Find your way through the lava field and gather precious treasure.
How to play
Use the arrow keys to navigate the explorer from the starting point to the treasure. Memorizing the correct path is essential! Discover the right route through trial and erro...ehm death 🔥🔥🔥
About
Created by Pidibit as a jam game for Trijam #261, a three-hour game jam.
The jam theme was One wrong move.
This is my first Trijam entry and first project in PICO-8, I love it! 😍
Screenshots
A custom theme for Picotron that tries to recreate the iconic colors of PICO-8's editors.
There are two ways to get this theme into your copy of Picotron. The first one is the more complicated manual process that I originally posted, and the second is just copy-pasting a command or two into the terminal:
Method 1: The manual way
I was getting to grips with SSPR(), and whipped up something resembling a title screen for a...game???
I had so much fun just THRASHING that SSPR() command here! I'm aware SSPR() existed on Pico-8
as well, but this was just me messing with it, and since I made something resembling Contra on
Pico-8, I figured why not tease "something what could be..." while I'm at it?
Let me know what you think!
It's Factorio meets Scrabble!
Click Buttons. Spell Words!
I'm planning to add more levels (currently 12) and additional mechanisms.
This is my first attempt at a complete PICO-8 game. Any feedback or suggestions welcome!
Roadmap
- copy/paste level strings (so players can create levels)
- new mechanisms (pistons, timers, sensors)
- more levels
- mouse support
Changelog
0.0.4
- added level select/progress save
- improved navigation between buttons
- added diverter tile
- added two new levels
Hey all,
On a Mac, a common keystroke is Command + C/V
etc. But within Picotron, I need to use Ctrl + C/V
like on Windows.
This results in a weird workflow where I copy a cart's ID using Command + C, but then I need to remember to use Ctrl + V inside Picotron. At first I thought it was broken because most mac applications use the 'Command' key for this. But I understand this is in Alpha.
I've tried to remap this using the keycodes.pod and scancodes.pod files but can't seem to get it to work.
Does anyone know how to change Picotron to use the 'Command' key instead of Ctrl, on a Mac?
- (On Windows, this would be the 'Windows' key)
Sorry if this doesn't count as a Bug and needs to be moved. Thanks for any help.
v. 0.1.0d
Hello
I use NixOS on my PCs and was able to start Pico-8 using the script https://nixos.wiki/wiki/PICO-8. Unfortunately I have no success with the script when starting Picotron. The console gives me the error "could not create renderer" and there is nothing helpful in the log.
[000000 000] Starting Picotron 0.1.0d [000000 000] build: 240327-042435 [000011 000] creating process [root] [000013 001] mount: [/] [/home/user/.lexaloffle/Picotron/drive] [000048 001] Reading controller mappings: /home/user/.lexaloffle/Picotron/sdl_controllers.txt [000048 001] searching for joysticks [000048 001] found 0 joysticks [000048 001] ok |
Can someone tell me which packages Picotron needs to run on Linux?
Greetings TinBlock50
p8x8: convert PICO-8 carts into Picotron carts (some assembly required)
I'm declaring p8x8 good enough for public release! It's a tool to convert pico8 carts to picotron -- it's not perfect and it requires some manual intervention in most cases, but it's magical being able to play a bunch of games on the new system without much effort.
Lots more info (instructions, compatibility notes, CC license, etc) here: https://github.com/pancelor/p8x8/
Teaser video here: https://mastodon.social/@pancelor/112162470395945383
changelog
v1.8 (#p8x8-8, unreleased)
- music/sfx conversion!! just waiting on picotron 010h to add instrument effects
v1.7 (#p8x8-7)
- fix secret palette