This is Bug Defense!
In this tower defense game, you have to ensure that bugs do not destroy your computer. Victory is achieved by fixing bugs.
Game Play
Bugs will move through the conductive tracks in your mainboard. Place your towers along the way to destroy the bugs before they get to the exit. All bugs can cause malfunction to your towers.
Controls
-
Cursor movement: arrow keys
-
Select and create towers: Z
- Cancel: X
If you had selected one type of tower and need to change to another type, press X to cancel the selection and Z to select the new tower.
Development
I made this game for the Game Off Game Jam: 2021. The theme was BUG
Here is Blockrect, my Pico-8 version of the Game Boy Advance game "It's Mister Pants" from 2004.
The basic idea of the game is to create rectangles which have to be 2 by 3 blocks or larger to clear them from the grid.
Blocks cannot be placed on top of blocks of the same color that are already on the grid, but they can be placed on top of blocks of any other color which causes the different blocks on the grid to disappear.
Features:
-
Normal mode
- 250 puzzles
- 2 unsolved puzzles unlocked at a time
- cheat mode
- restart level, give up via menu
- Freestyle mode
Have fun!
I just recently found out that @zep has lost a lot of Pico-8 carts and games.
Go HERE for more details:
https://twitter.com/lexaloffle/status/1466758165429915650
Here is an example of a recent and now missing cart:
https://www.lexaloffle.com/bbs/?tid=45524
ZEP needs our help in recovering them ! Check your backups, archive, and SPLORE saves.
Especially look in \backup\ which keeps a copy of every cart you load and save.
For Windows the default location of that folder is in
C:\users
Look for your user name, then change the address to:
c:\users\yourname\appdata\roaming\pico-8\backup
There you will see every cart you loaded and saved.
For every cart you loaded in SPLORE, that directory is:
c:\users\yourname\appdata\roaming\pico-8\bbs
Inside you'll see directories with digits and \carts\
Within these directories you will find all carts you loaded and played in SPLORE.
Hope This Helps !
PICO-8 0.2.4 is now up on lexaloffle, Humble, itch.io, and for PocketCHIP.
This update is another attempt at freezing the API before the last feature update (0.3 -- high scores), but let's see how it goes! 0.2.4 also includes an important security update (see below for details), so please do consider updating. Cartridges posted after this release post will only be visible from SPLORE when running 0.2.4 or later.
64k RAM
64K of Base RAM is now enabled by default. In 0.2.4 it is safe to PEEK/POKE/MEMCPY memory 0x8000 and above (i.e. -0x8000 .. -1) without setting the hardware extension bit at 0x5f36.
Because PICO-8's numbers only cover 0xFFFF, this means it is impossible to poke or memcpy out of range. The original motivation for having 32k by default was to give new programmers some concept of illegal memory operations, and as an extra form of feedback when code isn't working as expected. But over time, these reasons haven't proved as useful as the benefits of allowing 64k by default. Additionally, 0.2.4 introduces the first feature that explicitly uses the upper 32k section (see Big Maps).
Control the dragon to get all the beans while exploring a small world!
In Explore Dragon, you control a dragon that moves automatically by turning with the arrow keys/directional pad (left and right). Your objective is to collect all the dragon beans while avoiding walls and other obstacles.
Each time you collect a bean, the dragon gets longer, which makes avoiding obstacles harder. However, when your dragon power meter is full, the dragon's lenght resets!
Credits for additional code (these can also be found at the end of the game's code):
Azure, Groove,M.D., Kometbomb, Thykka, Yolwoocle, Daniel Shiffman's "The Nature of Code", MBoffin's "PICO-8: Smooth Map Screens" Tutorial.
Monster Eye
A short RPG story inspired in old-school RPGs like Earthbound, Golden Sun and Pokémon. This is my first pico-8 game, hope you like it!
Controls:
Arrows: Move player - Move cursor
X: Interact - Select
Z: Open menu - Go back in menu - Close menu
Premise:
You are Rio, born with the monster eye, a special ability that allows you to learn the abilities of your opponents in battle. You must stop the never ending winter by defeating the evil idols that reside in the mountain. To do so, you will need to learn abilities, level up your stats, and re-spec your stats accordingly based on the enemies you encounter.
Battle reference:
There are three main stats:
Hi folks! If you were eagerly anticipating the Advent Calendar's return this year, do not fret! The shadowy cabal behind the calendar has not forgotten.
We've decided to release a slimmed-down calendar this year, with twelve entries for the 12 days of Christmas. Check back starting on December 14th for the usual daily installment of holiday cheer.
Happy Holidays from the Pico-8 Advent Calendar Team!
Game Threads:
Totally Accurate Holiday Bowling by @freds72: https://www.lexaloffle.com/bbs/?tid=45701
Mitt's Marble Adventure by @TheTomster: https://www.lexaloffle.com/bbs/?tid=45710
Winter Wars by @2Tie
2018 Throwback - Secret Santa by @Liquidream: https://www.lexaloffle.com/bbs/?pid=59306
Controls
[CURSOR KEYS]: Move character
[X,M,V]: Switch elf (if available)
[Z,N,C]: Switch outfit (if available)
Simply bump into things to INTERACT.
Stand still for a few seconds to view your INVENTORY.
About the game
Fiss the elf is once again on a mission to seduce Santa. This time, her life might just depend on it! Get help from friends, manage Fiss' libido and complete your horn collection to truly make it a Christmas Eve to remember!
A more ambitious sequel to last year's "Get in Santa's Pants".
No explicit content is shown, but the game contains suggestive themes, mountains of innuendo and teeny-tiny pixel butt.
I'm running the Linux version of Pico-8
The load command works with some carts but doesn't work with others. The only output from the pico-8 console is "could not load". If I launch splore, then I can launch all carts from splore.
I just recently reinstalled my system and the problem started after that.
I'm brand new to making music and I'm interested in hearing about how different people approach composing for their games. Not in terms of using the music editor—I'm fine with that—but more about your process/workflow for creating the music itself. You can assume that I understand about scales/modes, keys, chords, chord progressions, etc. and feel free to sling around jargon/technical terms if you want I can always go look up anything I don't understand.
I realize that everybody goes about things their own way; I'm not looking for a "right" way to make music, more just interested in peeking into people's brains while I try to figure out my own way of doing it.
The kinds of things I'm interested in (not an exhaustive list!):
- How do you start? With the main melody? With a beat? Chords? Something else? Do you always start the same way or does it depend? On what?
- Do you create your music from scratch directly in the PICO-8 music editor or do you use something else, like a DAW and then "translate" the music over into PICO-8?
NOTE:This game was for a game jam, and due to time crunch I couldn't finish it all the way, but atleast there's a playable state.
Description
You're a dog, trying to get a lot of trash out of the ocean.
Controls
Swim
Use ⬅➡⬆⬇ or the arrow keys to move around.
Thrust
Use 🅾 or Z to use your stamina and thrust.
Credits
@Gabe_8_bit Music and background animation