!!!If you cannot use this PNG above use this one here!!!
🏳️🌈🏳️🌈🏳️🌈🏳️🌈🏳️🌈
Hello everyone! <3 This is my first Picotron project!
This is a fully customizable Pride flag wallpaper generator. You can have any flag, or combination of two flags rendered with a realistic wavy pattern. You can generate any flag with stripes or use one of the presets for more common pride flags.
To get going with this I recommend downloading the PNG, you can use the BBS load function (load #pride_wallpaper) however you'll have to put in some effort to convert it to a cart. If the PNG above is not working you can download through that second image. Through all three download methods if it still doesn't work you can DM me on the Picotron or Pico-8 discord (SmallTestAccount).
You are the rabbit: you have to collect carrots.
A fox try to catch the rabbit or to catch carrots.
A hunter try to shoot at the rabbit or at the fox.
Every carrot taken by the rabbit grant 1 point, but if the fox catch a carrot it will remove 1 point.
After 8 points, you change level.
After you reach the end of level 4, you win.
I've made a quick port of this little game:
https://www.lexaloffle.com/bbs/?tid=3565
At the moment the maps are missing because I can't find a way to add 8x8 sprites when picotron seems to expect them to be 16x16. Therefore you can't see level changes.
Hi everyone, after many small projects, this “farm simulation” is my best project till now, and I want to keep polishing it till it looks like a good "retro-style" farming game.
d-pad/ arrow keys = move character
d-pad/ arrow keys = up and down on shop
z/c “o” button= use item, select option on shop
x/v “x” button= select item on hotbar
Overview
A simple two-player game made in about a day!
Controls
◀️▶️ - Change Direction
✨- To Increase Score/Speed
2️⃣2️⃣ - To Win
Behind The Scenes
Been having a creative slump lately, so made this in a day for myself, decided to release!
If you're curious here's my website:
https://sites.google.com/view/marinamakesgames/home/buttons-blogs?authuser=0
Update: The current version of ENView contains work by pancelor, NuSan, and myself. I'll try to keep it up to date so that load #enview
will always give you the best version, but do scroll this thread for more info as I'm often late to keep things updated!
The largest part of this work is based on pancelor's api explorer
It has some improvements like sub-tables being sorted, and not printing text above/below the screen.
Also I made some style changes to try and get it to gel with the OS as a windowed app.
I'd like to have it so clicking on a function shows you what parameters it expects, but honestly I have no idea if that's a thing you can even query in lua.
About
Save your precious pixels with this Mandelbrot fractal screensaver for Picotron.
Watch as the multi-coloured infinate fractal goodness stylishly reveals the meaning of life*
*(not guaranteed)
Installation
Save this into /appdata/system/screensavers
to add it to your permanent screensaver list in Settings.
(copying to "system/..." will not be permanent, as system contents reset on each Picotron restart)
If you don't have the above path yet, you can start from the default system ones, using the following command:
cp /system/screensavers /appdata/system/screensavers
Here's a thread to tutorialize how to do the most common Pico-8 commands in Picotron. Show how they are the same, or how they may be slightly different.
So:
--spr
--sspr
--sfx
--music
--rects, circs, lines
--pset, pget?
--mset, mget?
--fget, fset?
--math stuffs
--etc.
Please note if a) the command is part of the list of Picotron commands and b) if it currently works (or may just not be implemented yet).
Picotron API functions: https://www.lexaloffle.com/bbs/?pid=143245#p
Please no questions, only answers here. Thanks!
Me as Lostcadesoft will be back on game making on this new cool #picotron. This is my snippet for use of sprite based font! (originaly snippet by @thattomhall on Pico-8) This is the font I'll use on my first games's release on #picotron. He're my share, use it if you like it. I love that classic Namco/Nintendo font!
-The SPRINT x/y cordinate are in 8x8 boundaries caracter block.
-uppercase letters only supported.
If some of you guys got something better about custom 8x8 retro font snippet, up to you!
Enjoy!
update: there are basically 3 tools that are relevant here:
- this tool (sprimp) -- maybe still useful, but superceded by p8x8:
- p8x8: a tool to fully convert PICO-8 carts to Picotron carts (some assembly required) -- this grew out of sprimp
- my aseprite exporter plugin -- still useful
You probably want to check out p8x8 instead, but I'm leaving this thread as it is since it may still be useful or interesting to some people.
tada! now you can import pico8 spritesheets. and map too!
importing a .p8 file
- put your game.p8 file somewhere inside picotron's file system
I made a useful tool to look at what parameters are expected from picotron's api
You can also see in what file it is implemented and inspect the code!
It only works for functions that are implemented in lua, when it's done in c it's not visible, and some lua functions don't have much code in them and redirect a variable amount of parameters toward a c function
I also exported the list of functions with their parameters if I could find them: