're ever confused about a certain aspect of the game, click the "?" at the top right.

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Cart #negokuraba-0 | 2024-03-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Simple pico paint programm i made for fun.
Move - UP DOWN RIGHT LEFT
Paint - X
Change Color - O

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Cart #p8x8-7 | 2024-05-04 | Embed ▽ | No License
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p8x8: convert PICO-8 carts into Picotron carts (some assembly required)

I'm declaring p8x8 good enough for public release! It's a tool to convert pico8 carts to picotron -- it's not perfect and it requires some manual intervention in most cases, but it's magical being able to play a bunch of games on the new system without much effort.

Lots more info (instructions, compatibility notes, CC license, etc) here: https://github.com/pancelor/p8x8/

Teaser video here: https://mastodon.social/@pancelor/112162470395945383

changelog

v1.8 (#p8x8-8, unreleased)

  • music/sfx conversion!! just waiting on picotron 010h to add instrument effects

v1.7 (#p8x8-7)

  • fix secret palette

[ Continue Reading.. ]

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by r1sc
Cart #mines-1 | 2024-03-30 | Embed ▽ | No License
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Picotron needed a Minesweeper clone, so here is one!

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Cart #cmatrix-0 | 2024-03-26 | Embed ▽ | License: CC4-BY-NC-SA
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Inspired by https://github.com/abishekvashok/cmatrix

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