UPDATE
1.02
- Added PUPS FOUND display to OPTIONS MENU.
This keeps track of consecutive PUPPERs rescued and is reset when you LOSE. It is saved after each WIN, so you can close the game on the TITLE SCREEN, before starting another run, and continue your streak later. This will reset if you quit out during a run. - Tuned down Levels 7 to 10 slightly.
- PUPPER now is deactivated if they step on a ZAPPER.
- Bumping PUPPER when they are active will now give you +1 ENERGY!
1.01
- You can now shoot walls to destroy them and open new paths.
How to Play
Catch the brightly coloured baby robots to reveal the hidden green button and press it to get to the next level whilst avoiding the rogue robots. The game will ease you in gently but fair warning, the later levels are old school 80's tough!
Don't Panic Rob is a homage to the single screen platformers of the early home computer days and modern classics like Donut Dodo, Darkula and AnnaLynn. The original version was uploaded to Itch as part of the Cre8 jam. This is version 2 which fixed bugs, edited controls and added some extra polish.
This is a game where you die a lot, but want one more go until you complete all 7 levels!
Controls
⬅️ Left ➡️ Right
❎ Jump
You use boost or drop pads to move onto different platforms
❎ Boost Jump when on a jump pad
🅾️ or ⬇️ Drop when on a drop pad
Classic Picotris
A (mostly) accurate NES Tetris clone
Features:
- NES Tetris scoring, speed, DAS behavior, blocks rotation and spawn.
- On screen DAS gauge.
- Four different themes to choose from.
- A "Customize" screen with some gui options, like showing/hiding the DAS gauge and stats.
- Fully working replay system: after each game a "replay.txt" file is created, simply drag&drop that file into the replay menu to load it. Alternatively, a replay string is copied to your system's clipboard for quick sharing. A Ctrl+V on the replays menu will load the replay currently in your clipboard.
Hi, I was seeing if it was possible to build a fake 3D solar system model and I think it came out pretty well so I decided to post it.
I saw some other carts with nice procedurally generated or handmade planets, spherical distortion, etc, but I haven't seen any pseudo-3D planets actually orbiting around.
The cart will randomly generate a solar system, and the controls are just the arrow keys to rotate the camera (with left and right) or zoom with forward and back.
There's no actual 3D rendering being done, it's just using sin/cos to make the circles rotate with a slanted oval pattern and at each loop around the sun, a variable is flipped and then the list sorted so that they are drawn in order.
Info:
This can be used and is intended to be used as a top-down game template. What this is for is so you can make a top-down game without having to worry about shooting or movement making sense.
To use, just download the cartridge and edit away! some starting sprites are included, as well as some functions to display ranges and landing point of shots.
I've started to dip my toe into thinking about token minimization. Now I write most of my code in Emacs' pico8-mode, which I love since it presents the code in the same font as pico-8 so I don't feel I've strayed too far.
But I've been aching for a way to count tokens outside of pico8's editor. I found the p8tool which can do that and more, so I wrote this elisp function to make it accessible for me within Emacs.
(defun pico8-token-count (beginning end) "Calculate the number of pico-8 tokens in the file or region." (interactive "r") (let ((path (if (use-region-p) (let ((temp-file (make-temp-file "token-count-" nil ".p8"))) (write-region "pico-8 cartridge // http://www.pico-8.com\nversion 5\n__lua__\n" nil temp-file) (write-region beginning end temp-file t) [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=136058#p) |
I was wondering, what's a good straightforward way to directly record video of your Pico-8 project with audio? I've been working to implement music and sound effects in a game, and wanted to figure out how to share what it sounds like without requiring people to download the unfinished cart. I imagine I'm far from the first person to ask this, but a search didn't turn up any results. Thanks.
This is my own public blog posted on pixivFanbox on August 28, 2023 at 13:40.
Other private blogs and other private blogs are posted here.
https://bitchunk.fanbox.cc/
I am able to get some time before bedtime, but I don't have much physical time and often fall asleep right away.
Match judging and then erasing blocks
We also create a direction to make the matched and erased blocks fly away.
However, this leaves the block full of gaps.
Match, then drop the top block
There is no falling direction, but the erased area will be filled with blocks.
However, this also leaves a lot of gaps. It is necessary to make up for the gaps.
Compensate for the topmost block so that there are no gaps
Place an additional block at the top of the erased area and drop it.
The falling direction has also been added.
Everyone's favorite Watermelon Game for PICO-8.
How to Play
Drop fruits and merge fruits that are alike.
Now try to get the watermelon and get a higher score than your friends.
Good luck!
Credits
Based on Suika Game by Aladdin X
Physics by jamesedge
Sprite rotation by TheRoboZ
Music tracked with help of this video by ピノピノ- Pinopino
Also available on itch.io and Newgrounds.
After two months-ish of planning and coding....
I introduce to you...
SECS-OS!
SECS (Securely Encrypted Computer System, don't quote me on this) is a successor to my previous P8-DOS.
Featuring:
A GUI;
A terminal that is definitely not scuffed;
A text editor that is also not scuffed;
A calculator that is actually decent?;
And most importantly:
A login page!
SECS has a built-in weird hashing-like algorithm, to protect you and your system.
You are able to see any folder from within SECS (no idea why it works) and generate .txt files that you can later open.
To make a new line in the text editor, use the right arrow key.
To save the file, use the left arrow key.
To run a command, use the right arrow key.
Due to the high security of this project, the operating system can't be installed directly.
If you would like to give it a try, here it is:
I've decided to use chroma.js (https://gka.github.io/chroma.js/) to obtain palette colors that are closer to what the human eye perceives. This greatly improves the accuracy of the original colors. Now my photo of supper looks delicious...
I have purchased a license and extracted the raspberry pi version of the files onto storage/roms/pico-8.
Going back to my handheld and starting pico-8 results in a blackscreen for 2 seconds, then goes back to pico-8 selection screen. Please help.
I have updated JelOS to latest version if that helps.
A 1 week self imposed challenge, completed in 1 week.
Posted to https://charlesbunny.itch.io/nova-escape!
Posted to https://cerealbunnies.rf.gd/abss_2023/
NOVA ESCAPE
You are Bridge - a member of an astronomicaL rEsearch team who ended up separated From her group during a boTched hyperDrive jmp. Things gOt Weird at speeds faster thaN light, and foR some reason, you're now on the shIp completely alone.
After landing and recharGing your power banks, you've discovered the star you're orbiting is on the verge of collapsing and going supernova! In a hurry, you took off in an attempt to escape tHe blasT radius.
With a malfunctioning hyperdrive, you discover that you cAn slowly chArge it up by destroyiNg anD collecting minerals from nearBy asteroids, and hopefully escape the blast!
This is a project for the The Alphabet Superset - a 32 week long project for creatives of all skills and abilities. Each week, we will ourselves to create something and follow a theme, based on each letter of the alphabet in order. After 6 months (and a few breaks in between), you have a completed collection of work!
Redash
Scenario
After Marsho lent his game to a friend awhile back, Mo won't give it back now!
It's up to you find the Warp Stars and take it back even if force is needed.
Controls/Gameplay
Press Left & Right to walk.
Press Z to do a jump.
You can pickup and throw Items with X.
Coins are used as lives, The more you die the more you'll lose.
Kitakits around the world will sell you items for coins as well.
Down is used for dropping through semisolids, as well as dropping items.
Up to interact.
Note
Thanks for playing my game!
I've been working on it for years at this point and finally feel relieved to publish it.
I'm aware that there's some jank and odd ends but I feel like I learned a lot making it.