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Cart #picopelago-0 | 2023-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17

Create landscapes or sit back and watch them change over time

Picopelago is a terrain toy in 1024 bytes. It includes a screensaver mode which generates landscapes and a draw mode where you can shape them yourself

As time passes, erosion smooths out rugged terrain

As mountain peaks reach the sky, the landscape sinks into the sea

Controls

  • (▲)/(▼)/( X ) to navigate main menu
  • Mouse or touchscreen required for draw mode
  • Enter and choose "Reset Cart" to return to main menu

About

Created for PICO-1k Jam 2023 (code is 1024 bytes after minification & compression)

[ Continue Reading.. ]

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4 comments


Cart #femohenuhi-0 | 2023-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Was just exploring capabilities PICO-8 and created this little game. Looking forward to build the next one :)

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I had been using poke(0x5f00, 128 ..etc) to set transparency and setting it to 128 works for spr,
Then I tried the same thing for tline and it wouldn't work unless I set it to 16 or had bit5 flipped.

This test code alternates between the 2 values, 16 works for both 128 only works for spr.

t,f = 0
memset(0x2000,1,0x1000)
function _draw()
 cls"12"

 -- palette
 t+=1
 if t%20==0 then
  poke(0x5f00,f and 16 or 128)
  f = not f
 end

 -- tline
 for i = 31,95 do
  tline(47,i,111,i,0,i/8)
 end

 -- spr
 spr(0,16,60)

end

Is this intentional? A bug? What's the difference between those higher-bits? I was confused when I stumbled into this.

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Cart #dibukowawu-1 | 2023-10-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dibukowawu-0 | 2023-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #klunko_factoryline-1 | 2024-08-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[48x8]

Important! I actually made this version ages ago, but I published it as a separate cartridge for some reason. Anyways, here's the new version.

An arcade-y game based on the Mario Bros. Game and Watch.
This is the second version of my first PICO 8 game. Hope you enjoy it!

How to Play

Move both workers to carry the products up the conveyor belts. Don't let them fall!

[ Continue Reading.. ]

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7 comments


Cart #the15puzzle-4 | 2023-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

This is a traditional 15 puzzle.
The puzzle is completed by placing the numbers from 1 to 15 in order.

I have also added 5x5, 10x10 and picture matching modes.

picture matching mode (sharaku mode):

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Cart #soulair-0 | 2023-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Play as a ghost reclaiming their soul before their time runs out 👻⏱️

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6 comments


Cart #picollo-0 | 2023-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Picollo

Picollo is a fully automated abstract painter. Sit back and relax as you watch it finish it's masterpiece. Sound can be turned off using the menu (it resets when you reset the cart).
Press X to let Picollo make you a new painting.

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Cart #zokeminisi-3 | 2023-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #zokeminisi-2 | 2023-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #zokeminisi-1 | 2023-09-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #zokeminisi-0 | 2023-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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3 comments


Based HEAVILY on a tutorial series (https://www.youtube.com/playlist?list=PLavIQQGm3RCmgcBCb0aK4hT7morWlQ19A) by @SpaceCat on YouTube.

Cart #peyokasime-0 | 2023-09-09 | Code ▽ | Embed ▽ | No License

0 comments


carl

Quick Backstory:

i made this mod a couple years ago, worked on it for a bit, then forgot about it. found it recently, and decided to make it more public, because it was only on my website.
cough appak.neocities.org cough
maybe this will make me want to work on it more? idk.

Cart #carl_mod_v2-0 | 2023-09-09 | Code ▽ | Embed ▽ | No License
20

Also, I guess I made lore for the mod lol
it was really simple, carl (who you play as) lives with all the other carls in carl cave™, but he wants to leave for whatever reason, and travels to the surface, where he will meet carl (the one with the pink bow(?) in their hair at the title screen. very simple lore haha.

--

old version:


this old version just has some more spikes on a certain level, that made it reallt hard, so I decided to remove them as of 9/9/23
it's possible, just sucks...
Cart #newestcarl-0 | 2022-05-19 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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Cart #wdm1k-0 | 2023-09-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Cart for PICO-8 1K Jam!

Itch.io link:

https://antibrain.itch.io/wdm1k

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0 comments


Cart #urlcat-0 | 2023-09-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


This is a demo I made as a challenge to create a whole game to fit in Pico 8 Education edition's URL functionality. The whole game fits into (EDIT: THE URL DOESN'T WORK ANYMORE, I'LL FIX IT SOON) this URL. 431 tokens and 1196 total characters, this was hard for me because im still learning new things everyday about pico 8.

[ Continue Reading.. ]

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Cart #kojutasinu-0 | 2023-09-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dungeon_buster-1 | 2023-10-11 | Code ▽ | Embed ▽ | No License
13

Update 1.1

  • added new label image

Update 1.0

  • changed name to "Dungeon Buster"
  • fixed bug: you can't hit multiple enemies at once
  • changed health refill price

Update 0.6:

  • changed various shop prices

Update 0.5:

  • made player movement smoother (and faster)
  • swapped shop buttons

Update 0.4:

  • added player bullet shooting upgrade (25 coins)
  • added bullet collisions
  • tweaked coin drop balancing

Update 0.3:

  • added new enemy type (beginning floor 5)
  • changed enemy spawning mechanics
  • improved shop experience
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Cart #tinytest-0 | 2023-09-09 | Code ▽ | Embed ▽ | No License
2


This is the tinytest library for pico-8; it was inspired by the tinytest javascript library by Joe Walnes. It provides a basic unit test framework.

You can use it one of two ways: as a no frills library or as a singing, dancing cart.

Library Usage

You will enjoy colored text reports but otherwise no frills, but it's very flexible this way.

#include tinytest.p8

tinytest:new():run({
  demo_pass = function(t)
    t:ok(true, "hi")
  end,

  demo_fail = function(t)
    t:ok(false, "bye")
  end,

  demo_error = function(t)

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=134089#p)
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Code for combining simple animations together to create more complex animations using + and * operators.

Cart #animation_operators-0 | 2023-09-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

The example uses four simple animations—each one just a different coloured circle starting in a different corner and moving to the diagonally opposite corner—and combines them in different ways to create the final animation.

For simple animations A and B:

  • The + operators first runs A and, once it's finished, runs B.
  • The * operator runs both A and B at the same time.

As with normal addition and multiplication you can string together as many animations as you want and use parentheses to indicate a particular ordering.

To create animations use new_animation() and then give the animation object an init method. The init method should return a table containing a draw and an update function; update should return true when the animation has finished.

  a = new_animation()
  a.init = function()
     local offset = 0
     return {
        update=function()
           offset += 5
           if offset > 128 then
              return true
           end
        end,
        draw=function()
           circfill(offset, offset, 2, 7)
        end
     }
  end

The animation object then needs to be instantiated to use it.

  anim = a() -- or a.init(), same thing

  function _update()
     anim.update()
  end

  function _draw()
     cls()
     anim.draw()
  end

Having the init function means you can use the same animation multiple times since any internal values, like offset, will be re-initialized each time. You don't need to initialize the animation each time when combining animations, that's handled internally, you only need to initialize the combined animation as a whole.

  -- creates a compound animation which will play the simple animation
  -- three times in a row.
  anim = (a + a + a)() -- or (a + a + a).init(). Again, same thing.

Lua Code (indented 3 spaces)

do
   local ani_meta = {
      __add=function(self, other)
         local an = new_animation()
         an.init = function()
            local children = {self(), other()}
            local i = 1
            return {
               update=function()
                  local a = children[i]
                  if a.update() then
                     i += 1
                     if i > 2 then
                        return true
                     end
                  end
               end,
               draw=function()
                  local a = children[i]
                  a.draw()
               end
            }
         end
         return an
      end,
      __mul=function(self, other)
         local an = new_animation()
         an.init = function()
            local children = {self(), other()}
            return {
               update=function()
                  local done = true
                  for a in all(children) do
                     local d = a.update()
                     done = done and d
                  end
                  return done
               end,
               draw=function()
                  for a in all(children) do
                     a.draw()
                  end
               end
            }
         end
         return an
      end,
      __call=function(self)
         return self.init()
      end,
   }
   function new_animation()
      return setmetatable({}, ani_meta)
   end
end

[ Continue Reading.. ]

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Cart #leedragonsfury-0 | 2023-09-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
32

My Pico-8 game inspired by the Bruce Lee games for the Commodore 64 and Atari

How to Play

Collect lamps to open routes to new rooms.

The ninja and sumo will try to hinder your progress.

Controls

[X] - Punch/ Flying Kick
[Up Arrow] - Jump

Thanks To

  • Finn for testing
  • notehead (@noteheadmusic) for the excellent title-screen music

Version History

0.80 - 05-Sep-2023 - Released
0.81 - 07-Sep-2023 - Z/O now jumps, moves up
0.82 - 07-Sep-2023 - Fixed bug falling through first floor exit

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Cart #tictacsus-0 | 2023-09-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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When the Imposter SUS!!!!!!!!!!!!!!!!!

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0 comments


Cart #lost_oinkers-1 | 2023-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The Lost Oinkers of Cowboy Isle

Hello all - please enjoy my small adventure game about a cowboy finding his pigs.

Controls

  • X - Use Item / Talk / Activate
  • O - Swap Active Item
  • D-Pad - Move

Revisions

Version 0: Initial Release.
Version 1: Fixes trampling bug, fixes dialog repeating after disposing of items.

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