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Cart #namfont-3 | 2024-03-20 | Embed ▽ | License: CC4-BY-NC-SA
12

Me as Lostcadesoft will be back on game making on this new cool #picotron. This is my snippet for use of sprite based font! (originaly snippet by @thattomhall on Pico-8) This is the font I'll use on my first games's release on #picotron. He're my share, use it if you like it. I love that classic Namco/Nintendo font!

-The SPRINT x/y cordinate are in 8x8 boundaries caracter block.
-uppercase letters only supported.

If some of you guys got something better about custom 8x8 retro font snippet, up to you!

Enjoy!

P#143516 2024-03-17 15:08 ( Edited 2024-03-20 20:26)

2

Sweet!

P#143525 2024-03-17 15:45
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Perfect! Thank you.

P#143561 2024-03-17 19:27

pico-8 and picotron support custom fonts that work directly with the print function! I can try my hand at converting this one if you’d like

P#143994 2024-03-20 22:57

@merwork I remember there was a custom font snippet, converting sprite font into pico-8 code data line, I can't find it!
yes do it.

P#144012 2024-03-21 03:48
1

@zep how about adding a stretched fullscreen feature on windowed programs, like making a custom fullscreen resolution. i.e. 256x240 windowd game in fullscreen can make that Nintendo Famicom/NES vibe. :)

P#144541 2024-03-26 15:34 ( Edited 2024-03-26 15:36)

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